View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
Elyon
 
PostPosted: Mon, Apr 13 2015, 15:36 PM 



Player

Joined: 01 Mar 2012
Location: UK

Bendir Dale

Population: 750
Demographics: Halfling/Hin (all subtypes) 85%, Rock Gnome 10%, Fey and Dwarves 5%
Government: Democracy
Elected Offices: Mayor
Exports: Fruit, Vegetables, Grains, Nuts, Meats, Cheeses, Baked Goods, Milk.
Imports: Raw Quarried Stone, Worked Stone, Metal Ores, Worked Metals, Gem Ores.

Overview:
Bendir Dale is located near the centre of Amia Island at a major North-South/East-West crossroads. Despite its modest geographic acreage it serves as a significant net exporter of food goods to markets spanning the entire Island and beyond. A temperate climate, mild winters, ample water supply, well-balanced soil texture, and long growing season, combined with a diligent, knowledgeable agrarian-focused society serves to promote an above average crop yield. Small plots scattered about the landscape demonstrate the efforts of residents to maximize the potential of the lands and little space is wasted on large building structures. A walled and well-guarded village center is surrounded by fields, farms, orchards, and bosks.

Political Leadership and Structure:
Structure of Bendir Dale is loose. There is no longer a council, except the council of Elders (See below), as this has caused issues in the past. However, there are necessary roles and responsibilities which are needed.

Mayor:
Current:

Town Secretary:
Cindle Blimmeaf

Elder Council:
Annalee Weatherbee
Nof Barshedge
Kasselwort Cappelcyll
Fendel Oldfur (Fendel the Barkeep)
Harry Baldorf

The Militia and the Law:
Bendir Dale is served by two separate military units. The Militia guard under General Nof's order and the adventurer Militia. These wardens are keepers of the peace and maintain a diligent watch on the borders for monstrous activity.

The Township has 10 Laws carved into the Law Board positioned in front of the main gate. Violations of the Law result in various penalties based on the severity and frequency of the offense and the status of the perpetrator. In addition, a list of banned individuals, races, and groups is maintained in the Townhall and outside the gates for use by the Militia to keep out unwanted visitors and foul mannered louts.

Political Relationships:
Bendir Dale has no known treaties or political agreements with other sovereign powers. Tradition is to remain "apart" from the geopolitical activities of the island. Bendir citizens and their leadership focus on retaining their cultural heritage, forging strong community bonds, and going about raising families while enjoying their chosen field of work. In other words, they are community focused, not outwardly focused. Navigation of the island's political winds is conservative from the standpoint of maintaining Bendir's status quo while retaining cordial trade-based relations with as broad a spectrum of other communities as possible.

_________________
Rosary Doodlekins - Hin Candy WitchImage


 
      
Elyon
 
PostPosted: Mon, Apr 13 2015, 15:43 PM 



Player

Joined: 01 Mar 2012
Location: UK

The Structure of Bendir Dale:
The idea of heavily structured positions in power are usually frowned upon. The Dale no longer has a council other than the council of elders. Instead Bendir Dale has a loose structure with roles and responsibilities. However, you can still help the Dale without being assigned to a specific one. Think of them as your 'go to' people.

The Roles and Responsibilities:

Mayor: The mayor is the voice of the people. It is important that the mayor listens to the residents and makes final decisions where a consensus has been met. The Mayor will be involved with every aspect of our community. Responsibilities include, but are not limited to:

-Ensuring progress is made and that all are active in their duties
-Working with every aspect of the community and maintaining an active presence
-In charge of all punishments and legal affairs to ensure fairness (laws, bannings, unbannings, etc.)
-In charge of foreign relations and alliances
-Expected to fill out and record proper documentation of events
-And a great deal of other responsibilities – mostly always remaining flexible to meet the needs of the Citizens of Bendir Dale

Our Current Mayor is: Mari Cobcruncher



Deputy Mayor: Or Deputy Mayor. The Chancellor of Bendir Dale is an advisor of the Mayor's that is authorized to autonomously make decisions in the absence, or incapability, of the Mayor to do so.

Our current Deputy Mayor: Pebbles Oldfur


Militia Captain: Our military leader. The Militia Captain of Bendir Dale is to be in charge of our town's Militia. He must choose wisely of those whom are willing to serve Bendir Dale in a military fashion, and ensure that abuse does not happen in the community. Responsibilities include, but are not limited to:

-Recruiting militia & providing proper training for militia (both physical and mental)
-Ensuring the safety of all Bendir Dale citizens
-Creating and maintaining a strong structural defence for Bendir Dale
-Take charge in dealing with law enforcement

Our current Militia Captain: Nof


Ambassador: Ambassadors forge the bridge between Dale and another faction. They keep the Mayor informed about recent news, possible business opportunities and teamwork which may benefit both sides. Responsibilities include, but not limited too:

- Keeping the Mayor informed about any opportunities related with Bendir Dale and the faction.
- Informing the faction of the Dale's response. This includes offers and suggestions.
- Building friendship between both sides.

Our current ambassadors are:


For Religious Affairs: Residents who are knowledgeable in religious affairs. This could include anything from Hallowing, funerals, weddings, etc. These are your 'go to' people when dealing in these matters.


_________________
Rosary Doodlekins - Hin Candy WitchImage


 
      
Elyon
 
PostPosted: Mon, Apr 13 2015, 15:52 PM 



Player

Joined: 01 Mar 2012
Location: UK

Here are some frequently asked questions:

What does a regular citizen do if they want to aid in the process of making Bendir Dale a happier and more balanced community?
The answer is simple: get involved! Attend town meetings – brainstorm new ideas – participate in every day life with an open and kind heart - volunteer to work with the leaders of the community where your strengths are best fitted! We will need everyone’s help on growing our precious hearth to a place of prosperity and peace once more.

When are the town hall meetings held?
Currently Town Meetings occur bi-weekly, every Sunday. (// Starts at 8 PM GMT, 3 PM EST.) However, changes may occur depending on circumstances. (//Please see here to keep yourself updated: http://www.amiaworld.net/phpBB3/viewtopic.php?f=67&t=81657)

What is the role of the Town Elders?
The Elder Council advises the Mayor and the officials of Bendir Dale. It is comprised of a small number of unelected but universally respected citizens of well known repute. They hold the right to dismiss any functionary they deem incompetent and represent the diverse clans in our fair town.

_________________
Rosary Doodlekins - Hin Candy WitchImage


 
      
Elyon
 
PostPosted: Mon, Apr 13 2015, 15:54 PM 



Player

Joined: 01 Mar 2012
Location: UK

Welcome to Bendir Dale

Jurisdiction extends to the border of the Amia Forest, foothills of the Skull Crags, Mylock Hills, and the top of the hill along the south road.

We ask that you be courteous and respect the following laws.

Law 1
Assaulting or murdering another person within Bendir Dale's jurisdiction will be paid in kind. Offender face fine, community service, and/or exile from Bendir Dale lands.


Law 2
Those who steal must pay a fine equal in value to the stolen article as well as a donation equal to 50% of the value to Yondalla.


Law 3
Undead, fiends, beholders, mind flayers, and other beasts of unquestionable evil may not be summoned in Bendir Dale's Lands period, nor may shifters take the form of undead. The offender will be asked once to remove themselves/their illegal summons. If they fail to do so, they will be slain.


Law 4
Eilistreean Drow are welcome on Bendir Dale lands but not within the Town Gates unless accompanied by the Mayor or any official and must be in their company while within the gates. Permits will be available for Eilistreean that have proven to the Mayor to be part of the Shrine and of good reputation.


Law 5
Visitors must disarm upon entering the gates. Weapons may only be bared by militia, except in special cases such as overwhelming odds of offenders. Similarly, weapons drawn within Bendir Dale's borders will be asked to be stowed or holstered at the town's discretion. Non-residents who refuse to disarm will be forcefully disarmed.


Law 6
All face-covering items are to be removed upon entering the gates, including hoods. This law applies to citizens and visitors alike. The only exception to this law is a member of the Bendir Dale Militia.


Law 7
Animal companions and familiars are allowed but only if they are not fiends, undead, or any other evil creature. Those of imposing appearances are encouraged to be left outside. such creatures include spiders, and insects. Killing a companion not banned by the law counts as assault against the owner.


Law 8
Shifting is allowed within reason and must be done in front of militia or current resident in authority for mutual safety. Turning into a creature not allowed normally will be punished.


Law 9
Hin, dwarves, gnomes, and fey may live peacefully in Bendir Dale. All other races are prohibited from buying a house or taking up residence on Bendir Dale land. Purchases of house by those not eligible will be immediately evicted and their gold will not be refunded.


Law10
While non-harmful spell casting and pranks are normal, any that cause damage to the town or personal property are subject to a fine for stupidity and the cost of the item or to cover damage. This includes personal injure though if you whine like a five year old over a skinned knee I'm liable to give you a matching black eye.

Above all, use common sense, respect Bendir Dale's authority and Citizens, and when in doubt, ask.

Know that our laws extend OUTSIDE and INSIDE our gates


New Law Added
Pranks pulled are to be of a non harmful nature, nor are they to put one in a position to do harms to others. Harmful grenades, spells, weaponry that injure people/ fatally harm/kill are banned. Expect to be fined at least 50,000. This depends on the circumstances, where the fine could be higher. Failure to hand over the payment and you'll be banned.

_________________
Rosary Doodlekins - Hin Candy WitchImage


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group