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| In-game Languages - A dream come true https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=73882 |
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| Author: | Mobile_Svensk [ Mon, Nov 04 2013, 22:24 PM ] |
| Post subject: | In-game Languages - A dream come true |
![]() FFFFFFFFFFFFFFFFFFF-.... A big thank you to the development team! |
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| Author: | Liz [ Mon, Nov 04 2013, 22:27 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Whoa. Seriously? That's a fairly drastic reversal of what I thought the team's general position on language rules was. |
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| Author: | 666WaysToHell [ Mon, Nov 04 2013, 22:44 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
I just goes "[Language] Your Text", it doesn't have it's own language or anything. |
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| Author: | Dead [ Mon, Nov 04 2013, 22:55 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
I LOVE YOU TERRA! |
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| Author: | Mobile_Svensk [ Mon, Nov 04 2013, 22:58 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
666WaysToHell wrote: I just goes "[Language] Your Text", it doesn't have it's own language or anything. There is a gibberish generator |
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| Author: | Naivatkal [ Mon, Nov 04 2013, 22:59 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
viewtopic.php?f=4&t=73883 Noobs, read! |
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| Author: | 666WaysToHell [ Mon, Nov 04 2013, 23:01 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Very_Svensk wrote: 666WaysToHell wrote: I just goes "[Language] Your Text", it doesn't have it's own language or anything. There is a gibberish generator I didn't know that until I saw other people using it! lol |
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| Author: | Yossarin [ Mon, Nov 04 2013, 23:07 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Huh. That's nifty. |
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| Author: | Kraniumbrud [ Wed, Nov 06 2013, 10:37 AM ] |
| Post subject: | Re: In-game Languages - A dream come true |
I really hope some of it will be class specific like Druidic |
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| Author: | Dead [ Wed, Nov 06 2013, 12:26 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Terra_777 wrote: Druidic ID: 13 Complexity: 2
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| Author: | Amarice-Elaraliel [ Wed, Nov 06 2013, 12:38 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Non Druids can't pick druidic. Hence why it should not be selectable but class restricted is what she means. |
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| Author: | Sphinx [ Wed, Nov 06 2013, 12:42 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
It requires a DM to grant the language to a PC, as explained in the in-depth language topic by Terra. |
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| Author: | Naivatkal [ Wed, Nov 06 2013, 14:45 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Amarice-Elaraliel wrote: Non Druids can't pick druidic. Hence why it should not be selectable but class restricted is what she means. Sphinx wrote: It requires a DM to grant the language to a PC, as explained in the in-depth language topic by Terra. Yarp. In the case of Druidic, technically a non-Druid would be able to learn it however the Druid that taught it would be Fallen immediately. So actually it would make a lot of sense with the system. You'd have to prove how you learned it, by PC or NPC. And the NPC would be governed strictly by the DMs and a PC would probably get a Fall, lol. |
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| Author: | Aiseth [ Wed, Nov 06 2013, 21:15 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Yeah, but also, you ought to have someone teach you druidic who knows it. In the same way that not all people who take rogues as a class will automatically know Cant, tongues must be taught. |
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| Author: | ShadowRayne [ Thu, Nov 07 2013, 1:56 AM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Aiseth wrote: Yeah, but also, you ought to have someone teach you druidic who knows it. In the same way that not all people who take rogues as a class will automatically know Cant, tongues must be taught. Thieves Cant is not a language, its slang. Its common, with heavy slang. Saying one thing and meaning another. Thieves Cant - "Going to the tea kettle to get a bag of leaves" Translation - "Going to the dealer to buy some herbs" |
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| Author: | Grymia [ Thu, Nov 07 2013, 2:04 AM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Quite correct. Thieves cant could be spoken in any language, since it's a sort of code. Theoretically, other long established organizations of a more covert nature might have their own cant as well but that's more IC flavour. |
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| Author: | Lutra [ Thu, Nov 07 2013, 19:15 PM ] |
| Post subject: | Re: In-game Languages - A dream come true |
Also...what about the half-elves for example? Can they get Elven as their racial language or should they use a language point for that? Another thing...What about the job system? I would assume that historians, linguists, archeologists, priests and other related intellectuals who might work with foreign languages could get bonus points, no? |
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