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shadowclasper
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Posted: Sat, Jun 28 2014, 12:21 PM |
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Player
Joined: 02 Jun 2014
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Posted in the following settlements: Kohligen, Bendir Dale, Wharftown, Uhm, Tarkuul, All districts of Cordor, Elistreen Shrine, Underport, Wiltun Fortress, Barak Runedar, Winya Raven, The Triumvir, Caraigh, The Delta, Kampo’s Trading Post.
For all magical and semi-magical practitioners. A new organization is being formed in Bendir Dale. The Magewright’s guild.
The Guild’s purpose is to be a place where all mages, regardless of politics or bloodline, can meet together and trade knowledge and profit with one another, We are offering membership to anyone without a serious criminal record.
The Guild is run on a bottom up principle. Decisions are made collectively by guild members, with the ‘Managers’ of the guild forming an administrative body to remove the tedium of organizing logistics and oversight from the member body as a whole.
The Magewright's Guild is structured on the basis of Trade Guilds. It is run by it's members and for it's members, to protect them both socially and economically, and to assist them in both their studies and their coin purses. We seek to help educate our members, and help them find work and a job wherever they are located within our influence.
Guild Membership: There are only two ranks in the Magewright's Guild. Managers and members. Members have no responsibilities except those outlined below in terms of Guild Dues and abidance by the law. Managers are expected to help organize events, assist members in the acquisition of materials and information, and to act as the face of the guild in an official capacity at all times. Managers have no more power to determine the decisions of the guild than members do.
Membership has the following requirements: -The member must be free of all criminal charges, or be making a concerted effort to redeem themselves of past crimes. Three managers must be present in order to affirm whether a prospective member is making such an effort if they are criminals. A decision by the guild can overturn the decision of the trio of managers on this matter. -The member must be mentally sound, or at the very least must be insane in a nonviolent manner. Those seeking treatment are allowed into the guild following the same procedure as reformed criminals. -The member must be a magical practitioner of some form. Whether that be in arcane or divine magic, or by practicing a semi-magical profession such as arcanistry, alchemy, engineering, inventing, or similar. -Apprentices without actual magical or semi-magical ability themselves, but who are attempting to gain such talent, may not join the guild. If they are apprenticed to a guild member, their teacher is responsible for supplying them with materials and information from the guild, and will be held responsible for any actions of the apprentice for good or ill.
Guild Dues: -Nothing is owed upon joining, but new members are highly encouraged to share their magical knowledge with the Guild's personal archives. -From membership on, all research conducted by the member is to be shared with the Guild to be distributed amongst all guild members. -If the member takes on a job that has been given to the Guild, and that job pays 2000gp or more. The member in question owes a finders fee equal to 5% of the gross of whatever reward they are given for completion of the task. If the member finds the job independent of the Guild, then nothing is owed to the Guild. -Members are forbidden to commit violence upon other members while on Guild business or on Guild property. All grievances of a physical, social, or philosophical nature are to be forgotten at the door when entering onto guild property, or when embarking upon guild business. Abuse of this to harass other Guild members will result in expulsion from the Guild. -Members are required to cooperate with law-keepers in the settlements that host the Guild. They are not required to provide military support in any way, shape or form, though they may do so if they wish on the understanding it is a personal choice, not representative of the guild.
Guild Benefits: -Access to Guild Facilities and Materials for the purposes of experimentation and training. -Access to Guild Archives and records of previous experimentation, spells, rituals, and similar. -Access to the Guild Network for the following purposes --->Finding assistance for magical research --->Finding assistance for quests and mercenary work of a magical nature. --->Finding either a teacher or apprentice. -VIP access to guild lectures, events, and symposiums for new magical knowledge. -Access to the Guild Job board to take on jobs that are given directly to the guild by those seeking magical assistance but who do not know of a specific mage to help them with the task. -The Guild also seeks to buy magical materials, items, and crafting components, that will either be resold at profit for the guild and the member in question, or used for experimental purposes.
Guild Structure Decisions of the guild as a whole are handled by a vote taken from amongst all guild members who can make themselves present for events. All decisions are made public, and if a member was not present for the vote and feels that the decision should be rescinded, they can call for a second vote to be taken. This process can not be repeated. If the decision is not rescinded, then it may not be challenged again until circumstances change. If the decision is rescinded, the same rule applies.
About This Notice
Anyone who wishes to join the guild, please post here, a spell upon it will inform the guild founder, Jamian Turin, of your response and he’ll get back to you at the first opportunity. Alternatively, directly contact Jamian Turin.
~Jamian Turin, Gnome Scientist.
Current Membership: ~Jamian Turin ~Pilineth N'sa ~Haren Mariq ~Kehurin So-Arinthn ~Cynthia So-Arinthn ~Sarade Zorastryl ~Sullivan Ryker ~Tazlin Kenlyl
Last edited by shadowclasper on Fri, Aug 29 2014, 22:21 PM, edited 8 times in total.
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Genar_Detkasa
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Posted: Sat, Jun 28 2014, 12:58 PM |
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Player
Joined: 22 Sep 2006 Location: Melbourne, Australia [GMT +10]
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A simple note in common is scrawled on the Underport notice.
Last time I graced your village my kind were not welcome there. Has this changed?
_________________ NWN Account Name: KnightProtector
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Dead
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Posted: Sat, Jun 28 2014, 12:58 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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In Tarkuul..Seek me out in my office in the Tower of the Damned.

_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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shadowclasper
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Posted: Sat, Jun 28 2014, 13:01 PM |
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Player
Joined: 02 Jun 2014
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Genar_Detkasa wrote: A simple note in common is scrawled on the Underport notice.
Last time I graced your village my kind were not welcome there. Has this changed? In the case of members of 'unwelcome' races. The Guild would make an effort to hold events in locations they could reach, and to petition the Dale for exceptions to be made on promise of good conduct and abidance by Dale Laws. It'll be handled on a case by case basis. *An addendum is posted a short while later* If for reasons of blood line alone, if not religious or criminal history reasons, are the sole reason for lack of access to the guild hall. Efforts will be made to ensure that access to materials and support suffer as little as possible for members. ~Jamian Turin
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Flameborn
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Posted: Sat, Jun 28 2014, 16:36 PM |
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Player
Joined: 04 Nov 2013
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Oh oh, she wishes to join!
~Wicket.
_________________ Plays Wicket And Caige!
"No, You're worse the a simple slobbering beast. A simple slobbering beast seldom shows cunning, attempty at manipulation and use of diplomacy. No, You're a far more dangerous beast than that." ~Tuomas
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shadowclasper
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Posted: Sun, Jun 29 2014, 11:16 AM |
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Player
Joined: 02 Jun 2014
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*All posts are updated with current membership of the guild*
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shadowclasper
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Posted: Mon, Jun 30 2014, 8:05 AM |
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Player
Joined: 02 Jun 2014
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*another universal update to the lisitings*
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Hudson
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Posted: Tue, Jul 01 2014, 9:58 AM |
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Player
Joined: 22 Oct 2006 Location: Bendir's Dale
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Quote: Violence between guild members while on guild business is absolutely forbidden. In the Dale alone a small addemdum would be added under the above line, it isnt signed. Violence while on Dale lands is absolutely forbidden as well.
_________________ Characters played:
Harold Kendry (Illusionist) -> see avatar Elloanore (Travelling bard)
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shadowclasper
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Posted: Tue, Jul 01 2014, 14:21 PM |
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Player
Joined: 02 Jun 2014
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*Under the Adendum* I'll add one better than that
While on Dale Lands, as they act as the host for what will be the guild's headquarters, all Guild Members are expected to uphold Dale Law and assist in defense of the Dale when present on those lands. This rule is further applied to any sovereign power that plays host to a Guild Facility. Guild Members are NOT required to go out of their way to assist a hosting city, merely to do so if they are present.
~Jamian Turin, Gnome Scientist.
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Silkelock
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Posted: Tue, Jul 01 2014, 14:31 PM |
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Player
Joined: 17 Jun 2011 Location: Sweden
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In Tarkuul...
I would like to know more of this guild, do seek me out.
Grim
_________________ Life should be prolonged only when it serves the greater cause of the death of the world.
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shadowclasper
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Posted: Mon, Jul 07 2014, 15:15 PM |
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Player
Joined: 02 Jun 2014
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*Renewed with an update*
To those who are seeking to learn the Golem Crafting Professions, Jamian Turin is offering base level instructions for the process and rituals to any who will join the guild.
~Jamian Turin.
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plebfreeworld
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Posted: Thu, Jul 10 2014, 4:07 AM |
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Player
Joined: 29 Jan 2014
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shadowclasper
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Posted: Fri, Aug 15 2014, 7:25 AM |
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Player
Joined: 02 Jun 2014
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*A new notice is up on the older and tarnished messages*
My apologies for my long absence, recent studies required a good deal of my time in seclusion to see the experiments through.
I'm hoping to revitalize activities shortly, and will be hosting a small get together at Kampo's Trading Post for interested parties in order to discuss the exact nature of the guild charter and formalize the foundation of the guild. I ask all members who have sought to join or are thinking about joining come there.
I am still unsure at the exact time, but I believe in a week from the posting of this //August 23rd// around the 7th bell after noon //7:00 pm CST// would be appropriate. If anyone cannot make it at that time, or thinks there would be a more suitable time for this event, please, post it here or send me a letter.
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shadowclasper
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Posted: Sun, Aug 17 2014, 21:22 PM |
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Player
Joined: 02 Jun 2014
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//due to IRL stuff, pushing the event up by a day
*The above notice is amended, to //August 22nd//, not //23rd//, same time*
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shadowclasper
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Posted: Mon, Aug 25 2014, 18:17 PM |
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Player
Joined: 02 Jun 2014
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*All notices are updated with a new and improved charter*
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