Hello Amians!
This is an idea I've been entertaining for a while now in the hopes of dealing with server conflict issues. Forgive me if it's been brought up before; my forum search-bar skills may have been lacking.
I've typed and retyped a lengthy essay on this, but it's unnecessary. I'll briefly go over a few points that tie into my conclusion.
Players attached to characters have almost complete control over what happens to their characters. This is understandable, but this level of personal control means it's difficult for players who have a more 'anything goes' attitude towards their character's life/development to feel like they're playing on the same board. Some people want to take the cake and eat it without putting their hands in the oven, and if they get burned they get unfairly angry. Some people are more willing to accept the pain, (or enjoy it... weirdoes

) and while this is an attitude I'd really prefer to cultivate, I don't believe it's going to happen.
Reliance on DM possession and intervention in roleplay. I remember there being a lot of discussion a while back about trying to ease this pressure on the DM team, a sort of 'player power' initiative, if you will, that encourages us to act more like faction leaders in that we give other players tasks and stories to follow that don't need DM oversight. In essence, we become mini DMs ourselves.
So tying these two together, the idea struck me that it'd be nice to have throwaway characters who can operate as the faceless mooks within a faction. Characters who, when you log into, you don't get finicky about perma-death or XP/h or gear stratting, because they're characters you deliberately made to be the supporting cast. To let the bad guy feel like the villain. To let the hero catch the thief. That kind of thing.
This might operate outside of the current faction per character rules, but I think that we, as mature adults, should be able to take this more altruistic view towards our server and people's enjoyment of it.
I'd be more than happy to roll up these kinds of characters to act as a regular Living Guardsman being ordered by the Tarkuulians to get up to something dodgy in another factions's area because if that character gets caught, imprisoned, trialed and executed, I'd love it. I know that because I washed my hands of my attachment before I'd even begun, it'd be me wholeheartedly enjoying the ride, consequences be damned.
It would be a simple method of putting plot advancement and factional conflicts above the personal sentiments that you have for a character. Of not getting hot and bothered by failure or situations you're not so happy with because your investment was relatively minimal.
I know it's an unusual and convoluted kind of solution, but I believe that if we could really take a more critical view of our character's purposes and lives and tried to fill in RP gaps ourselves as a playerbase, we could find a lot more enjoyment in things.
There are obvious problems with the idea; encouraging reckless roleplay (as in, because your character is expendable you treat them as such by being overly aggressive, foolish, etc) that could potentially damage budding storylines to the detriment of the rest of the cast, concerns about cross-faction metagaming, issues with mechanical strength vs supposed strength, that kind of thing.
But if we step back, rolled one or two Regular Johns for the sake of the server who can be called upon by DMs or players in need, I think we'd really benefit. Characters who you're more than willing to see sacrificed on the altar to the RP gods. Professional detachment is something I've really tried to cultivate over my time here, and it's something I'd like to see more of on the server in one form or another.