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MightNMagic
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Posted: Mon, Apr 21 2014, 2:00 AM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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How does one download the module and open it to examine placables, creatures, and such?
Thinking of looking at placables useful for RP.
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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Rigela
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Posted: Mon, Apr 21 2014, 2:08 AM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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Make your own module in the toolset, with all our haks loaded into it. You can then see all the placeables/creature skins etc.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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666WaysToHell
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Posted: Mon, Apr 21 2014, 2:42 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Just in case you're unsure, or if other people don't know how.
Open the toolset. Create a new area. Go to Edit > Module Properties > Custom Content Add:
amia_v3c_top amia_v3b_a amia_v3b_b amia_v3b_c amia_v3b_d amia_v3_override
then add into the Custom Tlk File section,
amia_tlk_v3c
Click OK and you should be good. Note that after the coming hak update, a few of the file names will change.
Last edited by 666WaysToHell on Mon, Apr 21 2014, 2:49 AM, edited 2 times in total.
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Pony
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Posted: Mon, Apr 21 2014, 2:47 AM |
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Player
Joined: 07 May 2005
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666WaysToHell wrote: amia_v3c_top amia_v3b_a amia_v3b_b amia_v3b_c amia_v3b_d Be sure the top.hak is actually on top.
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666WaysToHell
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Posted: Mon, Apr 21 2014, 2:50 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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I suppose that would make sense, wouldn't it. 
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MightNMagic
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Posted: Tue, Apr 22 2014, 2:52 AM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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Hrm. I figured out scaling a creature! (Thanks Google!) But I cannot seem to find any help on adding a visual effect to one (like ghostly visage's blue hue and such). Can anyone shed a bit of light on that please?
Also, going through the module placeables, I was looking for a specific one I saw in the module but cannot seem to find in the palette. Namely, the striped suq tarp used by the Ingredients Merchant in Ne'sek. I can't find it as a placeable and thought it might (unfortunately) be a terrain feature, but don't see it there either.
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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Glim
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Posted: Tue, Apr 22 2014, 2:56 AM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Getting a vfx on a critter requires scripting.
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Rigela
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Posted: Tue, Apr 22 2014, 3:21 AM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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you can do it IG with with NWN's Console commands for temporary effects as/when needed, should you know the numbers etc (the wiki might have the relevant commands, I don't actually know.)
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Ðraco
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Posted: Tue, Apr 22 2014, 4:39 AM |
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Player
Joined: 09 May 2010 Location: Canada Ontario, GMT -5
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MightNMagic wrote: Hrm. I figured out scaling a creature! (Thanks Google!) But I cannot seem to find any help on adding a visual effect to one (like ghostly visage's blue hue and such). Can anyone shed a bit of light on that please? Code: void main() {
int nLocal = GetLocalInt(OBJECT_SELF, "NW_2Q4_KURTH_SPAWN"); if(nLocal == 0) { effect eVis = EffectVisualEffect(VFX_DUR_ANTI_LIGHT_10); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, OBJECT_SELF, HoursToSeconds(99)); effect eVis2 = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis2, OBJECT_SELF); SetLocalInt(OBJECT_SELF, "NW_2Q4_KURTH_SPAWN", 1); } } Write this script and put it in the Heartbeat of the creatures scripts sheet. Where it says "VFX_DUR_ANTI_LIGHT_10" or "VFX_DUR_PROT_SHADOW_ARMOR" is where you will type in what VFX_DUR you want on it. You can simply delete " effect eVis2 = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis2, OBJECT_SELF);" if you only want one visual or copy and paste that line under it and change the "eVis" to "eVis3" and "eVis4" as you go up and up and add more visuals. It's just a script from the NWN Campaign that I stole and reworked for just this 
_________________ ~Draco Bloodcloak~ In the mind of a tielfing~Xanhorn Dragonsbane~
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Dark Immolation
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Posted: Tue, Apr 22 2014, 5:07 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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And here I was hoping, by the title, that this would be a comprehensive examination of the server as a whole. Oh well.
What I do is just upload all the Amian haks to a VFX browser module. Then change the Dummy to whatever you want to check out a particular VFX on and enter the module. I dont think the one I have is up on nwvault any more, though.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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linlan
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Posted: Wed, Apr 23 2014, 7:35 AM |
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Player
Joined: 24 May 2009 Location: South of Grumdek Murr
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Dark Immolation wrote: What I do is just upload all the Amian haks to a VFX browser module. Then change the Dummy to whatever you want to check out a particular VFX on and enter the module. Yes, that's exactly what I do. I use Sunjammer's VFX browser myself. The dummy is quite cooperative. 
_________________ Nana Anvilmar - Slower Talking, Faster Running Lester, Jester, Chandler, Alchemister ! Pauris Sennemen de Laelith - Merchant (currently in Suzail, Cormyr) Metzlitemoctzin - Payit slave, now freed from Silent's sadostyle of plotting !
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msheeler
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Posted: Sun, Apr 27 2014, 13:41 PM |
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Player
Joined: 17 Dec 2008 Location: eastern USA
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Just an FYI. We currently use an on spawn script that supports adding two VFXs added to the critter. It sure if that is helpful, but it might be if you are considering strong sort of request.
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MightNMagic
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Posted: Sun, Apr 27 2014, 18:23 PM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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Very interesting. I still cannot find the striped suq (merchant's awning/tarp) that the ingredient merch in Ne'sek uses in the haks. Is that a placeable, part of terrain, or something else?
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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Casvenx
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Posted: Tue, May 20 2014, 2:40 AM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Just to check, with the new hak, the new order would be Quote: amia_v3d_top amia_v3b_a amia_v3b_b amia_v3b_c amia_v3b_d amia_v3_override ...correct? Or is the v3d_top hak in *addition* to the v3c_top hak? Also, does it matter in what order the override hak is? I thought it had to be towards the top (which might be why I have some oddness).
_________________ 
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Glim
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Posted: Tue, May 20 2014, 5:37 AM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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You do need all the haks not just the newest top hak. Override one can go at the bottom.
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Casvenx
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Posted: Tue, May 20 2014, 5:44 AM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Glim wrote: You do need all the haks not just the newest top hak. Override one can go at the bottom. Does it matter if v3c_top is above or below v3d_top?
_________________ 
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BornToKill
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Posted: Tue, May 20 2014, 6:07 AM |
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Player
Joined: 13 May 2014
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Newest top hak needs to go on top, usually.
_________________ GSID: Piranha, Borntokill, Free Beer, Bad Luck Inc. Player of: Nothing atm. Busy elsewhere. Grell: I would like to hire the Kossuth maid service. Do you do waste disposal? I've a list of homes you could visit
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