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| Bottled Companion https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=75146 |
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| Author: | GolbezLunar [ Thu, Jan 23 2014, 4:48 AM ] |
| Post subject: | Bottled Companion |
Question for the DMs. (or anyone with experience) When getting a bottled companion. Can I make the NPC hold Something? Like a staff, or lute? If so can I change the items that it is holding? Can someone give me more details behind the mechanics behind a bottle companion? |
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| Author: | Dark Immolation [ Thu, Jan 23 2014, 5:14 AM ] |
| Post subject: | Re: Bottled Companion |
Yes, it can hold any item you can hold. You can also customize its outfit, etc. I don't know if you can change them, once it is set, though. I thought DMs have to save the companion, and then it's that for good. |
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| Author: | Mercedes [ Thu, Jan 23 2014, 5:59 AM ] |
| Post subject: | Re: Bottled Companion |
Can they move, or are they strictly placable? |
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| Author: | Glim [ Thu, Jan 23 2014, 7:52 AM ] |
| Post subject: | Re: Bottled Companion |
They move with you. They are given one set of items upon creation which you can equip/unequip to your hearts desire, but just that one set of equipment as far as I'm aware. |
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| Author: | Amarice-Elaraliel [ Thu, Jan 23 2014, 8:19 AM ] |
| Post subject: | Re: Bottled Companion |
You (well we) can change the weapon in the toolset. It just needs the correct tag. So the default is a longsword. But we can also give you a hammer, rapier or such instead. |
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| Author: | Mercedes [ Thu, Jan 23 2014, 16:25 PM ] |
| Post subject: | Re: Bottled Companion |
If things got hostile, would they up and die or are they not targets? |
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| Author: | Rigela [ Thu, Jan 23 2014, 16:25 PM ] |
| Post subject: | Re: Bottled Companion |
They run in terror (despawn) I believe. |
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| Author: | Glim [ Thu, Jan 23 2014, 16:28 PM ] |
| Post subject: | Re: Bottled Companion |
Rigela wrote: They run in terror (despawn) I believe. This. |
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| Author: | Mercedes [ Thu, Jan 23 2014, 16:31 PM ] |
| Post subject: | Re: Bottled Companion |
Thanks everybody, didn't mean to hijack the topic. Is it possible to have more than one? |
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| Author: | Kamina [ Thu, Jan 23 2014, 16:48 PM ] |
| Post subject: | Re: Bottled Companion |
I'm going to say no unless they incorporate the ability to add additional bottled companion items which alternating script tags. But trust me, one unmoving (as in your can't nudge them) NPC warrants enough hastle, the ability for one person to create multiple would have the potential to be annoying. |
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| Author: | Glim [ Thu, Jan 23 2014, 16:49 PM ] |
| Post subject: | Re: Bottled Companion |
They're unmoving? I was under the impression they followed just like any other summon? |
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| Author: | Kamina [ Thu, Jan 23 2014, 16:53 PM ] |
| Post subject: | Re: Bottled Companion |
Glim wrote: They're unmoving? I was under the impression they followed just like any other summon? No, I mean they move if you tell them to, but if you tell them to stand still they become completely static and unbudgeable unlike, say, a summon. The only way to move a bottled NPC blocking a doorway without the owner there is to destroy them. |
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| Author: | Glim [ Thu, Jan 23 2014, 16:56 PM ] |
| Post subject: | Re: Bottled Companion |
Turning hostile to the owner should work, in theory? |
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| Author: | Kamina [ Thu, Jan 23 2014, 16:57 PM ] |
| Post subject: | Re: Bottled Companion |
Doesn't work, the NPC has their own faction. |
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| Author: | Glim [ Thu, Jan 23 2014, 17:00 PM ] |
| Post subject: | Re: Bottled Companion |
Ah, darn. |
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| Author: | Kamina [ Thu, Jan 23 2014, 17:03 PM ] |
| Post subject: | Re: Bottled Companion |
It is noted though, that by "killing" someone's companion, the faction is briefly hostile, however any new bottled NPCs are neutral to the "killer". If someone has logged off leaving their NPC in a doorway (which I doubt has ever happened) the only way to execute them is to kill them. But that's the issue I'd have with the ability to have more than one NPC on a character, knowing from two bottled NPC characters they are finicky and even having another one would cause waaaaay too much hastle. |
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