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msheeler
 
PostPosted: Fri, Jun 17 2016, 4:28 AM 

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Joined: 17 Dec 2008
Location: eastern USA

I was tinkering around with scripting and have implimented a couple changes that I could import.

IGMS and ILMS - the change here is a versatility change. What I did was allow the caster to change how the spell targets by what the caster selects as the target. Right now the script checks for all possible targets in the area and divides up the missiles among those targets. What I did was to check if the caster selected an actual creature for a target or the ground. If the caster selected the ground, then the spell functions just like it does right now, but if the caster selected a particular creature it will apply all missiles to that one creature, no matter how many other enemies are around.

For Ball Lightening I basically turned it into an electrical Fire Brand. Nothing special, but its actually worth casting then.


 
      
TormakSaber
 
PostPosted: Fri, Jun 17 2016, 5:07 AM 

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Quote:
but if the caster selected a particular creature it will apply all missiles to that one creature, no matter how many other enemies are around.


For clarity: Yes, this is still subject to the 10 missile cap.

This isn't in yet. It was bandied about by sheeler as potential, and is being posted here for possible inclusion.

I'm not for the change to IGMS personally - the untargetability is a key part of the spell.

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Commie
 
PostPosted: Fri, Jun 17 2016, 6:31 AM 

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That sounds like a buff to IGMS.

I support this change.

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Sharl
 
PostPosted: Fri, Jun 17 2016, 9:15 AM 



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Joined: 02 Mar 2016

While I would understand if the changes to missilestorm don't make it in, I do think that the change to ball lightning should be seriously considered in order to make it something a bit more usable.


 
      
Gravemaskin
 
PostPosted: Sat, Jun 18 2016, 15:24 PM 

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That change to IGMS would make it even better than it currently is due to the removal of magic resistances. Not really a fan.

Love the ball lightning change, though part of me still like the old one. I'd rather see it changed into an electrical version of flame arrow than firebrand.

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Dark Immolation
 
PostPosted: Sun, Jun 19 2016, 14:53 PM 

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I always wanted to see Ball Lightning turn into a sort of junior version of Delayed Blast Fireball. A ball that hovers in a spot and then shoots to and zaps people in an AoE once they cross the boundary. That would make it unique and in line with its namesake. Unfortunately, in trying that I figured out that trap-spells are kinda complicated. Electric Firebrand is simple and works. But if possible, I would still like to see it become its own thing.

The only real thing I see the IGMS change affecting is PvM, which is fine by me. Unless it's faction PvP, using IGMS against more than 3 players tends to be a rarity, at least in my experience. Where IGMS was never an issue or really worth it was in PvM, where you're going to have the damage spread out over 5-7 creatures and do significant damage to none of them. Usually, I would just wait until it was down to the last 1-2 creatures before using it in PvM to avoid this.

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Cracked Red Eye Orb
 
PostPosted: Mon, Jun 27 2016, 16:56 PM 



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Joined: 24 Sep 2015

Turn the lightning into a glyph that'll activate upon enemies stepping on it, potentially acting as a kind of firewall for a time.


 
      
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