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Made in Amia V. 2.0
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Author:  Pony [ Tue, Apr 22 2014, 14:37 PM ]
Post subject:  Made in Amia V. 2.0

Made in Amia V. 2.0

This is the topic where I will post some of the things I will be custom making for the next hak update. On my list so far are a variety of standard shields, the deity shields, amian city shields and flags, different colored carpets and deity stained glass windows.

I will be expanding the first two posts, as I continue making stuff. Comments, feedback, suggestions, requests and the like are all of course welcome.



Pony's Stained Glass Windows (Textures Only)

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Pony's City Banners (In Game)

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Image

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Pony's Map Floors (In Game)

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Author:  Pony [ Tue, Apr 22 2014, 14:38 PM ]
Post subject:  Re: Made in Amia V. 2.0

Pony's Additional Color Palette


Pony's Autumn Palette (23 Colors)

Image

Image

Author:  Silvarus [ Tue, Apr 22 2014, 14:45 PM ]
Post subject:  Re: Made in Amia V. 2.0

Would it be possible to make a shield template that can display custom heraldry by for example loading it from the portrait or even with a separate but similar function to custom portraits? This would be relevant to my interests as house Havthorn has pretty badass burgher arms.

Author:  Pony [ Tue, Apr 22 2014, 14:54 PM ]
Post subject:  Re: Made in Amia V. 2.0

Not in any fashion that would work for the server. There needs to be a model and texture in the hak, and then we would need to work with overrides. But we bump into quite a few problems at that point. One being hak size for the placeholder shields, and the other being we can only do so in a limited number. In addition, it would actually take someone with the know-how to edit each override shield.mdl file for the "portrait pack like shield textures".

Author:  Silvarus [ Tue, Apr 22 2014, 15:28 PM ]
Post subject:  Re: Made in Amia V. 2.0

Dang. That is very unfortunate.

Pony wrote:
One being hak size for the placeholder shields, and the other being we can only do so in a limited number.

This part I did not get though. I was thinking on the lines of there being just one or two shield models that simply load the portrait of the character carrying them... though that would imply the texture could be divided into the generic shield part and the front that is drawn according to an external file.

Author:  Pony [ Tue, Apr 22 2014, 16:08 PM ]
Post subject:  Re: Made in Amia V. 2.0

For a short awnser;

A shield can only draw from specific files. It can not be given the command to draw from a character's portrait.



For a very long awnser;

A specific shield can only use specific textures. Unless some wiz kid found a way to circumvent that. But unless that wiz kid found such a way, towershield 22's model file has the command to use texture XY, and hence it will always show texture XY. While you can add a different version of texture XY in your override, it will retexture all tower shield 22 models.

So the only option would be to add basic shields (all wooden in appearence, for example) and then provide an override package of alternative textures the players send in. Those who use the override see the new textures the players sent in, while those without it would see basic wood shields.

But as I wrote, this actually means there would need to be placeholder shield models and placeholder textures in the hak file. This adds quite a bit of size, and has a limit at a certain point. I think anything over 250 shields would no longer be selectable in the toolset.

If they could still be selectable with an ingame crafting script, then it might be possible. Might, as I am not sure how well Neverwinter Nights would handle it. It would still require us to add an extensive number of shields to the next hak and create such an override pack. Those all have an mb tag attached.

Quality control is another concern, given some might make shields with smiley faces, or want to add textures so big in size it lags us out. It will actually require a team member to do regular updates.

Author:  Lion Wings [ Tue, Apr 22 2014, 16:42 PM ]
Post subject:  Re: Made in Amia V. 2.0

Whoa, Pony. Wouldn't the wooden shields with the override actually be a good idea? You could use it for city shields, in case a particular city's symbol changes through time. You wouldn't have to go through and wait for a hak update just to do the shields, right?

Placeholders for each major city, with override file to see that city's shield. Kohlingen, Cordor, Winya Ravana, Barak Runedar, Bendir Dale, Tarkuul, Zanshibon, so on and so on. If it was done like that, you wouldn't have to do a hak update for said city's shield. Heck, you could even add in a few extra blank, wooden ones in case a new city ever comes along to the server. It'd be an override change, which I'm guessing is much easier than a hak update.

Unless that would be too much work in the long run, of course! :D

Author:  Pony [ Tue, Apr 22 2014, 16:48 PM ]
Post subject:  Re: Made in Amia V. 2.0

The placeholder takes up roughly the same room, so I prefer to just add them to the hak. Now that we will be doing more frequent and regular hak updates, it won't be a problem.

Author:  Eurgiga [ Tue, Apr 22 2014, 17:12 PM ]
Post subject:  Re: Made in Amia V. 2.0

More importantly, tga textures can be placed on an emitter, meaning you really only need one shield model. This would allow you to add new textures to the shields with no new models, saving you the trouble of modeling, skinning, and preparing hak entries for new city shields altogether.

Author:  Pony [ Tue, Apr 22 2014, 18:39 PM ]
Post subject:  Re: Made in Amia V. 2.0

Seems that Silvarus' suggestion may actually be feasiable after all , as the emiter could perhaps actually allow to circumvent the problem I described. Would still require an override package. I will see what can be done with Eurgiga and get to you back to you. Do not get your hopes up yet, though.

Author:  Silkelock [ Tue, Apr 22 2014, 18:50 PM ]
Post subject:  Re: Made in Amia V. 2.0

Would it be possible to draw and submit pictures/skins for things to be added like painted murials?

Author:  jimbono1 [ Wed, Apr 23 2014, 0:39 AM ]
Post subject:  Re: Made in Amia V. 2.0

I suggest new crossbows! Although I don't know if you do any modelling yourself, there are some in NWVault which look better than the current ones.

Author:  Aiseth [ Wed, Apr 23 2014, 1:04 AM ]
Post subject:  Re: Made in Amia V. 2.0

How about Gunslinger options as X-Bow mods?

Author:  Vito Corvus [ Wed, Apr 23 2014, 2:09 AM ]
Post subject:  Re: Made in Amia V. 2.0

I've seen some of the light crossbows remodelled into hand-crossbows on other servers. They look amazing, but I'm not sure what hak it was. I'll try and find it though because it would be really cool to implement here.

Author:  jimbono1 [ Wed, Apr 23 2014, 2:20 AM ]
Post subject:  Re: Made in Amia V. 2.0

I believe the HAK that is about to be implemented has a drow-themed hand crossbow.

Author:  Glim [ Wed, Apr 23 2014, 5:04 AM ]
Post subject:  Re: Made in Amia V. 2.0

I don't really want to see people able to put their character's portrait on their shield. While it would make sense for those who use non-portrait style portraits it would not make sense to have an actual image of the character on their own shield. Unless I'm totally missing something here, there would have to be a way to only do it through request or some sort of toggle or something.

Author:  Pony [ Wed, Apr 23 2014, 5:41 AM ]
Post subject:  Re: Made in Amia V. 2.0

No, portraits wont go on shields. If the emitter system does work, it would be more of a staff handled shield-texture-override pack. That is if the testing goes well, and the staff decides to go that route. That is not a decision I feel is up to me, and there are a few issues that would need to be discussed.

Author:  Glim [ Wed, Apr 23 2014, 5:53 AM ]
Post subject:  Re: Made in Amia V. 2.0

Gotcha *nods*

Author:  Terra_777 [ Wed, Apr 23 2014, 6:51 AM ]
Post subject:  Re: Made in Amia V. 2.0

And I have removed the 1-4 limitation on weapon parts/colors for CopyAndModify because swag has to be boundless.

Author:  Pony [ Wed, Apr 23 2014, 15:53 PM ]
Post subject:  Re: Made in Amia V. 2.0

Silkelock wrote:
Would it be possible to draw and submit pictures/skins for things to be added like painted murials?


It is one of those things I am really on the fence about. One of the aspects I place a lot of focus on is that all content for the hak updates (with the exception of DM content requests) fits the style and theme of the server and that it has a certain level of quality. When members of the community make the effort to create something, put in the time and are proud of what they made, I have a hard time telling them that it just does not fit or is not good enough.

I simply do not want my task to include telling those that want to contribute to the server, that their contributions are not good enough. This is also one of my big concerns with the custom shield idea, as who ever oversees it has to handle such situations. Taste is subjective, and at times it is just a gut reaction. So yeah, I will think on it.

That being said, one of the reasons I read all of the hak suggestions and make topics like these is to get the input of the playerbase.

Author:  Very_Svensk [ Wed, Apr 23 2014, 16:42 PM ]
Post subject:  Re: Made in Amia V. 2.0

Like dwarven females and beards?

Author:  Pony [ Wed, Apr 23 2014, 16:50 PM ]
Post subject:  Re: Made in Amia V. 2.0

Yes, like those. Though they might still go in, as the issue was only the conflicting statements I got regarding the lore-accuracy of them. But the gnomish head with the tophat and mechanical eye is a good example. Awesome head that Eurgiga did a fine job with, but one I vetoed because I felt it was a bad fit.

Author:  Very_Svensk [ Wed, Apr 23 2014, 17:03 PM ]
Post subject:  Re: Made in Amia V. 2.0

Why was it a bad fit? I could easily see lantarn gnomes use it.

Here's a good example of a gnome with a monocle and steampunk gear: Baldur's gate 2: Shadows of Amn. Jan Jansen

Author:  Pony [ Wed, Apr 23 2014, 17:28 PM ]
Post subject:  Re: Made in Amia V. 2.0

I already discussed that specific example with Eurgiga, and even used that specific example of what I would be good with. Jansen like monocle yes, tophat no.

But this is a good example of a line I do not want to cross. I do not want to move the vetting process into the hands of the players. If we do that, the server will look like a crazy circus, and I will be stuck in numerous discussions instead of actually being able to work on the hak updates. :wink:

Author:  Eurgiga [ Wed, Apr 23 2014, 18:29 PM ]
Post subject:  Re: Made in Amia V. 2.0

Very_Svensk wrote:
Why was it a bad fit? I could easily see lantarn gnomes use it.

Here's a good example of a gnome with a monocle and steampunk gear: Baldur's gate 2: Shadows of Amn. Jan Jansen


Please don't politicize the hak updates. Just be happy for what's coming out, if it gets vetoed it gets vetoed.

Author:  Very_Svensk [ Wed, Apr 23 2014, 18:34 PM ]
Post subject:  Re: Made in Amia V. 2.0

Wat? You say that? Didn't you bring up the exact same example already?

Author:  Pony [ Wed, Apr 23 2014, 18:38 PM ]
Post subject:  Re: Made in Amia V. 2.0

Eurgiga has earned the right to bite my head off every now and again via msn, when we discuss the custom content. :wink:

Author:  Pony [ Wed, Apr 23 2014, 18:51 PM ]
Post subject:  Re: Made in Amia V. 2.0

Though back on topic. For the stained glass windows I currently have on my list:

- Bane
- Shar
- Velsharoon
- Elistraee
- Elistraee and Corellon (Liked the lore value of this one)
- Corellon
- Lolth ✓
- Lathander ✓
- Kelemvor ✓
- Helm
- Tyr
- Torm
- Ilmater
- Sune
- Waukeen
- Mystra

For Mystra and Corellon I have not found pictures I am really happy with. It almost seems the two switched genders. If someone knows a better one of them, please link it. For all the rest on the list I got ones I like.

If I am missing a god who has a temple on Amia, which should also have such a stained glass window, please suggest away.

Not sure if Moradin might be a good addition lore wise. I got no idea if dwarves would have such depiction of their gods, as I think stonework statues are more their thing.

Author:  Silkelock [ Wed, Apr 23 2014, 19:20 PM ]
Post subject:  Re: Made in Amia V. 2.0

Pony wrote:
Silkelock wrote:
Would it be possible to draw and submit pictures/skins for things to be added like painted murials?


It is one of those things I am really on the fence about. One of the aspects I place a lot of focus on is that all content for the hak updates (with the exception of DM content requests) fits the style and theme of the server and that it has a certain level of quality. When members of the community make the effort to create something, put in the time and are proud of what they made, I have a hard time telling them that it just does not fit or is not good enough.

I simply do not want my task to include telling those that want to contribute to the server, that their contributions are not good enough. This is also one of my big concerns with the custom shield idea, as who ever oversees it has to handle such situations. Taste is subjective, and at times it is just a gut reaction. So yeah, I will think on it.

That being said, one of the reasons I read all of the hak suggestions and make topics like these is to get the input of the playerbase.


A very good answer thank you :)

Author:  Nivo [ Wed, Apr 23 2014, 19:26 PM ]
Post subject:  Re: Made in Amia V. 2.0

That picture of Mystra is horrendous. I say use one of her symbols for a stained glass window design.

Author:  Silkelock [ Wed, Apr 23 2014, 19:28 PM ]
Post subject:  Re: Made in Amia V. 2.0

Is it Mystra or Midnight pre ascension?

Author:  Yossarin [ Wed, Apr 23 2014, 19:31 PM ]
Post subject:  Re: Made in Amia V. 2.0

Midnight pre-apotheosis, but Midnight looked way cooler in the original 80s comic art in her goth glam phase.

Author:  Luckbringer [ Thu, Apr 24 2014, 2:41 AM ]
Post subject:  Re: Made in Amia V. 2.0

Pony wrote:
Not sure if Moradin might be a good addition lore wise. I got no idea if dwarves would have such depiction of their gods, as I think stonework statues are more their thing.


Yes, stained glass is for sissies. Dwarfs wouldn't be seen dead with it.

I think you got it right, they'd go for stone works instead. Barak's main temple doesn't have any windows anyway since its inside a mountain.

Author:  Dark Immolation [ Thu, Apr 24 2014, 3:24 AM ]
Post subject:  Re: Made in Amia V. 2.0

I don't think dwarves are beyond stained glass; glassblowing and such is a pretty damn tough bit of craftsmanship.

But given the traditional Dwarven disposition to subterranean life, windows in general could seem a bit out of place. :D

Author:  Naivatkal [ Thu, Apr 24 2014, 3:32 AM ]
Post subject:  Re: Made in Amia V. 2.0

You look outside the window and see... stone because you're in a mountain, silly!

Author:  Silent2001 [ Thu, Apr 24 2014, 8:09 AM ]
Post subject:  Re: Made in Amia V. 2.0

I will rebuild so hard if hand crossbows become a thing.

Author:  Vito Corvus [ Thu, Apr 24 2014, 8:16 AM ]
Post subject:  Re: Made in Amia V. 2.0

Mystra picture:
http://t0.gstatic.com/images?q=tbn:ANd9 ... dlm-gByDNh
http://fc06.deviantart.net/fs71/i/2013/ ... 614ii9.jpg

Corellon:
http://img2.wikia.nocookie.net/__cb2007 ... ughter.jpg (edit - just noticed this one is already linked. Good choice!)
http://colton3d.com/syrawiki/images/thu ... ethian.jpg

I don't know who owns these images, just ripped straight from Google Images. They would look particularly nice as stained-glass.

Author:  555444333 [ Thu, Apr 24 2014, 11:44 AM ]
Post subject:  Re: Made in Amia V. 2.0

Silent2001 wrote:
I will rebuild so hard if hand crossbows become a thing.


Forward me your build.. :lol:

Author:  Pony [ Thu, Apr 24 2014, 21:21 PM ]
Post subject:  Re: Made in Amia V. 2.0

Custom Amia Color Palette Addition


Here is something that I will be working on quite a bit for one of the future hak updates. When it is done, Amia should have it's own addition to the color palette for leather, clothing, and metal options.

Image

1.) NWN Light Grey
2.) NWN Silver Gray
3.) NWN Snow
4.) PONY Faded White

Image

Ser Robert the White, in fashionable 'pony faded white' tabbard and cloak.

Author:  DustSpray101 [ Thu, Apr 24 2014, 22:49 PM ]
Post subject:  Re: Made in Amia V. 2.0

A hand crossbow model is going in under light crossbow. The model in the coming hak has spiderweb strings. Much Drow. Very Spider. Wow. :D

Author:  Kraniumbrud [ Fri, Apr 25 2014, 0:30 AM ]
Post subject:  Re: Made in Amia V. 2.0

you might consider this picture of corellon taking the eye of gruumsh for a murial http://spe.fotolog.com/photo/46/11/91/f ... 1290_f.jpg

Author:  Pony [ Fri, Apr 25 2014, 10:21 AM ]
Post subject:  Re: Made in Amia V. 2.0

Sadly that one simply is very difficult to convert into a stained glass window. The simpler the illustrations are, the better.

I also updated the second post with screenies showing the 23 colors of the autumn palette. I will be tackling the spring palette next. If anyone feels there are certain colors tones missing in general, feel free to link an example of them. But please no direct posting of images, always links. Else this topic will get way too cluttered with them.

Author:  Pony [ Wed, May 07 2014, 13:58 PM ]
Post subject:  Re: Made in Amia V. 2.0

The first two banners in game: The crowned raven of Wiltun, and the silver dragon of Kohlingen. These will also be the symbols I will be using for the revised city shields.

Image

Next on my list are Commonwealth Cordor and Ostland.

Author:  Pony [ Wed, May 07 2014, 14:08 PM ]
Post subject:  Re: Made in Amia V. 2.0

And the map floor PLCs, for Amia's map rooms.

Image

Image

Author:  Pony [ Wed, May 07 2014, 16:37 PM ]
Post subject:  Re: Made in Amia V. 2.0

The third and fourth banner: The tower of Ostland, and the moon and star crowned copper piece of the Commonwealth Cordor. Though, as we all know, the Commonwealth banner is often called the star gazing frog, as well.

Image

Author:  Aiseth [ Wed, May 07 2014, 16:42 PM ]
Post subject:  Re: Made in Amia V. 2.0

Nice Pony. Now we need a like-map of the Sea of Swords :D *cough-Hackums-cough*

Author:  Pony [ Wed, May 07 2014, 16:46 PM ]
Post subject:  Re: Made in Amia V. 2.0

Hackums did not make that map. He just added some blotches in MS-Paint. ;)

Sadly the player who made it (was an awesome player btw) is long gone. Though we have one of Amia, Rauthym and the Swordcoast on the Amia Wiki, which I will use next. It might be so large though, that if I reduce it's size the geography would be too hard to make it. So it might require a 2x2 sized tile placeable.


*edit: player, not play

Author:  Aiseth [ Wed, May 07 2014, 16:49 PM ]
Post subject:  Re: Made in Amia V. 2.0

Aw. It's a good style.

Author:  Pony [ Wed, May 07 2014, 17:54 PM ]
Post subject:  Re: Made in Amia V. 2.0

The fifth and sixth banner: The Duchy of Cordor and the Kingdom of Benwick

Image

Author:  Pony [ Wed, May 07 2014, 17:59 PM ]
Post subject:  Re: Made in Amia V. 2.0

Banners 7 and 8: Tarkuul Old and Tarkuul New

Image




At the moment, I am missing Winya Ravena and Barak Runedar. Feel free to post a link here, or toss it to me via PM.

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