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Bini
 
PostPosted: Tue, Apr 02 2013, 1:21 AM 

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You shouldn't take it unless you intend to build a smiter and that's an entirely different ballpark from what you've got thus far.

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Theander
 
PostPosted: Tue, Apr 02 2013, 2:37 AM 



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Joined: 21 Jan 2008
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Crossbow vs. bow.
Heavy crossbow vs. light crossbow.

Thoughts?

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GreatPigeon
 
PostPosted: Tue, Apr 02 2013, 2:41 AM 

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Roughly interchangeable unless you're an AA of course. So pick the one that's best suited for the RP you desire.

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Bini
 
PostPosted: Tue, Apr 02 2013, 3:29 AM 

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The bows are stronger given that they do not rely on the rapid reload feat to have a normal attack progression and they can benefit from the rapid shot combat mode. The difference in multiplier and threat range is irrelevant as 19-20/x2 and 20/x3 have the same effect on DPS with improved critical; 1d2 damage is negligible.

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Theander
 
PostPosted: Tue, Apr 02 2013, 6:03 AM 



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Dang. Going crossbows anyway, and probably going to stick to light crossbows, but I was kinda hoping crossbows had some kind of advantage somewhere.

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Nadrin Vlos - sadistic torturer, physician and
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O'Raghailligh
 
PostPosted: Tue, Apr 02 2013, 7:12 AM 

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Would be cool if they could bypass damage reduction by 3 points due to their high tension string gear mechanism thingy, with a similar radius to the sneak attack with ranged weapons criteria.


 
      
Bini
 
PostPosted: Tue, Apr 02 2013, 7:14 AM 

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That's cute, but no because it is impossible to implement.

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Enlglishpeopleloveme
 
PostPosted: Tue, Apr 02 2013, 16:57 PM 

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I am thinking about making a dex wm normal build mostly rogue he will use a shield and main focus in melee most likely but as for range weapon to use with shield which is the best?

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Tomato Sword
 
PostPosted: Tue, Apr 02 2013, 16:58 PM 



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Theander wrote:
Dang. Going crossbows anyway, and probably going to stick to light crossbows, but I was kinda hoping crossbows had some kind of advantage somewhere.


DEV CRIT CROSSBOW! YEAHHHHH!!

The advantage of crossbow is that it has a bigger threat range, though crit multiplier is smaller. I don't know why you would prefer light over heavy but! It's your character!


 
      
QPR
 
PostPosted: Wed, Apr 03 2013, 10:39 AM 

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Crossbow wins because of style, and the light crossbow is more stylish than the heavy one. And no one can accuse you of being a pancy elf.

Regarding epic feats: I have two more feats left to take on my ranger, one will be a favoured enemy, and the last one I am not sure about. It could be yet another fav enemy, epic prowess, or one of the epic save feats where I am thinking that will would be cool

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IronAngel
 
PostPosted: Wed, Apr 03 2013, 10:47 AM 

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For PvP purposes, you should probably pick a PC race as favored enemy, no?

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Enlglishpeopleloveme
 
PostPosted: Wed, Apr 03 2013, 13:18 PM 

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Yea pick human elf and u could also pick outsider I suppose for PVP and pvm

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Mobile_Svensk
 
PostPosted: Wed, Apr 03 2013, 13:20 PM 

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Aye. Humans and elves and Outsiders (Read Aasimars, Tieflings, Genasi etc) are the most played one. Even Elflings (Halflings) Count as elves so i would also reccomend those three Favored enemies.

Undead are kinda good, too. And Giants!
You get to fight a lot of vermin later on, too.

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Enlglishpeopleloveme
 
PostPosted: Wed, Apr 03 2013, 13:24 PM 

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Enlglishpeopleloveme wrote:
I am thinking about making a dex wm normal build mostly rogue he will use a shield and main focus in melee most likely but as for range weapon to use with shield which is the best?

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Silence(silas)- banite/assassin


 
      
Silent2001
 
PostPosted: Wed, Apr 03 2013, 13:28 PM 

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19 rogue/6fighter/5 weapon master in rapier. Or! 17 rogue/6fighter/7weapon master I think.

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Enlglishpeopleloveme
 
PostPosted: Wed, Apr 03 2013, 13:49 PM 

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He's kolbold but I'm asking what's the best range weapon to use with a shield

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DerkDerkistan
 
PostPosted: Wed, Apr 03 2013, 14:05 PM 

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I like the sling.

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IronAngel
 
PostPosted: Wed, Apr 03 2013, 14:15 PM 

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Whatever you happen to find. You're not taking any feats in your ranged weapon anyway (you really can't afford them) so you use what you have. Darts or sling, there's really no alternative.

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QPR
 
PostPosted: Wed, Apr 03 2013, 15:52 PM 

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Fav enemies are already sorted out, my doubt was on the other feats :P

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exquisitelyme
 
PostPosted: Wed, Apr 03 2013, 16:04 PM 

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QPR wrote:
Fav enemies are already sorted out, my doubt was on the other feats :P

Does the build have enough Ranger levels to get the maximum damage out of Fav Enemy (5 FEs = +6 dmg, 6 FEs = + 7 dmg, etc)? Your choices are + dmg (another FE), + AB or + Survavibility (saves). If you think your defenses are good as they are, maybe go for + AB to help with accuracy?

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GreatPigeon
 
PostPosted: Wed, Apr 03 2013, 16:13 PM 

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QPR...

I would do Epic Prowess. Rangers don't have to much trouble maxing saves.

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IronAngel
 
PostPosted: Wed, Apr 03 2013, 16:21 PM 

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I meant you should take another Favored Enemy instead of Epic Prowess.

Exquisite, a new FE doesn't give any more damage to your other FEs, it scales on levels rather than the number of feats. But if you're still lacking an important creature group (epic bosses or PC races) I'd go for that rather than Epic Prowess. Easier to spot those pesky halflings or wreck that pirate. But if you don't think you'll get regular use out of another FE, then Epic Prowess all the way.

You get +5 universal saves from Master Scout so it seems a bit pointless to go Epic Will.

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exquisitelyme
 
PostPosted: Wed, Apr 03 2013, 16:29 PM 

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Yep, rechecked and my memory played a trick on me, partially, since I mentioned levels first, then number of feats O.O Teaches me to check before typing. Thanks for the clarification.

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Kepaaalix
 
PostPosted: Wed, Apr 03 2013, 17:46 PM 

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I've been toying around with a certain idea and all I've been able to come up with have been sub-par. 10 levels of RDD, wielding heavy crossbow and no Cleric/Druid/Paladin. Shoot.


 
      
exquisitelyme
 
PostPosted: Wed, Apr 03 2013, 19:31 PM 

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I was checking the Class changes page for info on Elemental Shapes and ended up downloading the Shifter spreadsheet.

Ignoring any RP, if building for PvP is there any reason NOT to build a Shifter? It may be just an initial shock from checking the sheet for the first time, but dayum, they seem OP.

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Driacas
 
PostPosted: Wed, Apr 03 2013, 21:10 PM 



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Hey guys, I haven't played for a while but I'm searching for a build I started that I believe was on the forums and I was wondering if someone could help me out but its a bard/aa/fighter build...I think it had high BAB and mostly AA


 
      
Mobile_Svensk
 
PostPosted: Wed, Apr 03 2013, 21:41 PM 

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IronAngel wrote:
I meant you should take another Favored Enemy instead of Epic Prowess.

Exquisite, a new FE doesn't give any more damage to your other FEs, it scales on levels rather than the number of feats. But if you're still lacking an important creature group (epic bosses or PC races) I'd go for that rather than Epic Prowess. Easier to spot those pesky halflings or wreck that pirate. But if you don't think you'll get regular use out of another FE, then Epic Prowess all the way.

You get +5 universal saves from Master Scout so it seems a bit pointless to go Epic Will.


Is he doing a 25/5 ranger /scout?

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Bini
 
PostPosted: Wed, Apr 03 2013, 22:54 PM 

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Driacas wrote:
Hey guys, I haven't played for a while but I'm searching for a build I started that I believe was on the forums and I was wondering if someone could help me out but its a bard/aa/fighter build...I think it had high BAB and mostly AA

I'm guessing it was this one:

1) Fighter, Luck of Heroes, Point Blank Shot
2) Fighter, Weapon Focus Longbow
3) Fighter, Rapid Shot
4) Fighter, Weapon Specialization Longbow
5) Fighter
6) Bard, Skill Focus: Spot or Discipline
7) Arcane Archer
8) Arcane Archer
9) Arcane Archer, Improved Critical Longbow
10) Arcane Archer
11) Arcane Archer
12) Arcane Archer, Toughness
13) Arcane Archer
14) Arcane Archer
15) Arcane Archer, Great Fortitude
16) Arcane Archer
17) Fighter, Expertise
18) Fighter, Called Shot
19) Fighter, Blind Fight
20) Fighter
21) Arcane Archer, Armor Skin
22) Arcane Archer
23) Arcane Archer
24) Arcane Archer, Epic Weapon Focus Longbow, Great Dexterity
25) Fighter, Epic Weapon Specialization Longbow
26) Arcane Archer
27) Arcane Archer, Great Dexterity
28) Arcane Archer
29) Arcane Archer, Great Dexterity
30) Bard, Great Dexterity

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DerkDerkistan
 
PostPosted: Thu, Apr 04 2013, 1:55 AM 

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Kepaaalix wrote:
I've been toying around with a certain idea and all I've been able to come up with have been sub-par. 10 levels of RDD, wielding heavy crossbow and no Cleric/Druid/Paladin. Shoot.


Show us what you have and we'll help with it.

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Mobile_Svensk
 
PostPosted: Thu, Apr 04 2013, 8:20 AM 

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Bini wrote:
Driacas wrote:
Hey guys, I haven't played for a while but I'm searching for a build I started that I believe was on the forums and I was wondering if someone could help me out but its a bard/aa/fighter build...I think it had high BAB and mostly AA

I'm guessing it was this one:

1) Fighter, Luck of Heroes, Point Blank Shot
2) Fighter, Weapon Focus Longbow
3) Fighter, Rapid Shot
4) Fighter, Weapon Specialization Longbow
5) Fighter
6) Bard, Skill Focus: Spot or Discipline
7) Arcane Archer
8) Arcane Archer
9) Arcane Archer, Improved Critical Longbow
10) Arcane Archer
11) Arcane Archer
12) Arcane Archer, Toughness
13) Arcane Archer
14) Arcane Archer
15) Arcane Archer, Great Fortitude
16) Arcane Archer
17) Fighter, Expertise
18) Fighter, Called Shot
19) Fighter, Blind Fight
20) Fighter
21) Arcane Archer, Armor Skin
22) Arcane Archer
23) Arcane Archer
24) Arcane Archer, Epic Weapon Focus Longbow, Great Dexterity
25) Fighter, Epic Weapon Specialization Longbow
26) Arcane Archer
27) Arcane Archer, Great Dexterity
28) Arcane Archer
29) Arcane Archer, Great Dexterity
30) Bard, Great Dexterity


Needs Weapon finesse!
And it also have 1x Great DEX to much (if he is starting on an even number he needs to end with an uneven number of Great DEX Feats, and vice versa)

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Kepaaalix
 
PostPosted: Thu, Apr 04 2013, 8:49 AM 

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DerkDerkistan wrote:
Kepaaalix wrote:
I've been toying around with a certain idea and all I've been able to come up with have been sub-par. 10 levels of RDD, wielding heavy crossbow and no Cleric/Druid/Paladin. Shoot.


Show us what you have and we'll help with it.

The best I've got is a dex-based 18 Ranger / 2 Bard / 10 RDD. It's actually pretty good with close to 55 - 60 AC and 46-ish AB. Low damage is the biggest problem, but I'm not sure if there's better builds of this sort out there without resorting to Divine Might/Shield and Zen Archery.


 
      
DerkDerkistan
 
PostPosted: Thu, Apr 04 2013, 11:35 AM 

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With RDD, you're really hurting yourself by going anything other than str-based. And I know you want 10 RDD levels for the RP and wings, but 18 Ranger is so unbelievably close to 21 Ranger, which is the sweet spot for Bane of Enemies.

Your build can work, but like you said, it won't do damage. Fighter is a better fit than Ranger, I think. Far more feats plus Epic Weapon Spec. It's useful for both dex and str based.

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QPR
 
PostPosted: Thu, Apr 04 2013, 11:36 AM 

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What kind of character (and dragon colour) are you aiming for? That will be important to the build.

And yes Svensk, He is going 25 ranger/5 MS. Currently he is 24 Ranger/5 MS.

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Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
Kepaaalix
 
PostPosted: Thu, Apr 04 2013, 12:57 PM 

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It would be either a black or shadow dragon disciple. Going paladin would pretty much fix every problem, but I can't imagine myself making a LG character, ever.

Fighter with the weapon specializations would certainly be an improvement, but I find ranger to be infinitely cooler RP-wise.


 
      
IronAngel
 
PostPosted: Thu, Apr 04 2013, 14:01 PM 

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Joined: 29 Sep 2005
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Blackguard? Pledging yourself either to a dark dragon god or to some ancient extraplanar dragon (they count as Evil Outsiders, after all) would be thematically very fitting. Advancing in Dragon Disciple could be interpreted as part of the dark blessing you get from your Blackguard arrangement.

It's a pretty big feat drain, though. You can't run Divine Might all the time, so you'd get more average DPS from EWS. Nice idea but probably not optimal.

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GreatPigeon
 
PostPosted: Thu, Apr 04 2013, 14:58 PM 

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Kepaaalix wrote:
I've been toying around with a certain idea and all I've been able to come up with have been sub-par. 10 levels of RDD, wielding heavy crossbow and no Cleric/Druid/Paladin. Shoot.


4 Bard, 10 RDD, 16 Blackguard... BG in response to your other messages about dark dragony thing.

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Kepaaalix
 
PostPosted: Thu, Apr 04 2013, 15:05 PM 

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Impossible to do without at least 5 bard levels.


Actually, I reckon 6 Bard / 14 BG / 10 RDD would be pretty good and actually do more damage considering 4d6 sneak attack, if within reach, as well as having Divine Might.

Though it hurts not to be able to go 16 BG and get the epic summon.


 
      
treant13
 
PostPosted: Thu, Apr 04 2013, 16:31 PM 

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Just an idea, but is it possible to be a shifter without taking any epic shapes. So 5 druid/20 shifter/5 something. Only use basic shapes plus epic versions if them. Idea would be to get the highest DC for abilities. Just thinking out loud.

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Herr Delta Houdini
 
PostPosted: Thu, Apr 04 2013, 16:54 PM 

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Of course it is! Dragon, Outsider, Construct, Undead, anything else I may have forgotten are taken as feats and are certainly not required, plus leave room for other feats, like extra Grt Wis', Epic Prowess, whatever you may want that is available.

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NAUX
 
PostPosted: Thu, Apr 04 2013, 22:21 PM 

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I have a concept that I am working on and I have tried several builds to best approach it but come up stuck on deciding if any of them are actually worth playing. The concept is to be a sort of "banshee/siren" type of character that when seen and then heard would cause the listener to do a number of things, e.g. Freeze in fear, slow down, become off balance, more vulnerable to spoken incantations, etc.

Mechanically, I think Barbarian and Knight Commander would best achieve this and I would want Shadowdancer to be able to position myself correctly to be verbal range of allies and targets undetected.

This is what I have:

Race: Halfling

Starting Stats:
10 STR
18 DEX
16 CON
8 WIS
12 INT
10 CHA

15 Barb, 5 KC, 10 SD

1) Barb, Toughness
2) Barb
3) Barb, Skill Focus Disc
4) Barb, (DEX 19)
5) Barb,
6) Barb, Dodge
7) Barb
8) Barb, (DEX 20)
9) Knight Commander, Mobility
10) Knight Commander
11) Knight Commander
12) Knight Commander, Weapon Finesse, (DEX 21)
13) Barb
14) Barb
15) Barb, Blindfight
16) Barb, (DEX 22)
17) Barb
18) Shadow Dancer, Skill Focus: Hide
19) Shadow Dancer
20) Shadow Dancer, (DEX 23)
21) Barb, Epic Skill Focus: Intimidate
22) Shadowdancer
23) Shadowdancer
24) Knight Commander, Epic Skill Focus: Hide, (DEX 24)
25) Shadowdancer
26) Shadowdancer
27) Barb, Terrifying Rage
28) Shadowdancer, (DEX 25)
29) Shadowdancer
30) Shadowdancer, Epic Dodge

The problem I have is that I have no direction in terms of doing damage, the build itself is designed for an RP concept without much "killing power". Its use is support a party by providing KC auras and surprise attacks against any non-mind immune targets with a very powerful terrifying rage and then getting in a few cheap shots whilst the target is feared. I can get 42 AB with +12 Dex and a +5 weapon, but I dont know if I should replace Skill Focus: Hide with a weapon focus or even Point Blank Shot. Also, I end on an odd DEX modifier to get Epic Dodge, this can be fixed by lowering starting stats to 9 STR, 10 INT, 10 CHA, but i'm not sure if it's worth it at an RP level. Other builds consist of 24 Barb/6 SD and 19 Barb/5KC/6SD.

Thoughts please.

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The inspiration behind the character:
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- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
Bini
 
PostPosted: Thu, Apr 04 2013, 22:34 PM 

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treant13 wrote:
Just an idea, but is it possible to be a shifter without taking any epic shapes. So 5 druid/20 shifter/5 something. Only use basic shapes plus epic versions if them. Idea would be to get the highest DC for abilities. Just thinking out loud.


It would be terrible. A shifter should never forgo any of their versatility in favor of higher DCs, as they have infinite uses of all their form's abilities.

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Bini
 
PostPosted: Thu, Apr 04 2013, 22:50 PM 

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NAUX wrote:
15 Barb, 5 KC, 10 SD


You cannot effectively build a character with three classes that have no synergy with one another whatsoever. Knight commander is tangent to your concept both mechanically and realistically. Shadowdancer allows you to pick up epic dodge, however hide in plain sight is significantly less valuable than sneak attacks to a build with terrifying rage.

I'd suggest a rogue/barbarian build as an alternative, as it still picks up epic dodge and terrifying rage which are crucial to playing a shrieking, tumbling maniac. As it is also a more succinct build, you'll be able to put together a progression that actually allows for effective leveling, rather than a mess that picks up weapon finesse at level 12.

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NAUX
 
PostPosted: Thu, Apr 04 2013, 23:04 PM 

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Fair enough on the synergy, I know it's a mess, but I wasn't sure how else to go about it. The problem I think I have is that the Barbarian Rages are so short, that I wouldn't want to rely on them without having passive abilities that can help my party whilst I'm doing sub par (sneak) damage, which is where KC came into it. The concept was to lurk in the shadows, providing an unseen boon to my group that couldn't be targeted first in combat, and then, in a controlled manner come out of stealth and scream at a target for a bit, re-enter stealth and repeat from a different direction. Less tumbling screaming maniac, more tip-toeing controlled bursts of noise. Weapon Finesse can be taken at level 9 (still messy) and I don't need to go for Epic Dodge, it just seemed convenient.

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The inspiration behind the character:
- https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class)
- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
Bini
 
PostPosted: Thu, Apr 04 2013, 23:26 PM 

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That build will not be doing sub-par sneak damage, it won't be doing damage period. Its charisma modifier is non-existent, so its auras will be mediocre even if knight commander really doesn't demand an exorbitant charisma score, it does beg some investment, investment the build is already stretched far too thin to make.

I'm not even sure how to address your idea of incorporating stealth with rages and knight commander auras, because without very careful and deliberate use of stand down (unfortunately rages cannot be cancelled early, thus making this even more inconvenient for you) you'll be metagaming as there is no possible way you can be a terrifying, raging brute tip-toeing around whilst still directing your comrades. There ought to be a means in place to prevent characters from entering stealth with an active knight commander aura or an active rage, however there isn't, but you can be sure that no GM would ever allow that, because it simply goes against common-sense.

All in all, even if you managed to pull off every facet of this build with very fast fingers and a great deal of tactical talent the benefit to a party is minimal given that the build has no clean up for the enemies it scatters, no reasonable investment in the scaling component of its knight commander auras, and no way to deal adequate damage itself.

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NAUX
 
PostPosted: Fri, Apr 05 2013, 10:29 AM 

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Joined: 15 Mar 2010
Location: Norway

Thanks for the thorough reply Bini.

To answer some of your points.

Quote:
That build will not be doing sub-par sneak damage, it won't be doing damage period
Granted, the damage is crap.

Quote:
Its charisma modifier is non-existent, so its auras will be mediocre even if knight commander really doesn't demand an exorbitant charisma score, it does beg some investment, investment the build is already stretched far too thin to make.
I intended on meeting the 20 CHA (5 Modifier) with items and buffs, hence the low passive ability score.

Quote:
I'm not even sure how to address your idea of incorporating stealth with rages and knight commander auras, because without very careful and deliberate use of stand down (unfortunately rages cannot be cancelled early, thus making this even more inconvenient for you) you'll be metagaming as there is no possible way you can be a terrifying, raging brute tip-toeing around whilst still directing your comrades. There ought to be a means in place to prevent characters from entering stealth with an active knight commander aura or an active rage, however there isn't, but you can be sure that no GM would ever allow that, because it simply goes against common-sense.
I was approaching the Barb and KC classes from an RP concept that ignored what the classes were mechanically at a face level and just looked at the classes for the abilities they provided to meet my concept (Instead of issuing commands to party members to emulate the auras, the auras were used to represent her mere presence whilst around others, with her voice being something that simply inspired or compelled people to doing things. Barbarian was used just to act only as a mechanical basis for her "screams".), something I did not realise was metagaming as I have seen others in the past do the same to meet their own concepts. I agree that the stealth thing does seem a little silly when put in perspective of how others would view the character without knowing the above regarding rages, but I stand by how I intended to play KC, as i know others have played KC auras the same way as I described and I don't think it would affect the use of stealth.

I think if I continue with this screamer concept, i'll be dropping either KC or SD for sure. To be honest, the key of the concept is to appear out of stealth and drop a fear bomb on someone, so if you think Barb/Rogue is the best way to achieve this, I'll investigate. Thanks again for the input.

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The inspiration behind the character:
- https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class)
- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
IronAngel
 
PostPosted: Fri, Apr 05 2013, 10:33 AM 

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Joined: 29 Sep 2005
Location: Helsinki, Finland

You can always corner sneak or use Darkness to stealth, if you run into trouble. HiPS is really not necessary. But yeah, it's definitely within the limits of the believable to create those effects with your voice. You are free to interpret most classes any way you see fit, as long as you don't assume extra powers or ignore explicit restrictions. A barbarian doesn't have to be a barbarian, as long as the concept respects all the mechanical realities of the class.

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Theander
 
PostPosted: Fri, Apr 05 2013, 14:09 PM 



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Joined: 21 Jan 2008
Location: Australia

So... tossing around the thought of an Ogrillion Cleric/Monk/Rogue for fun, (would prefer rogue to Shadowdancer or Assassin, but either or).

Thoughts?

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Nadrin Vlos - sadistic torturer, physician and
Brognar Steerinsport - crazy dueregar monk
Saul Rephaim - Sane


 
      
NAUX
 
PostPosted: Fri, Apr 05 2013, 16:43 PM 

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Joined: 15 Mar 2010
Location: Norway

Aeqvinox wrote:
Oh right >.< He did say drow, did he? Assassin15 then.

Fighter 7, Assassin 8, WM 5 pre epic, leaves you with a total of 4 epic feats plus the assassin bonus feat, which has a limited choice but i guess Crippling Strike with a dice or two of Sneak Attack on an item should be useful.


Can anyone confirm if Crippling Strike will work off a Sneak Attack granting item?

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The inspiration behind the character:
- https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class)
- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
PaladinOfSune
 
PostPosted: Fri, Apr 05 2013, 17:17 PM 

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Joined: 15 Dec 2004
Location: England, UK

Yes.

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NAUX
 
PostPosted: Fri, Apr 05 2013, 17:40 PM 

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Joined: 15 Mar 2010
Location: Norway

Thanks!

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The inspiration behind the character:
- https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class)
- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
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