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Philistine
 
PostPosted: Fri, Sep 12 2014, 21:53 PM 

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Joined: 26 Aug 2014

I tried looking for the answer on the forums and in-game, but I got a lot of mixed/fuzzy answers, so I'm going to try my luck here...

I have this weapon: Two-handed, +4 enhancement, keen, 2d6 extra bludgeoning damage, 3d6 massive crit.

Can I place another property on this weapon? If yes: if I try to place elemental damage on the weapon, will it overwrite the bludgeoning damage?

Thank you for your time!

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Of course, that's just my opinion, I could be wrong.


 
      
Kamina
 
PostPosted: Fri, Sep 12 2014, 21:55 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

Yes, you have 1 free Mythal Space.

Yes, adding elemental damage will overwrite the bludgeoning damage.

Most add +1 Str/Con to their 2handers.

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
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MightNMagic
 
PostPosted: Fri, Sep 12 2014, 22:28 PM 

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Joined: 30 Jul 2013
Location: Space Australia

Actually, you have 2 more powers (2-handed weapons get 5 powers instead of 4).

And the mythalling page needs updating in that "elemental damage" needs to be replaced properly with "bonus damage."

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Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind
Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice

(No tells for Rashad while I'm playing other characters please.)


 
      
Kamina
 
PostPosted: Fri, Sep 12 2014, 23:00 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

Philistine wrote:
Two-handed,

+4 enhancement,
keen,
2d6 extra bludgeoning damage,
3d6 massive crit.

That's 4 powers, Might.

_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Philistine
 
PostPosted: Sat, Sep 13 2014, 1:11 AM 

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Joined: 26 Aug 2014

Thanks for setting me straight!

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Of course, that's just my opinion, I could be wrong.


 
      
Dead
 
PostPosted: Sat, Sep 13 2014, 3:02 AM 

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Joined: 26 Apr 2009
Location: Tarkuul

http://amiaworld.net/about/Mythal.html

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Philistine
 
PostPosted: Sat, Sep 13 2014, 3:37 AM 

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Dead wrote:
http://amiaworld.net/about/Mythal.html

Yes. Thank you. I read that.
I was mostly wondering about the damage stacking since the only mention it makes is that it's similar to stacking effects on the base module. Problem being, last I checked anyway, you can put more than one extra damage type on a weapon in the base module. So. Yeah. That confused me. As you can see, I was set straight earlier. So thanks.

_________________
Of course, that's just my opinion, I could be wrong.


 
      
MightNMagic
 
PostPosted: Sat, Sep 13 2014, 6:17 AM 

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Location: Space Australia

Kamina wrote:
Philistine wrote:
Two-handed,

+4 enhancement,
keen,
2d6 extra bludgeoning damage,
3d6 massive crit.

That's 4 powers, Might.


Somehow my eyes slipped right past the keen. My bad.

_________________
Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind
Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice

(No tells for Rashad while I'm playing other characters please.)


 
      
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