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LetumLux
 
PostPosted: Mon, Nov 16 2015, 12:09 PM 

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Joined: 31 May 2007
Location: Amia IKEA

Could certain high-traffic or frequently visited Areas remain loaded-from-Module? I just realized it has become pretty much impossible to do 100% IC advertising, because when an Area unloads and reloads, the signs placed will no longer be present. It also removes the ability to leave treasure-hunt clues, but... well. Not really much that can be done there, I guess.

Areas like cart destinations and cities, say?


 
      
msheeler
 
PostPosted: Wed, Nov 18 2015, 3:20 AM 

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Joined: 17 Dec 2008
Location: eastern USA

Any area that has a cart destination, boat destination, ley line node, is a starting location, has a faction bind point, or has a portal lamp is currently set up as half-dynamic.

To give you a list:
    Actand: The Giant's Stairs
    Amia Forest
    Amia Forest: Cliffside Shrine
    Amia Forest: Northwest
    Amia Forest: Oakmist Vale
    Amia Frontier: Brokentooth Cave
    Bendir Dale
    Bendir Dale: Town Hall
    Benwick Hollow: Kampo's Trading Post
    Benwick Hollow: Saladran Temple
    Benwick Hollow: Shrine of Eilstraee
    Benwick Hollow: Shrine of Eilistraee, Interior
    Benwick Hollow: Silent Bay
    Cordor: Central, The Watchtower
    Cordor: East
    Cordor: East, Interior
    Cordor: East, The Nomad's Return
    Cordor: North
    Cordor: North, The Temple of Love
    Cordor: South
    Cordor: South, Interior
    Cordor: West
    Cordor: West Coast
    Cordor: West, The Gentlemen's Club
    Forest of Despair: North East
    Gulf of Lumorier: Uhm Depression
    Kohlingen: Dragonstone Keep Lower Halls
    Kohlingen: Feylake District, Portal Chambers
    Kohlingen: Greengarden District, Central
    Kohlingen: Tritemple District
    Kohlingen: Tritemple District, City Hall
    Mylock Hills: Wyrmhold Ruins
    Quagmire: Caves
    Quagmire: Mercanary Camp
    Quagmire: Ruins
    Quagmire: Underlake
    Ruins of Udos Dro'xun
    Skull Crags: Crouching Lemur Monastery
    Skull Crags: Foothills
    Skull Crags: Glinulan's Hold Pit
    Skull Crags: Guldorand
    Skull Crags: Indoors
    Skull Crags: Troll Cave Proving Grounds
    Skull Crags: Trummels
    Underdark: Hollow Cavern
    Wharftown

That list does not contain the areas from Winya Ravanna, Nexus Hills, Lowland Swamps and Tarkuul because they have not yet been converted to dynamic.


 
      
MightNMagic
 
PostPosted: Sun, Nov 22 2015, 0:07 AM 

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Joined: 30 Jul 2013
Location: Space Australia

Cordor East, Interior is most certainly dynamic, it eats Rashad's signs when I place them in the courier business. Please consider market areas for the list.

_________________
Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind
Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice

(No tells for Rashad while I'm playing other characters please.)


 
      
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