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Dark
 
PostPosted: Tue, Nov 24 2009, 20:29 PM 

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Yurell wrote:
That looks awesome but ... I always imagine Cordor as the city of marble for how everything looks, gives it a really ... Renaissance fantasy feel, rather than grim darkness. That said, I'm downloading it :P


That's what I said, I always imagine Cordor as it is, really light/white and shiny but.. the override looks awesome when you get used to it. Plus, aren't the floors great? *Shiftyeyes*


 
      
Xalyth
 
PostPosted: Tue, Nov 24 2009, 21:35 PM 

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Mahtan Tasadur wrote:
http://nwvault.ign.com/View.php?view=Textures.Detail&id=129

There's my own override I made for the City Exterior. So Areas like Cordor, Shadowscape, Kohligen. It makes them use the TNO textures that came from 1.69. Hope you guys like them.


Epic, I love this to no end, Great job!

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Yurell
 
PostPosted: Tue, Nov 24 2009, 22:56 PM 

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Been playing with the Cordor override (sorry, don't know what else to call it :P ) and it does really look great.

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555444333
 
PostPosted: Tue, Nov 24 2009, 23:50 PM 

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Tis a nice Codrod override indeed. YAY FOR GRUNGE!

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Selmak
 
PostPosted: Wed, Nov 25 2009, 18:08 PM 

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Looking at it in Toolset, I think it would look better if the paving wasn't so dirt-encrusted. Where you have special tiles, there is a clean spot in the dirt.


 
      
SFisch
 
PostPosted: Wed, Nov 25 2009, 20:57 PM 

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Mahtan Tasadur wrote:
http://nwvault.ign.com/View.php?view=Textures.Detail&id=129

There's my own override I made for the City Exterior. So Areas like Cordor, Shadowscape, Kohligen. It makes them use the TNO textures that came from 1.69. Hope you guys like them.


Very cool! I look forward to the dirt version, give Cordor that nice poverty-stricken feel.

How long until we can expect a rural revamp? (I would love you for that, by the way!)


 
      
Gunz
 
PostPosted: Thu, Nov 26 2009, 0:49 AM 



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Nice. I like it. It gives it a more... rough feel, rather than all super neat. Dig it.

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Mahtan
 
PostPosted: Thu, Nov 26 2009, 2:55 AM 

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Location: That place with the green grass and that blue sky.

Toro's Rural reskin is already amazing. I don't think I could top that. Im looking at more of the one that have never been updated or reskined. I should have the Dirt one done after Thanksgiving/this weekend.

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Mahtan
 
PostPosted: Thu, Nov 26 2009, 20:13 PM 

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Selmak wrote:
Looking at it in Toolset, I think it would look better if the paving wasn't so dirt-encrusted. Where you have special tiles, there is a clean spot in the dirt.


For this, I originally had a cleaner texture for the main ground, but then it just seemed too clean. The main roads should be dirty or look well used. The special ones where the clean cobble is, are around fountains, planters, etc. Areas wagons and people don't stomp over all day leaving all that dirt. They are also probably more well maintained.

Also this tileset is extremely picky, the textures are shared all around, so I make one section look nice or better, I need to look all over to see if it screwed up something else, 90% chance it did.


Also Updated for Thanksgiving to the Dirt ground.

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Mobile_Svensk
 
PostPosted: Mon, Nov 30 2009, 21:47 PM 

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yeah. Posting here to ask for help. I'm desperately searching my Override section for the "Dragon Breath" Bug.

The one that makes all Dragon breaths look like Pixel-parties, apart from the red one wich is ...amazing.



Can somebody help me locate the files, what their name is and such?
I think the Override came from the "General creature override".

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Dark Immolation
 
PostPosted: Sun, Dec 06 2009, 6:26 AM 

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Clarification:

The cloak.2da thing works. You just have to put it in override. Or apparently, I had two copies, one in the original folder and one in the override canceling each other out. Anyway, changing them both to what I wanted (the thin cloaks to show wings) worked fine. If we can turn in on server-side, t'would be awesome.


 
      
TormakSaber
 
PostPosted: Sun, Dec 06 2009, 8:15 AM 

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Muspelkvist wrote:
yeah. Posting here to ask for help. I'm desperately searching my Override section for the "Dragon Breath" Bug.

The one that makes all Dragon breaths look like Pixel-parties, apart from the red one wich is ...amazing.



Can somebody help me locate the files, what their name is and such?
I think the Override came from the "General creature override".


Try looking on page 2 or 3. I fixed this with a separate override by extracting only the breaths but not taking the dragons themselves.

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Mahtan
 
PostPosted: Sun, Dec 06 2009, 9:22 AM 

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Dark Immolation wrote:
Clarification:

The cloak.2da thing works. You just have to put it in override. Or apparently, I had two copies, one in the original folder and one in the override canceling each other out. Anyway, changing them both to what I wanted (the thin cloaks to show wings) worked fine. If we can turn in on server-side, t'would be awesome.


I got it to work too. But crafting the cloaks can remove your wings till you switch back to a wingless cloak or relog. Its a bit glitchy with your wings.

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Yurell
 
PostPosted: Tue, Dec 08 2009, 5:51 AM 

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I found this sciimitar pack:
http://nwvault.ign.com/View.php?view=Mo ... ail&id=110

Looks good on humans, alright on dwarves, haven't tried it on anything else, though.

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Selvec Darkon
 
PostPosted: Sun, Dec 20 2009, 10:43 AM 

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I'd like to see a scim override that changes the apperance to actually look like scim's. The NWN scims are not scims really, nither are those in that override.

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swe_west_coast
 
PostPosted: Sun, Dec 20 2009, 12:48 PM 

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Mahtan Tasadur wrote:
http://nwvault.ign.com/View.php?view=Textures.Detail&id=129

There's my own override I made for the City Exterior. So Areas like Cordor, Shadowscape, Kohligen. It makes them use the TNO textures that came from 1.69. Hope you guys like them.


I just tried to download it, and I use this as an example to all that creates different packages to download. Why aren't you all spending 60 seconds more to explain what people can/should download?

I came to the homepage (http://nwvault.ign.com/View.php?view=Te ... ail&id=129) and got four different alternatives for downloads with no real explanations about what difference it was between them.
City_Reskin_HAK.rar
City_Reskin_Dirt.rar (3 files)
City_Reskin.rar (39 files)
City_Reskin_Dirt_Ground.rar (39 files)

City_Reskin_HAK.rar, I figured was for the servers using HAK:s so I didn't touch it. Can I be able to play in Amia if I would?
Then I downloaded and installed City_Reskin_Dirt.rar. No problem, just 3 files. After that, I downloaded and installed City_Reskin_Dirt.rar, but there were three errors, since this package included three files with the same names as in City_Reskin_Dirt.rar, but with different time stamps and sizes. The files in City_Reskin_Dirt.rar (2009-11-26) were newer, so I decided to not include the ones in City_Reskin.rar (2009-04-16). I don't know if that was the correct way to go.

After that, I downloaded and installed City_Reskin_Dirt_Ground.rar. This one included exactly the same files as was included in City_Reskin_Dirt.rar with the same timestamps (2009-11-26). Beside that, all files in City_Reskin_Dirt_Ground.rar were exact copies of the ones found in City_Reskin.rar so in the end, the download was useless since all files included in this file was already downloaded and installed in my NWN override folder.

So, why not just put a label in the description that "If you want to download all overrides at once, download only City_Reskin_Dirt_Ground.rar" A hint like this would have put me on the correct track at once and I wouldn't have all this problems with deciding if I should install a file in the override folder based on timestamp and size. I have several overrides now and I really must take note when a file is overwritten to be sure it's not from another override package downloaded from some other place on the net.


 
      
Mahtan
 
PostPosted: Sun, Dec 20 2009, 18:50 PM 

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If you read the note under the files it says exactly what they do. Ones a hak, one is an update so people don't have to redownload just to have dirt floors, One is the whole thing with cobble floors and the other is the whole thing with dirt.

AKA
City Reskin is the normal full version with cobble.

City Reskin Dirt Grounds is the Full version with dirt instead of Cobble.

City Reskin dirt is just the dirt so those that already downloaded the cobble version don't need to redownlaod the entire thing just to change the cobble to dirt.

City Hak is of course the hak.

I placed those notes there on purpose. And they both are different. About 95% of the textures are the same yes, because I only changed the floors as some requested.

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Selvec Darkon
 
PostPosted: Tue, Mar 09 2010, 4:09 AM 

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Bumping Incase anyone else wants to back these up.

I already have all five pages however.

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Pony
 
PostPosted: Sat, May 29 2010, 12:13 PM 



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Updated my first post and casual bump for anyone interrested.


 
      
Mobile_Svensk
 
PostPosted: Sat, May 29 2010, 20:51 PM 

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When Downloading the GENERAL MONSTER OVERRIDE

Do -not- Download the BREATHS of the dragons;
it's the SECOND(2) Of the three Compiled files you need to download.

Its Buggy, and only shows pixels.

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TormakSaber
 
PostPosted: Sat, May 29 2010, 21:28 PM 

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You can also go in individually and remove the breaths. I found another file which had the breaths properly that I now uyse but I foret where it was...

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SFisch
 
PostPosted: Sun, May 30 2010, 15:01 PM 

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If you go into the second override and NOT copy any files with the prefix VAR or VCA, then the breaths will be fine and the other shapes should work. Deleting them from your override will fix them too, as Tormak said.


 
      
Selmak
 
PostPosted: Sun, May 30 2010, 15:12 PM 

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Link to some of the overrides I've made.


 
      
Yurell
 
PostPosted: Sun, May 30 2010, 15:18 PM 

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I love your party button override

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Selmak
 
PostPosted: Sun, May 30 2010, 20:39 PM 

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It saves so much trailing through the INI file looking for a thingy to set back to 1, yes. :)


 
      
Dead
 
PostPosted: Tue, Jun 01 2010, 1:27 AM 

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Selmak wrote:
Link to some of the overrides I've made.


can you provide some screenshots? I dont like instaling overrides if i dont know exactly what im doing. tnx :mrgreen:

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Selmak
 
PostPosted: Tue, Jun 01 2010, 16:35 PM 

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The swirly fog is what you see in the background of NWN if you log in to the lobby to see the server listings and the chat rooms. So the overrides for that are recolours only. :)

The checkbox for never showing the party invite popup is a standard part of NWN's interface, the override for it eliminates the control so that you can't accidentally check it. This is a useful annoyance fix.

Anything which goes in the override folder can be removed if it causes problems, with no ill effects apart from obviously not having that resource appear in the game any more.


 
      
Yurell
 
PostPosted: Tue, Jun 01 2010, 23:38 PM 

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... *jumps on the purple*

Edit: *Swoons*

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Lutra
 
PostPosted: Wed, Jun 16 2010, 11:32 AM 



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*bumps*

You folks will need the city exterior override to see the new Kohlingen


 
      
Pony
 
PostPosted: Wed, Jun 16 2010, 11:56 AM 



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Joined: 07 May 2005

Not need, but to really love it you should download it, yes. :D


 
      
Mobile_Svensk
 
PostPosted: Wed, Jun 16 2010, 18:43 PM 

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It lags.

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Selvec Darkon
 
PostPosted: Wed, Jun 16 2010, 20:04 PM 

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Most override of such type do up the data being shoved through your computer. So lag can be expected. Its like taking the 64meg textures and tossing on another 100 or so meg's.

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TormakSaber
 
PostPosted: Thu, Jun 17 2010, 3:48 AM 

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It does make it look quite fantastic, though.

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Yurell
 
PostPosted: Thu, Jun 17 2010, 3:59 AM 

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It does look awesome.

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Mahtan
 
PostPosted: Thu, Jun 17 2010, 20:01 PM 

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If its the one I made, glad to see to it was used! :D Going to try and see it soon regardless.

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Ðraco
 
PostPosted: Thu, Jun 17 2010, 20:03 PM 

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Joined: 09 May 2010
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Some of these have no doubt been posted already but I don't feel like filtering them all out.

http://nwvault.ign.com/View.php?view=cr ... ail&id=598

http://nwvault.ign.com/View.php?view=Cr ... ail&id=605

I really like this one, it's a reskin of a helmet and a really good one at that.
http://nwvault.ign.com/View.php?view=Mo ... ail&id=346

http://nwvault.ign.com/View.php?view=Mo ... 802&id=330

http://nwvault.ign.com/View.php?view=Cr ... 802&id=601

http://nwvault.ign.com/View.php?view=Cr ... 802&id=638

http://nwvault.ign.com/View.php?view=Cr ... ail&id=630

I have a really good reskin that makes the Trolls look just like the ones in Baldurs Gate II but I can't seem to find it now :evil:

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Pony
 
PostPosted: Thu, Jun 17 2010, 20:34 PM 



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The reskin of the helmet is rather senseless, as that helmet is already in with the haks. :wink:


 
      
Mr Hyde Jekyyl
 
PostPosted: Thu, Jun 17 2010, 20:58 PM 

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Unfortunatly it's not available trough the crafting system, which is a shame. Why is it not in the crafting system? Why, whyyy!?

Hrm... So since it's not in the crafting options downloading the override is the only way to see it, for now atleast. But they should have just put it in the crafting options in the first place. Bah!


 
      
TormakSaber
 
PostPosted: Thu, Jun 17 2010, 21:00 PM 

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Disco was having problems integrating anything that wasn't armor into the crafting system, due to how the crafting dialog is written. Many agree with your pain but there's no easy fix.

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NAUX
 
PostPosted: Fri, Jun 18 2010, 0:20 AM 

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Does anyone still have a Kobold high resolution override?, I used to have it but lost it in a format and I cant find it through google (its not the one that changes them to look like red lizardmen). Thanks.

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Selvec Darkon
 
PostPosted: Fri, Jun 18 2010, 0:33 AM 

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I think it was in one of my two override threads before this one. But they got smacked down by the forum purge. I may still have them saved some place, as I did a big save of all my threads before hand.

In the meantime. I'd thought I'd go on one of my ever famous walks through NWvault and see what else I can find since my last walk-a-bout. Found some goodies already.

Selvec's 2010 Override Walkie's.

The Grand Override pack: Its grand, it contains a HELL of a lot of quality overrides, and its worth taking a look at. 700mb's of overrides, easily.
http://nwvault.ign.com/View.php?view=Ha ... il&id=7935
ImageImage

NWShader: MUST HAVE IT NOW! *Foams from the mouth*
http://nwvault.ign.com/View.php?view=Ot ... il&id=1443
ImageImage

Lord of Worms (That awesome guy) Fire Giants and Werewolf Override: Lord of Worms, should say it all.
http://nwvault.ign.com/View.php?view=Ha ... il&id=7897
Image

NWN-CQ: *Foams at the mouth still*
http://nwvault.ign.com/View.php?view=Ha ... il&id=7848
ImageImageImage

NWN Forest Tileset Override: Amazing retexturing and bug fixing of NWN's base forest Tileset.
http://nwvault.ign.com/View.php?view=Ha ... il&id=7919
ImageImageImage

Interior Tileset Override: Better then the previous posted one *Sticks his tongue out*
http://nwvault.ign.com/View.php?view=Ha ... il&id=7891
ImageImage

Fantasy Art Loadscreens: Better then the originals.
http://nwvault.ign.com/View.php?view=Ha ... il&id=7768


I HIGHLY recommend NWN-CQ and NWShader together. NWN-CQ and NWShader made what NWN2 should have been. NWN updated with the newest graphics.

Oh and always, use at your on risk. For example. if you notice one override makes use of a tileset you want to replace, put that one in your override first, and then add the one you want it to replace after. Be very careful about what you override, and you'll get exactly what you want.

Also note that the low quality of some of these pictures probably has nothing to do with the overrides but everything to do with what settings the people who took the pictures where running at.

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Last edited by Selvec Darkon on Fri, Jun 18 2010, 2:02 AM, edited 9 times in total.

 
      
NAUX
 
PostPosted: Fri, Jun 18 2010, 0:35 AM 

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Would be great if you managed to dig it up.

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- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
Selvec Darkon
 
PostPosted: Fri, Jun 18 2010, 1:04 AM 

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I'm looking at overrides again, and some of the stuff I have found is mind blowing. Look at my previous post.

NWNCQ + NWShader = Welcome to the REAL nwn2.

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Selvec Darkon
 
PostPosted: Fri, Jun 18 2010, 4:18 AM 

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In Game Screenies. (Note that they look better actually in the game)

ImageImageImageImage
ImageImageImageImage
ImageImageImageImage
ImageImageImageImage
ImageImage

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Wyjyn
 
PostPosted: Fri, Jun 18 2010, 12:58 PM 

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Selvec Darkon wrote:
I'm looking at overrides again, and some of the stuff I have found is mind blowing. Look at my previous post.

NWNCQ + NWShader = Welcome to the REAL nwn2.


I am downloading the shader now, I thought someone would have developed something like this ages ago really.

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Pony
 
PostPosted: Fri, Jun 18 2010, 14:55 PM 



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Odd, I cant get the shader to work, but the rest is so beautiful.

- The Wiltun tileset does not look very pretty with it though. Do you know what that part of the override is called so I can remove it?


 
      
Yurell
 
PostPosted: Fri, Jun 18 2010, 15:24 PM 

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From those screenies, I can't see the difference with the shaders, except that it's brighter (I turn up the digital vibrancy on my video card anyway).

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Gunz
 
PostPosted: Fri, Jun 18 2010, 15:24 PM 



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I can't make the shader work either. Lots of files and no help file. Pretty stupid of whoever made it.

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Wyjyn
 
PostPosted: Fri, Jun 18 2010, 16:19 PM 

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o0GuNz_N_RoSeZ0o wrote:
I can't make the shader work either. Lots of files and no help file. Pretty stupid of whoever made it.


Just unzip it into the nwn directory.

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Pony
 
PostPosted: Fri, Jun 18 2010, 16:42 PM 



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Joined: 07 May 2005

Got them to work. I just had to update my net framework to 3.5 and its all good now.


 
      
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