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Exordius
 
PostPosted: Fri, Jan 17 2014, 19:43 PM 

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I have an idea for a spell i plan to make once i have the dc's to do so. I have no experiance with making custom spells so i would like comments on the proposed spell. Here we go...

(Septicemia)

School of magic: Necromancy

Duration: 10 rounds/1 turn

Range: Medium

Description: Using the power of necromancy the mage causes a raging infection to take hold of the target slowly killing it over time. For the duration of the spell the target takes 5 damage each round. The target is entitled to a fort save to resist the infection and if successful is uneffected. The infection can be cured normally through either natural or magical means such as potions or healing spells.

Comments?

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Yossarin
 
PostPosted: Fri, Jan 17 2014, 20:07 PM 



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Borges was blinded by septicemia. :cry:


 
      
Exordius
 
PostPosted: Fri, Jan 17 2014, 20:08 PM 

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??? :?

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Yossarin
 
PostPosted: Fri, Jan 17 2014, 20:15 PM 



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This dude.


 
      
Exordius
 
PostPosted: Fri, Jan 17 2014, 20:17 PM 

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I can change the name of the spell if you wish?

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Yossarin
 
PostPosted: Fri, Jan 17 2014, 20:21 PM 



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No need! I was just sharing a factoid related to septicemia. I have nothing to offer you on the actual spell design itself.


 
      
Exordius
 
PostPosted: Fri, Jan 17 2014, 20:22 PM 

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Oh... np then. I wonder though... if the spell were allowed, what level would it be?

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Silkelock
 
PostPosted: Fri, Jan 17 2014, 20:28 PM 

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Making a brand new spell from scratch when not having any experience with it is hard. I would browse through the spells on dndtools.eu or similar sites for inspiration.

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Liz
 
PostPosted: Fri, Jan 17 2014, 20:29 PM 

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Yossarin wrote:
No need! I was just sharing a factoid related to septicemia. I have nothing to offer you on the actual spell design itself.
I see a theme in the works! Dibs on the spell that hacks off targets' ears.

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Exordius
 
PostPosted: Fri, Jan 17 2014, 20:32 PM 

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I shall probably do that but i still think it would be viable. As for what level im going to guess around 4th or 5th circle. It does alot of damage so it can't be 1, 2, or 3, but it does it very slowly and it is easy to cure so i dont think it would be higher then 6, or 7 at most. That's the whole reason i posted this, to get feedback from those who make custom spells.

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mirvala-
 
PostPosted: Fri, Jan 17 2014, 20:39 PM 

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It usually takes a full request to recieve any balance feedback whatsoever. You have to actually research what you want and present a solid case of your understanding of the matter.

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Exordius
 
PostPosted: Fri, Jan 17 2014, 20:41 PM 

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Ah... very well then, i shall begin that process. 8)

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Mercedes
 
PostPosted: Fri, Jan 17 2014, 20:41 PM 

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I know that in a lot of universes, Necromancy sort of holds the "poison/disease" set of tools for various reasons. Is this necessarily true for Forgotten Realms? While a creeping disease may lead to death, they are typically caused by living organisms going about their thing unless it happens to be viral. Dealing purely with a disease or infection sounds more like the work of malicious druidry, as seen by followers of Talona and such.

I just always assumed the magicked undead were covered in nasties for the virtue of them being undead, not expressly on purpose. I'm probably wrong on a few key points here, but the background is worth talking about as much as mechanics. Unless you don't want that :P then I will shut up.


 
      
Dead
 
PostPosted: Fri, Jan 17 2014, 21:14 PM 

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I do not see how is 5 damage per round with a chance of resisting it even worthy considering? The spell would do 50 damage max. In one minute. Any lvl 3 character can do more damage than that in one minute.

Mercedes wrote:
While a creeping disease may lead to death, they are typically caused by living organisms going about their thing unless it happens to be viral. Dealing purely with a disease or infection sounds more like the work of malicious druidry, as seen by followers of Talona and such.


Typically yes. This could be an undead virus. Virus is also an organism, and an organism can be turned into its undead form.

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mirvala-
 
PostPosted: Fri, Jan 17 2014, 21:35 PM 

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DireCorbie
 
PostPosted: Fri, Jan 17 2014, 22:13 PM 

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Dead wrote:
...Virus is also an organism...

I don't believe it was actually determined whether or not viruses can be considered organisms. They have DNA and proteins and are capable of evolution, but they are essentially unable to function on their own (can't reproduce without cell reproduction, can't carry out their own metabolism, etc.).
Though this is not really the best place to discuss this, I guess.

I know that the spells to cause poison and disease are found in the necromancy school, probably put in there because necromancy involves the manipulation of life and poison and disease are typically caused by living things.

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MisterLich
 
PostPosted: Fri, Jan 17 2014, 22:30 PM 

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Maybe make it more powerful with a decent spell level?

Say, spell level 7, and make it do 15 damage per round, 1 CON and STR damage per round, if the subject fails the fortitude save? I could see it being an RP tool, and a very potent one, but it definitely, because of the slow duration, isn't a pvp tool or any such thing. I could see it being used.

After one minute, you get a total of 150 damage, and -10 STR/CON. Any epic boss will easily resist the spell (ultra-high fortitude saves), most players in high or epic levels can resist it (or tank it outright, and heal it with one restoration scroll/potion), so it's not an overpowered spell I don't -think-, and it could be used in an interesting disease RP if you were creative enough.

Maybe even extend the duration, and make it something like 1 turn/level, with -1 CON on a failed save (made every round), and -5 hp every round regardless of future saves (fail initial save, take damage from then on)? That would be a better "I've got a horrible disease! Help!" spell, maybe, because of the long duration.



These are just random suggestions off the top of my head. I encourage you to experiment with the spell in your head however! It sounds cool!

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tucz
 
PostPosted: Sat, Jan 18 2014, 0:05 AM 

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It would be fun if it was contagious. But that's probably impossible with just "spell" in nwn.

Anyway, it looks good. It doesn't need many saving throws for RP/pvp since restoration gets rid of it. And would be interesting if STR or CON < 5 player have to sit/lie/knocked down.

Also virus isn't considered alive, since the most simple ones are just one short molecule of RNA.


 
      
Xenos
 
PostPosted: Sat, Jan 18 2014, 8:50 AM 

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Curse of Hunger (for wriggling things)
:arrow: Necromancy
:arrow: Will save vs Knock down
:arrow: Duration 1 round per CL
:arrow: Each round roll a Fort save or Die

Maybe cut the duration, cl/3 or so. Make a 9th level if this one is not to high, that is Mass version.

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Xenos
 
PostPosted: Sat, Jan 18 2014, 8:53 AM 

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Necro is so easy, curses wards and everything like that.. only things i can think of for Conjuration is a mage based SoV, Maze, maybe some teleport enemy to random location.. maybe self teleport. I dunno.. Nothing simple!

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Shroud
 
PostPosted: Sat, Jan 18 2014, 10:37 AM 

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I cringe at that spell. It'd be overpowered beyond anything I have ever seen in my time. Even if it lasted 3 rounds flat, instead of CL/3.

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Magiros
 
PostPosted: Sat, Jan 18 2014, 12:30 PM 

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Teleportation is out of question, the widget is only for Shadowdancers and those with wings only. By my understanding.

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Xenos
 
PostPosted: Sat, Jan 18 2014, 23:49 PM 

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Shroud wrote:
I cringe at that spell. It'd be overpowered beyond anything I have ever seen in my time. Even if it lasted 3 rounds flat, instead of CL/3.


Duration is based on Hold Monster with some added effect. I suppose it could be a fort save vs damage, but the idea is you drop to the ground and start eating stuff. KD would be to emulate the dropping to the ground. I picked this one up from a movie, the dude relayed a message, then exploded. It was awesome. So perhaps something like KD'd and a fort save per round vs damage. If you die while under the effect, you pop! Not that popping bothers the dead guy much.. but he might have friends?

Magiros wrote:
Teleportation is out of question, the widget is only for Shadowdancers and those with wings only. By my understanding.


Nah im not talking about D-Door, rather something impressive, not silly skipping around from tree to tree stuff! I expect it would take a great understanding of the Ley Lines, but the idea would be to do what the Portal Wand does, but as a spell for a Wizard. So i could cast Teleport, or Mass Teleport, and take myself or others to X location, for the sake of none DM supervised Teleporting that would be to the nodes, with DMs maybe to other places, but with the pnp risks. The only real difference between it and the wand would be it won't cost a charge, but even if that is too much it could just be tied to take the charge away anyway, making it nothing but RP/visual effect that wastes spell slots.

But hey, my question was if anyone could think of cool ideas for Conjuration spells! I saw someone with a cotton candy wall.. would that be Conjuration? Hmm.. maybe a wall of earth/trees..

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Mercedes
 
PostPosted: Sat, Jan 18 2014, 23:54 PM 

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Xenos wrote:
But hey, my question was if anyone could think of cool ideas for Conjuration spells!



Conjuration spells? Easy. MONKPUNCHER, a giant stone Bigby-like fist which does damage and knockdown. Everyone knows the best way for a mage to stop an SR monk is to use a GIANT BOULDER, because while a monk's grounded sense of self and reality may resist changes to the natural world imposed by wizards, they can't ignore the reality of sudden onset boulderface.

Alternatively, conjure up two smaller ones and play Hulk Hands.


 
      
Exordius
 
PostPosted: Tue, Jan 21 2014, 20:28 PM 

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It probably would need to be strngthend some indeed. Maybe make it do more damage or increase the duration some? My idea was to create a spell similiar to those used by necromancers on other rpg's... specifically the (damage over time spells) which are used by necro's on many different games. However i now realize that is impossible. In those other games there was no way to resist or cure such spells... in nwn it can be resisted and cured easily. Thus the spell would be little more then and interesting novelty to be used only on very low lv monsters and characters. I had forgotten this... :oops:

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Kamina
 
PostPosted: Tue, Jan 21 2014, 20:29 PM 

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Basically a single-person Creeping doom Exordius?

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Exordius
 
PostPosted: Tue, Jan 21 2014, 20:34 PM 

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That is indeed close... :shock:

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tucz
 
PostPosted: Tue, Jan 21 2014, 21:04 PM 

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Would it be possible to have summon that would require several casters?
Like first one would summon the beast, but it would be ghostly, couldn't attack and was weak/move. And you would need more similar spells to finish summoning?
Like 9th level spell for druid, sorc, wiz and cleric, all needed for one summon. Or there could be some more combinations.


 
      
Dead
 
PostPosted: Tue, Jan 21 2014, 21:57 PM 

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Custom summons are not allowed on Amia.

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tucz
 
PostPosted: Tue, Jan 21 2014, 22:09 PM 

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It wasn't meant as 'custom' since it would require more characters. I meant it available for everyone. Wrong topic, but I still think it's interesting.


 
      
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