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CounterPhobia
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Posted: Fri, Apr 25 2014, 23:33 PM |
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Player
Joined: 03 Apr 2011
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Mushidoz wrote: Sith touched it with his comment  On Amia, you can easily determine if someone is evil if they wear a hood and black/grey clothes (lol) Just to add on that, my character Lavim wears a black armor - he's a good aligned char, but I've had someone approach him and ask where the Cyric temple was  Didn't even question themselves, saw black armor and then asked right away in whisper in an alley in the middle of Cordor  That's the extend of that black clothes cliché on Amia - it has become so overdone and widespread that people already assume you're evil if you wear black ^^ SOOO!!! Evil people, stop wearing shady as hell clothes and a hood and you won't have that many questions coming your way  Yep, I switched Rosie's clothing colors from Cherry and 45 Black (not that pure black, that just -looks- evil and cliché) to Cherry and Twilight which is a nice muted purple. My evil characters also all wear either druidic or priestly colors because you know, stupid people see colors and trust you! OT: Detect evil is made for PnP to use it on NPCs, or atleast that's what we always used it for. To use it when most major characters are PC that just makes it lame and deflating for any conspicuous evil doer. Though if you feel like putting in all the counters to it, that's fine too.
_________________ Rosie Adenney - The Smiling Red Hin Dalur Illien - Hound of Justice Tria Under - Blunt as Stone
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Eurgiga
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Posted: Sat, Apr 26 2014, 0:08 AM |
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Player
Joined: 12 Jun 2012
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No detect evil.
It is a bad spell.
Why?
Pretty much every reason already discussed. I categorically deny this spell and the one time I "had" to submit to something like it I got an alignment change to avoid it. It's an 'easy button' that covers laziness and compensates for inability to investigate or judge people. If I can wave a wand and know your alignment I'm not doing my job as an intelligent player nor am I affording you the respect you deserve for your efforts to infiltrate or otherwise fool the good guys.
I would vote that this effect in its entirety cease to exist within the module.
_________________ ~Diana de Priondragas - Enigmatic druid, Arbiter, Counselor, Bear. ~Corinn Aldaine - Just a girl with a big heart... who can turn you into a newt. ~Vigdis Haldorsdottr - Walk softly and carry a big axe.
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Analog Kid
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Posted: Sat, Apr 26 2014, 0:40 AM |
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Player
Joined: 13 May 2010 Location: The Great White North Eh!!
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Two sides to every coin. Many use the lack of the detection spell to go places they would otherwise not be allowed. The 'bad guy/girl' walking into Kohlingen....a /holyl/ city filled with paladins *that can detect evil at will mind you*, and virtually laugh in their face, knowing that no one will be able to do anything about them as they go about their evil plotting, because they *cof* don't know any better.
The Evils have their pnp spells that give them the awesome, and so do the good guys. Fair is fair.
_________________ I Am: Derrin: 'Nothing to see here' Beck: Hard working dwarf paladin. Naela 'Widow': Wandering priestess. Celinor Triellian: Paladin of Corellon.
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Shroud
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Posted: Sat, Apr 26 2014, 1:00 AM |
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Player
Joined: 21 Dec 2013
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There is nothing "fair" about being able to sense someone's intent at will. Good or bad. It is potentially a complete RP killer in a static settings like Amia, where more than one PC just loves to wave their banstick around at the slightest instigation. Divination in general is something of a pet peeve for me, considering the foundation of the school is to dismiss all actual investigation and receive answers to your questions by waggling your fingers and muttering incantations.
I'm not bothered by vague clues, hints and heightened senses, mind. My problem rests with irrefutable, irresistible spells that yield pinpoint precise results pretty much all the time.
_________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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T0mc4t89
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Posted: Sat, Apr 26 2014, 1:05 AM |
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Player
Joined: 17 Oct 2012 Location: A hut in Howness. (GMT+2)
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Detect Evil has given me as a paladin player great roleplay-opportunities actually.
And my character also hangs around with characters he knows have evil within their souls, but he hopes that by his influence, he can change them.
Detect Evil doesn't show intent in my opinion. It shows what the character has done in the past which has affected their soul. Atleast that is how I rp it.
Its hardly fair to vilify someone completely just because a detect evil brings a positive reading. Though characters and even paladins are different.
_________________ Characters: Elder Torsten Eadgarsson "He’d only shown the best of intentions. Firm but not unreasonable. Eager to protect what was his but not eager to overextend his reach, to push himself on to others."
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666WaysToHell
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Posted: Sat, Apr 26 2014, 6:26 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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If you want to be undetected, find yourself one of these items that give you the ability to be undetectable. If you decisively emote that your character has a item that is countering the spell, you are giving the caster that knowledge to use against you. If you simply say/emote that the spell fails to detect X alignment, then you are clear and the caster is none the wiser.
We just cast the spell, you are in charge of the effect.
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Elorathall
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Posted: Sat, Apr 26 2014, 10:15 AM |
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Player
Joined: 13 Mar 2011
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Or you could demand that your target strips naked first. Pervert.
_________________ Aernoud Van Brabant: Heir of the House. Proprietor of the Beer Wagon. "Go to the Mayfields, have a pint, and wait for this to blow over." Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance. "Sol Invictus"
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Casvenx
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Posted: Sat, Apr 26 2014, 11:58 AM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Mr. Hackums wrote: Well, that's because those items exist. Elaborate please? Unless I just missed it, ARE there actual items in-game that say they have this effect one them? If there aren't, can there be, please? That would solve, or at least address, the issue where people just use the easy button and say they pre-nullified an action without ever actually having done so. Even if that is the only logical action to make of the poor options available to the victim. Mr. Hackums wrote: Yet, the alignment system in no way represents this diversity in strength. Its easy to say, "Good and evil exist, look at planar creatures." But those could just as easily be the extremes of an axis, rather than an entity forged of 'Goodness'. I don't know if it could be utilized, but doesn't NWN *actually* use exactly that sort of scale for it's alignment system? Absolute Lawful Good is at one end of two scales represented numerically, with Absolute Chaotic Evil at the opposite ends, and the points in between being varying degrees of good or evil. I can't remember if it is from 0 to 100, or -100 to +100, but there at least 100 points in the scale. I don't really think the detect alignment type spells should be a thing here... With the possible exception of with DM oversight. For much of the same reason as listed above, plus that the recorded alignment of a character is, by the nature of the request system we use for alignment changes, going to lag behind what it actually would be. I might suggest two things: First, that 'detect good/evil' be replaced with 'see aura', or something similar. I find it far more interesting to replace the absolute detect spells with something that gives the victim more room to actually create and interesting response. Instead of just 'yeah, he's evil', you get 'you see an angular orange aura', or 'an soft indigo misty aura surrounds them', or 'an ivory glow emanates from them, accented by sharp spikes of roiling black', which gives room for both the victim to create something interesting, and the detector to interpret the information in a wider range. It shouldn't be an easy button that shortcuts the possibility of roleplay. But that's a large step away from DnD... Second, that the current system of alignment changes only happening through official requests, and in full category jumps, but replaced with the DMs dropping alignment points on characters occasionally, for particularly good/evil roleplay. This would create a more dynamic and real-time alignment system, where occasionally a small deed tips the balance of what is recorded on the profile sheet. Some might interpret that as 'roleplay policing', but since these concepts ARE objectively real concepts, I don't think dropping evil points on paladins that wantonly slaughter entire populations for kicks is exactly uncalled for. It's not policing so much as being responsive. The current request system could be used in tandem actually, for people that feel they haven't gotten enough points in one direction or another, and for people that just don't see as much DM time as others. In general though, I feel the alignment system should be a lot more fluid than it currently is. Alignments should be a record of actions, rather than the deciding factor of an action, and should definitely not be as ignored as it currently is (well, ignored unless it happens to be explicitly 'evil' on the profile sheet). And until alignment is more of a dynamicly responsive thing, I will continue to ignore the detect spells (which is easy, playing mostly neutrals), and only personally consider the alignment on my character sheet to be what it was when they came to Amia.
_________________ 
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Naivatkal
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Posted: Sat, Apr 26 2014, 12:49 PM |
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Player
Joined: 26 May 2010
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Elorathall wrote: Or you could demand that your target strips naked first. Pervert. Better include a full cavity search, too ;D
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Yossarin
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Posted: Sat, Apr 26 2014, 13:09 PM |
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Player
Joined: 23 Jan 2006
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Evil lurks in the darkest of places.
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666WaysToHell
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Posted: Sat, Apr 26 2014, 14:27 PM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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I'll also like to say that we even had a Tiefling successfully infiltrate Kohlingen, so it's not entirely impossible for evil to find their way in.
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Terra_777
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Posted: Sat, Apr 26 2014, 14:29 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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While its perfectly possible to do on a mechanical level its not going to happen. If you wish to use detect alignment or detect anything than refer to the pnp rules and or any DMs involved.
Tried to lock it but then it wasnt in IA anymore. GG WP.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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