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| Question about 'time' https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=84700 |
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| Author: | Krivoklat [ Tue, Dec 29 2015, 14:20 PM ] |
| Post subject: | Question about 'time' |
Disclaimer: I'm sure the answer to this is somewhere in the forums, but I have so far been unable to locate it... so if it is, and anyone knows the link pls. reply with it! Time: How is it calculated? I saw the marker here that keep up with the current game-year, but what is a 'day' in-game compared to a 'day' of RL? What is the IG-Hour : RL-Hour ratio? I'm having trouble figuring out exactly how long my 'hours/level' spells are supposed to last.. it seems they don't last very long at all... especially my "24-hour" duration spells definitely are ~not~ lasting 24-hrs. and i'm a bit mixed-up in the brain on it. IS there a thread/FAQ on IG-Time somewhere that I am just not finding? (sorry for the newbie-questions) |
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| Author: | Dead [ Tue, Dec 29 2015, 14:28 PM ] |
| Post subject: | Re: Question about 'time' |
IG year = RL year in 1:1 ratio. 1 hour IG = 1 hour RL For the purposes of spellcasting it's not the real hours and days. 1 round = 6 seconds (real life seconds) 1 turn = 10 rounds 1 hour = 2 turns |
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| Author: | Luckbringer [ Tue, Dec 29 2015, 14:30 PM ] |
| Post subject: | Re: Question about 'time' |
Well this may help and this regarding how real life and game time work. For spell durations I believe (but someone please correct me if I am wrong) follow the standard NWN round/turn/hour ratio. EDIT: Just got beat to it by Dead. |
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| Author: | Krivoklat [ Wed, Dec 30 2015, 14:13 PM ] |
| Post subject: | Re: Question about 'time' |
Dead wrote: IG year = RL year in 1:1 ratio. 1 hour IG = 1 hour RL For the purposes of spellcasting it's not the real hours and days. 1 round = 6 seconds (real life seconds) 1 turn = 10 rounds 1 hour = 2 turns that's surprising to me if Game-hours = Real-hours... 1-round = Standard D&D measure of 6-seconds 1-turn = Standard D&D measure of 10-rounds shouldn't 1 IG Hour = 10 RL minutes? maybe cut that in half if it's too long and have 1 IG Hour = 5 RL minutes.. at least your level 3 Bull Strength potion would get you through a combat. Why so short? Was there a specific reason behind the choice to use the NWN base spell durations? [edit] -btw... thanks for the info... I was a bit confused why folk would IC tell me about things that happend RL yesterday and say IC it happened yesterday.. Follow-up Question... do the day/night | Sunrise/Sunset times also match the 1:1 time? I thought I was seeing sunrises and sunsets happen IG over the course of a couple hours of play... |
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| Author: | Naivatkal [ Wed, Dec 30 2015, 14:41 PM ] |
| Post subject: | Re: Question about 'time' |
Basically for narrative/RP matters time goes by RL days/months/years. It's just mechanics that goes by the time dilation (ie 1 turn = 1 RL minute, 1 round = 6 RL seconds, etc). I think it's to make things easier, otherwise you'd have people sitting around for RL hours with some spells. |
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| Author: | Krivoklat [ Wed, Dec 30 2015, 15:37 PM ] |
| Post subject: | Re: Question about 'time' |
Naivatkal wrote: I think it's to make things easier, otherwise you'd have people sitting around for RL hours with some spells. True, though you can set the game-hours to be anything you want... having a 1:1 / IGh our :RL hour would just be silly, I definitely agree. But, the reverse of that... 2 minutes is not a long time for a spell that is in theory supposed to up for an 'hour' -surely this is a discussion that's been had before... I can't possibly be the first person to offer up 2-minute game hours is bit on the short side... My personal favorite is 1-game hour = 15 RL minutes <-- that's fantastic. I've seen that only 1 place, and it was pretty darn cool... of course they also made mandatory rest time-out to be 1 RL hour.. which sucked *hah* but got to take the good with the bad. I'd be curious to know what past official replies were to this topic. I will do some digging through the forums here and see if I can find it... if anyone who remembers when it was discussed last can call it up, or point me to that discussion, I would love the help. |
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| Author: | Kudark [ Wed, Dec 30 2015, 16:47 PM ] |
| Post subject: | Re: Question about 'time' |
Quote: shouldn't 1 IG Hour = 10 RL minutes? In-game hours 'are' ten real life minutes long, so game mechanics are based off of that. For the sake of time progression for RP, one in-game day equals one real life day, unless dictated otherwise by a DM, for an event. |
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| Author: | Dead [ Wed, Dec 30 2015, 20:05 PM ] |
| Post subject: | Re: Question about 'time' |
Dead wrote: For the purposes of spellcasting it's not the real hours and days.
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| Author: | Krivoklat [ Wed, Dec 30 2015, 20:24 PM ] |
| Post subject: | Re: Question about 'time' |
Kudark wrote: Quote: shouldn't 1 IG Hour = 10 RL minutes? In-game hours 'are' ten real life minutes long, so game mechanics are based off of that. For the sake of time progression for RP, one in-game day equals one real life day, unless dictated otherwise by a DM, for an event. oh, hmm.. wait, sorry to sound confused. I thought 1 IG-Hour was 2 RL minutes? alright. time to break out the stopwatch. Thank you all for the helpful replies! *update* Barkskin (6) lasts 12 minutes. Which at 1-hr per level duration makes each game-hour 2-minutes. Shouldn't it last 60 minutes at 10 RL minutes per 1 IG-Hour? [edit] (( not that it's a problem... just curious.)) |
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| Author: | Dead [ Wed, Dec 30 2015, 21:16 PM ] |
| Post subject: | Re: Question about 'time' |
Kudark wrote: Quote: shouldn't 1 IG Hour = 10 RL minutes?In-game hours 'are' ten real life minutes long, so game mechanics are based off of that. For the sake of time progression for RP, one in-game day equals one real life day, unless dictated otherwise by a DM, for an event. Or unless a player says so. A player can fast forward time as well for himself. |
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