Adventuring Guild is very generic. Some details may help in finding a name. What is the location? What is the guild's statement or motto? Where did they receive their initial operations deposit (publicly funded or privately, and if private, is it known?)
Joined: 01 Jun 2007 Location: Waffles, Beer & Chocolate
Just adding some random ideas in no particular order:
Guild of the Eternal Seekers Order of the Staff and Blade Chasers of the Thrill Followers of the Unruly Heart The Wayward Wanderers Disciples of the Helping Hand Wayfarers of the Trackless Sea The Vagrants
They are located in cordor. They will (have bought) the old Cordor Theater and now are renovating it. Before that they operated from the nomad, where they just shared jobs, took on jobs and so on. A few were quite successful and they all agreed 10% of the payment for every job goes into funding the guild, which is how the system will continue to work and which now allowed them to buy the old, damaged theater. They are not posessing super riches yet, so the money basically went for the building only and the reconstruction is all self made and the interor collected from second hand sales, donations, or whatever they personally had spare!
They do not have a motto yet a I am just building up the whole thing, but if you have a cool motto idea which goes along with a name you have in mind, be my guest in suggesting one too.
They do take jobs from almost anyone and whenever someone is available or has a special skill for a task they can pick the job and when fulfilled collect the payment directly and add the 10% share to the guild funds.
As a sneak peak! for you.. those are the job categories the guild works with:
The Jobs
In the end, both DMs and PCs can offer jobs/quests.
We will try to handle as much as possible IG, but there will also be a PC Story subforum to write out jobs.
P.S. The guild is completely neutral. They are located in the middle of cordor west and east and in front of the soon to be opned nexus gate. Shady jobs and noble jobs are taken and offered alike.
_________________ Aernoud Van Brabant: Heir of the House. Proprietor of the Beer Wagon. "Go to the Mayfields, have a pint, and wait for this to blow over." Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance. "Sol Invictus"
mocks the idea of control while denoting unity, and a journy rather than a goal
_________________ -Ja'acira Arrows'R'Us -Balorin Wolfhammer- A dwarf so old he remember when the Beer stein was invented Saisha Jai'diem Knight of bahamut, and abit of a looker
-Crimson Ones -Blood Knightmares -The Forgotten Slayers -Economy of Alliances -Hydra's order -Hydra Deviants -Blades of Hydra -The Kings Hunters -Legion of Hydra Guild -Council of the Hydra -Wandering Tinies -Scourge of the Ancients -Warriors of Onyxian Hydra -The Bloodwolf Order -Hydrian Crusaders -Guardians of Hydra -Amia's Agents of Hydra!!! -Knights Citizens -The Light -Covenant of the Hydra -Black Flame
Btw do you get the guild idea from Fairy tail..? Why not Hydra tail!
Last edited by Mrlala on Mon, Jun 08 2015, 17:46 PM, edited 1 time in total.
I'd be tempted to make some tactless reference to Herakles' twelve labors, but since that's probably a no-go for obvious reasons, I'd try to abstract some metaphorical meaning from the Hydra.
Hydras are big and dangerous serpentine beasts, and with every head you cut, two more spring instead. This to me could easily convey the sentiment that we are big, dangerous and many, but still united into "one body and mind", the former being the structure and discipline of the guild, the latter being the goal of the faction. There's some good substance for a motto in that.
And then there's the fact that your characters would work for gold. The Golden Hydra? It's banal, I know.
_________________ Every time you clock in the morning, I feel you just want to kill All my innocence while ignoring my purpose to persevere as a better person I know you heard this and probably in fear -Kendrick Lamar, good kid
There were people doing RP around the Cordor theater and things. Is that being taken into account ICly, or is this a purely OOC decision on the location and it will be forced ICly for the agenda?
I've been told there are no plans for this building or the whole area around apart of the Nexus and that the new bardic stuff will be in the festival grounds.
Who told you that? SamTheGiantSlayer and Cordor DMs (Kobra in particular) have overseen RP regarding the future of the place specifically and Central as a whole so I would be confused if they told you there was no RP around it or have nothing to say about integrating it ICly! I would hate for the RP process to pain you as much as Burning was pained by the Mage guild one. (The Cordor politics can be a bitch, to put it bluntly.) It'd be nice for it to be integrated as ICly as it is OOCly.
Aside from being confused that we're putting OOC before IC, I do think the idea is awesome, Ama. I don't want you to think I'm mad about it. I'm not. Just trying to help the process for both sides. As a player who is active around Cordor, it's nice to see the IC along with the OOC. As a DM, I think it helps prepare you for whatever PC reactions in the area might be! (Some might hate it. Some also might make it all happen even faster!)
Cleared up stuff with Ama, there is in fact RP things happening in Central. Not to fret, I just need to secure a medium in which I let everyone know what's going on and prevent misunderstandings in the future!
Put the adventuer's guild in the frontier where that useless barn is-- it's a great place if you think about it.
It's actually pretty easy to get to for lowbies of any type and its not too far from Cordor or the Dale. A nice place with some goblin problems. But hey adventures! It can have a nice set up really!
_________________
❤ Amia is Fun Again! ❤ #GreenisNotACreativeColour "It's easy to feel like a hero. It's a little harder to be one."
I always liked some kind of combination of coin and animal, and of course tasteful alliteration.
The Golden Griffon Adventuring Company The Silver Swan. The Bronze Bear.
The Copper Codfish The Platinum Platypus The Electrum Eels The Astral Diamond Divas
My chief vote would be for an IC determination by players after a little establishment roleplay so that the name has the potential to mean even more than one picked before anyone gets involved.
You could take a page from Thousand Heroes Adventuring Company and play with THACo. Something like : The Hydra Adventuring Company/Companions Tumultuous Hydra Adventuring Company/Companions Tungsten Hydra Adventuring Company/Companions The Heroic Action Company
Got another few! I'm liking this to much I think...
Blue Hydra Guild Serpent Axe Guild Iron Maze Guild The Nine Heads Phoenix Soul Forsaken Frost Lambent Soul Crescent Wings (anything with red) Red Soul, Crimson Blades, Red apple.. Trinity Night Knight (hehehe)
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
I would go with something similar than the "League of Travellers".
If I may, I would also suggest to make it less guild-like. Make it a high class tavern-like thing, like the League of Travellers supposed to be, where the information flows and storytellers come together. A guild-like thing would indicate that it requires a membership to be there, due to the word's etymology, and that is something which wouldn't be ideal for this concept. Not to mention that historical guilds (fishermen, merchants, tanners etc) in one city demanded memberships and those without membership were not allowed to practice the said trade. If they did then they were persecuted and killed eventually.
However, an IC and OOC proposal to players and PCs to form small (4-6 characters max) adventuring companies, like WonWon's "Thousand of Heroes" or Pony's "Dragonsong", may create a very interesting RP that would go back to the D&D and FR core. These wouldn't be factions but a bit smaller groups of adventurers, mercenaries, bandits....whatever you wish to make. These groups could ally with eachother, competing, fight....again...whatever they want to do, meanwhile the DM can lay back and be an "equal opportunity employer".
If I may, I would also suggest to make it less guild-like. Make it a high class tavern-like thing, like the League of Travellers supposed to be, where the information flows and storytellers come together.
That is what it is.
There is no full fledged membership. People meet in the guild hall and pick their jobs, either band together or not, pick jobs, hand in jobs. There's no huge signing up process or membership resonsibilities.
So of course sub groups are very likely and not a problem to build. Likely often temporary...
Yeah, this is why the "Guild" name makes it sound weird. What you have described now and earlier to Yossarin's question gives is everything but a guild, in both FR and historical perspective.
The concept is awesome, but when you say "Adventurer Guild", it gives a completely different suggestion.
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