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PassionateShadow
 
PostPosted: Wed, Nov 27 2019, 12:19 PM 

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Joined: 06 Jun 2014

Laws of Knight's HallowLaws of Knight's Hallow:
Upon Entrance to the Hallow
You agree to abide by and follow all of the local laws and will yield to local law enforcement.
All weapons must remained sheathed.
The Guard may stop you to verify your identity and your business within the Lands of Knights Hallow
Anyone who defiles the sanctity of peace or breaks the law shall be punished according to their deed.
All sacred sites such as temples and shrines are to be treated with their due respect.
Forbidden Acts that will not be tolerated:
Blasphemous statements against the Gods and Churches.
Speaking the names of vile deities here.
Harassment
Violence, murder, and murderous intent
Extortion and blackmail
Theft and banditry
Aiding and abetting criminal acts
Disturbing the public safety and peace
Public indecency
Libel and slander
Summoning of undead or fiendish kind
Evil summons
Active worship to vile Gods
Obey instructions given by any official of Knight's Hallow

Spell Casting Summons Familiar and Animal Companions
The casting of offensive and or dangerous spells is prohibited.
Casting of defensive spells is permitted as long as it causes no disturbance of the peace or harm to yourself or others.
The use of summons of good or neutral nature, no larger than a human being, are permitted within the city grounds.
The summoner is responsible for all actions of the creature, and will be given the punishment as if he/she had himself/herself conducted the act.
The owner of any animal companions are responsible for all actions of the creature, and will be given the punishment as if he/she had himself/herself conducted the act.

Banishment
Individuals who fall into the following categories are not permitted here:
- Fiends
- Chromatic Dragon kins
- Known criminals.
- Blackguards.
- Any associate of Tarkuul
- Followers of evil Deities

Any one found breaking or violating these rules may be fined, asked to leave, could face permanent banishment, or be subject to trial by the Council

Code of Conduct
Follow the laws of the Hallow.
If you have a problem be sure to bring it forth immediately.
Report any and all suspicious activity.
Report to your duties on time.
Keep a clean uniform and remain well groomed.
Yield and follow the orders and wishes of the The Council.
Behave in the manner befitting your position.
Always seek diplomacy as a first resort.
Abide by the laws of jurisdictions you visit.
Be sympathetic to the plights of others and seek to assist and aid those in need.
Never Fight among yourselves. Treat each other with respect
Never torture Prisoners or Captives: They should be treated respectfully, and handled by the law.
Never Divulge private documents with those outside City Officials.
Extra work or Contracts out side of the Fellowship are prohibited; Ask the Captains or higher regarding any contracts of work out side what the Fellowship provides to garner clearance before accepting such.



AmendmentsAmendment 1: All officials and citizens are expected to follow our laws even when not on our lands. All officials and citizens are expected to follow the laws of respectful neighboring regions and abide by their laws when visiting their territories.


Penal Code1. Failing to yield to local law enforcement. [Detainment & Fine, or Banishment]

2. Blasphemous statements against the Gods and Churches / Speaking the names of vile deities here. [Fine or Banishment]

3. Harassment, Public indecency, [Short Term Detainment and Fine]

4. Extortion and blackmail, theft and banditry. Those caught doing so must return what they stole or otherwise repair what damages they have caused and face either [Community Service, or Detainment]

5. Disturbing the public safety and peace fine and repaying a societal debt through [Community Service]

6. Libel and slander, Offender shall be made to repair damages they have done and publicly state their mis-truths, may be subject to [Stocks] for day.

7. Active worship to vile Gods [Banishment & Excommunication]

8. The casting of offensive and or dangerous Spells. [Detainment, Fine, Community Service, or Banishment]

9. Treason: [Banishment, Excommunication, Exile and or Execution.]

10. Oath Breaking: [Community Service, Stocks, Excommunication, Exile or Execution]

11. Summoning of undead, evil creatures, or fiendish kind. [Detainment, Fine, Community Service, or Banishment]

12. Violence, murder, and murderous intent. Violence shall be paid in kind, murderous intent is to be brought to trial, and Murder shall be dealt with in a case by case basis and may lead to [Banishment, Exile, Excommunication, or Execution]


Terms DefinedBanishment- Punishment of being sent away from a country or other place; Barred entry.

Community Service- Punishment of unpaid work, intended to be of social use, that an offender is required to do instead of going to prison.

Detainment- Punishment to keep in custody or confinement.

Excommunication- Punishment by action of officially excluding someone from participation in and from services of the city.

Execution- Punishment of a condemned person by sentence of Death [Beheading].

Exile- Punishment in the form of the state of being barred from one's native country, typically for political or punitive reasons.

Fine- A fine or mulct is money that a court of law or other authority decides has to be paid as punishment for a crime or other offense. The amount of a fine can be determined case by case, but it is often announced in advance.

Stocks- Punishment in the form of public humiliation by being put on display typically with wooden frames.


Vile deities include but are not limited to the Following
Abbathor
Asmodeus
Auril
Bahgtru
Bane
Besheba
Bhaal
Cyric
Deep Duerra
Faluzere
Garaguth
Garyx
Grazzt
Grummsh
Ilneval
Kiaransalee
Kurtlmak
Laduguer
Lolth
Loviatar
Luthic
Maglubiyet
Malar
Mask
Mephistoteles
Moander
Myrkul
Orcus
Queen of Air and Darkness
Pazuzu
Sebek
Selvetarm
Set
Shar
Shargaas
Talona
Talos
Tiamat
Umberlee
Urdlen
Velsharoon
Vhaeraun

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