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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 15 posts ] 
Exordius
 
PostPosted: Sun, Dec 08 2013, 19:03 PM 

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Having played wizards on many servers i like to think i know how to build em. Of course what i think is trivial when the shit hits the fan nonetheless i shall talk about it... not like i have anything better to do anyway. :)

Wizards are both the most powerful class and the weakest class at the same time. Properly prepared and armed with the right spells a wizard is almost invincible... caught unprepared and without the right spells they are dead. Period. Close combat is a no no for wizards... at least for those who go fighter wizard or like to use polymorph alot. You want to be away from the main fighting so you can unleash mass destruction and summon armies of whatever to obliterate your foes, not standing within sword reach of the big dumb fighter so he can gut you. Wizards have piss poor hp and little to no armor protection so any kind of melee means certain death... and watch out for the damn archers as well, they are one of the major banes to a wizard's existence. Wizards can specialize in a school of magic and imho doing so is absolutely essential. Not only do you get extra spells but your magic from the school you choose will be twice as strong as a normal wizard's. Many wizards like blowing things up so choosing evocation is very common. For those who like summoning both conjuration and necromancy offer plenty and contain potent attack spells as well. Want to know the future?... take divination. Want to fuck with someone's mind take illusion or enchantment. And finally, if you want to transform into some powerful monster like a dragon transmutation is the school for you.

Spell focus, greater spell focus, and epic spell focus are must take feats. Each one makes your spells from your chosen school more dangerous and more difficult to defend against. Arcane defense is nice if you want a defensive boost against your chosen school. The three spell penetration feats will help you take down enemies who are highly magic resistant... which most high lv monsters are. Dont even bother trying to take down a balor with magic if you dont have those feats, you WILL die and the balor WILL laugh. Intelligence is king of the hill for wizards so pimp it out as high as you can and never stop. Dex will help your ranged attack spells connect more often. Constitution will give you a few extra hp and that is always good. You dont really need strength so leave it unboosted. Charisma has some benefits so taking 1 or 2 points of it can help. Wisdom helps boost your will save so placing a few points in it can help you out as well.

Now for the spells.

Depending on which school you took you will want to stock up on spells from that school. However you should take spells from others schools even if they dont complement your wizard type. One trick ponies never get far so dont become one. Certains spells are must haves however. Magic missile is by far the one of the best attack spells availiable and once you reach high lv you can throw down a whole truckload of them very rapidly. Beware enemies who have spell resistence or can cast shield however as both will defeat the spell and leave you vulnerable. Mage armor is a good defensive spell for a starting wizard so taking it is useful. Spells which make you invisible are always good to invest in but watch out for enemies who can counter it as it will not fool them for long. Spells which let you detect hidden foes as such are also good to have so you dont get assassinated by some stealthy rogue. Area effect spells like fireball let you dish out large amounts of damage to groups of enemies possibly wiping them out entirely after the first shot so taking such spells is always wise. Any kind of spells which grant you concealment or damage reduction are absolutely essential for when a monster survives long enough to close the distance and bite you in the ass. Haste is always a good investment no matter what kind of wizard you are. Instant death spells can take out weaker opponents but they dont tend to be very effective against the more powerful ones. Summoning spells are a must, there is absolutely no reason or excuse for a wizard to be adventuring without a summon guarding him/her. And dont even bother playing a wizard who does not have the dispel magic spells... those are required spells.

And that pretty much finishes the lecture... feel free to comment on it if you wish. 8)

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Osmodius Blackstar - Human Necromancer


 
      
IronAngel
 
PostPosted: Sun, Dec 08 2013, 19:15 PM 

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There are a few factual errors as well as a lot of questionable advice, but you ought to post this in the building topic for further discussion.

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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Exordius
 
PostPosted: Sun, Dec 08 2013, 19:17 PM 

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Is there a way i can move it there manually?

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Osmodius Blackstar - Human Necromancer


 
      
Kamina
 
PostPosted: Sun, Dec 08 2013, 19:18 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

Just copypaste it there and ask a DM to close/delete this thread.

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Exordius
 
PostPosted: Sun, Dec 08 2013, 19:22 PM 

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I can't find the building thread? :?

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Osmodius Blackstar - Human Necromancer


 
      
Exordius
 
PostPosted: Sun, Dec 08 2013, 19:23 PM 

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Wait... i may be wrong. Going to try something...

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Exordius
 
PostPosted: Sun, Dec 08 2013, 19:25 PM 

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Ok i think i got it. This thread can be closed.

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Kamina
 
PostPosted: Sun, Dec 08 2013, 19:26 PM 

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Joined: 05 Jul 2007
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The thread is here.

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Exordius
 
PostPosted: Sun, Dec 08 2013, 19:27 PM 

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Yep got it. This thread can be closed now thanks. :)

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IronAngel
 
PostPosted: Sun, Dec 08 2013, 19:30 PM 

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No, you just made another topic. You can't type anything in the Subject field of a new post, the system interprets it as starting a new thread. It's automatically "Re: [title of thread you're responding to]", so you don't really ever have to pay attention to it.

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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Exordius
 
PostPosted: Sun, Dec 08 2013, 19:32 PM 

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Your right lol... i am so not good at this. :oops: Will fix...

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Exordius
 
PostPosted: Sun, Dec 08 2013, 19:39 PM 

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Ah screw it... delete both, i probably should not have bothered posting it anyway. :|

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Yossarin
 
PostPosted: Sun, Dec 08 2013, 20:57 PM 



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Joined: 23 Jan 2006

First you get a mommy wizard and a daddy wizard who really love each other, and then they build a wizard together.

Or you get a daddy/daddy combination or a mommy/mommy combination who are indifferent to each other for the most part and they utilize the correct components in conjunction with a transmutation and/or necromancy effect and you get a wizard.

Or you find this guy named Manshoon and ask him how he pulled it off.


 
      
IronAngel
 
PostPosted: Sun, Dec 08 2013, 21:11 PM 

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I quoted and answered to your post in the build topic, Ex. But I guess Yossarin's reply is quite exhaustive!

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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Galenson
 
PostPosted: Sun, Dec 08 2013, 21:55 PM 

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Joined: 26 May 2006
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No no no no... all you need is a Gnome, a couple of chickens and a grudge between them.

This can continue in the build thread however.

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"I'll think of something once Amia:EE drops."


 
      
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