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| Updated kobold model https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=88394 |
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| Author: | The Little Dragon [ Tue, Feb 07 2017, 5:19 AM ] |
| Post subject: | Updated kobold model |
https://neverwintervault.org/project/nw ... mic-kobold If there is a different place for this, I am not sure where it is then. This model provide pieces that would make the kobold of amia look less clunky. |
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| Author: | TormakSaber [ Tue, Feb 07 2017, 5:28 AM ] |
| Post subject: | Re: Updated kobold model |
We already use dynamic kobolds and goblins. Is there something in this link I'm not seeing? |
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| Author: | Terallis [ Tue, Feb 07 2017, 5:36 AM ] |
| Post subject: | Re: Updated kobold model |
Yeah. From what I've seen and having used that very same hak in the past, it's the same thing we use on the server. |
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| Author: | The Little Dragon [ Tue, Feb 07 2017, 13:13 PM ] |
| Post subject: | Re: Updated kobold model |
The hakpak gives kobolds their own model and has custom pelvis models that also changes the tail. |
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| Author: | Kamina [ Tue, Feb 07 2017, 13:25 PM ] |
| Post subject: | Re: Updated kobold model |
We have that already? In fact doesn't your PC use it already? |
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| Author: | The Little Dragon [ Tue, Feb 07 2017, 18:49 PM ] |
| Post subject: | Re: Updated kobold model |
We use Halfling models that the bodies do not align correctly with. the body parts are pullout from where they usually are. These models are slightly smaller and fit better than the Halfling models. |
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| Author: | Terallis [ Tue, Feb 07 2017, 19:19 PM ] |
| Post subject: | Re: Updated kobold model |
Well, either way, such a thing would require a hak update and some work. Even with doing hak updates, it would be more focused on fixing existing things and otherwise before fully adding new content. So, I imagine it's generally irrelevant at this time anyways. Besides, I'm not really sure this is of heavy enough importance as things are as the current models for the kobolds seem to work just fine. |
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| Author: | The Little Dragon [ Tue, Feb 07 2017, 22:03 PM ] |
| Post subject: | Re: Updated kobold model |
Anyone know how to use Gmax or some program as such so I can improve this file? |
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| Author: | Kamina [ Tue, Feb 07 2017, 22:41 PM ] |
| Post subject: | Re: Updated kobold model |
I might come across a bit brash but I really don't think we need to improve the Kobold models and if we do, it's very low priority. |
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| Author: | Terallis [ Tue, Feb 07 2017, 23:35 PM ] |
| Post subject: | Re: Updated kobold model |
The Little Dragon wrote: Anyone know how to use Gmax or some program as such so I can improve this file? Not really as simple as just picking it up and doing it. Also working with NWN files are convoluted and annoying as hell. Especially for a beginner. I've gone through school for video game design and know the insides and outs of modelling. Even I find nwn modelling to be weird. |
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| Author: | The Little Dragon [ Wed, Feb 08 2017, 0:29 AM ] |
| Post subject: | Re: Updated kobold model |
I see. |
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