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[ 16 posts ] |
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GolbezLunar
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Posted: Thu, Jan 23 2014, 4:48 AM |
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Player
Joined: 15 Dec 2006
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Question for the DMs. (or anyone with experience)
When getting a bottled companion. Can I make the NPC hold Something? Like a staff, or lute? If so can I change the items that it is holding?
Can someone give me more details behind the mechanics behind a bottle companion?
_________________ -Ryoko I’ve been playing at a new fun sever!
https://theaccursedisland.enjin.com/mobile
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Dark Immolation
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Posted: Thu, Jan 23 2014, 5:14 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Yes, it can hold any item you can hold. You can also customize its outfit, etc.
I don't know if you can change them, once it is set, though. I thought DMs have to save the companion, and then it's that for good.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Mercedes
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Posted: Thu, Jan 23 2014, 5:59 AM |
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Player
Joined: 14 Dec 2011
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Can they move, or are they strictly placable?
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Glim
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Posted: Thu, Jan 23 2014, 7:52 AM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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They move with you.
They are given one set of items upon creation which you can equip/unequip to your hearts desire, but just that one set of equipment as far as I'm aware.
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Amarice-Elaraliel
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Posted: Thu, Jan 23 2014, 8:19 AM |
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DM
Joined: 20 Jan 2006
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You (well we) can change the weapon in the toolset. It just needs the correct tag. So the default is a longsword. But we can also give you a hammer, rapier or such instead.
_________________  
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Mercedes
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Posted: Thu, Jan 23 2014, 16:25 PM |
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Player
Joined: 14 Dec 2011
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If things got hostile, would they up and die or are they not targets?
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Rigela
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Posted: Thu, Jan 23 2014, 16:25 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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They run in terror (despawn) I believe.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Glim
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Posted: Thu, Jan 23 2014, 16:28 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Rigela wrote: They run in terror (despawn) I believe. This.
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Mercedes
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Posted: Thu, Jan 23 2014, 16:31 PM |
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Player
Joined: 14 Dec 2011
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Thanks everybody, didn't mean to hijack the topic.
Is it possible to have more than one?
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Kamina
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Posted: Thu, Jan 23 2014, 16:48 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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I'm going to say no unless they incorporate the ability to add additional bottled companion items which alternating script tags.
But trust me, one unmoving (as in your can't nudge them) NPC warrants enough hastle, the ability for one person to create multiple would have the potential to be annoying.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Glim
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Posted: Thu, Jan 23 2014, 16:49 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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They're unmoving? I was under the impression they followed just like any other summon?
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Kamina
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Posted: Thu, Jan 23 2014, 16:53 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Glim wrote: They're unmoving? I was under the impression they followed just like any other summon? No, I mean they move if you tell them to, but if you tell them to stand still they become completely static and unbudgeable unlike, say, a summon. The only way to move a bottled NPC blocking a doorway without the owner there is to destroy them.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Glim
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Posted: Thu, Jan 23 2014, 16:56 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Turning hostile to the owner should work, in theory?
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Kamina
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Posted: Thu, Jan 23 2014, 16:57 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Doesn't work, the NPC has their own faction.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Glim
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Posted: Thu, Jan 23 2014, 17:00 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Kamina
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Posted: Thu, Jan 23 2014, 17:03 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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It is noted though, that by "killing" someone's companion, the faction is briefly hostile, however any new bottled NPCs are neutral to the "killer".
If someone has logged off leaving their NPC in a doorway (which I doubt has ever happened) the only way to execute them is to kill them.
But that's the issue I'd have with the ability to have more than one NPC on a character, knowing from two bottled NPC characters they are finicky and even having another one would cause waaaaay too much hastle.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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