AMIA ARCHIVE
https://www.amiaworld.net/phpBB3/

64/55
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=73363
Page 1 of 1

Author:  MadrikVale [ Sun, Sep 22 2013, 20:24 PM ]
Post subject:  64/55

The server contains 64 players out of a maximum of 55 players.

o.O

Author:  Kamina [ Sun, Sep 22 2013, 20:25 PM ]
Post subject:  Re: 64/55

The cap is now 65, but the website hasn't been updated.

Author:  Terra_777 [ Sun, Sep 22 2013, 21:01 PM ]
Post subject:  Re: 64/55

My webdesign skills are so strong that I cant figure out where to change the cap on the webside!

STRONG EVERYTHING!

Author:  MadrikVale [ Sun, Sep 22 2013, 21:35 PM ]
Post subject:  Re: 64/55

Oh gotchya! Yeah, I remember 75/75 all the time.

Author:  Alkor [ Sun, Sep 22 2013, 23:31 PM ]
Post subject:  Re: 64/55

Terra_777 wrote:
My webdesign skills are so strong that I cant figure out where to change the cap on the webside!

STRONG EVERYTHING!


Your spellin' is super strong! Webside all the way! :D

Author:  bobofwestoregonusa [ Mon, Sep 23 2013, 5:21 AM ]
Post subject:  Re: 64/55

I wish I knew how to code so I could help. I'd love to figure out how to integrate both servers into one super server that we could use with like a 200 cap or something. Hell if I knew how to code it I'd even chip in money for buying a more powerful server to host it.

By the way if anything like this ever does become and option and just needs funding please dear god say so because I spend all my free time here and would so donate.

Author:  P Three [ Mon, Sep 23 2013, 6:04 AM ]
Post subject:  Re: 64/55

There's a donate link in the sidebar, dork.

Author:  666WaysToHell [ Mon, Sep 23 2013, 7:09 AM ]
Post subject:  Re: 64/55

That would be bad. This server can barely handle 55+ on one server during any event. Imagine combining them and -then- raising the cap!

Author:  bobofwestoregonusa [ Mon, Sep 23 2013, 7:15 AM ]
Post subject:  Re: 64/55

666WaysToHell wrote:
That would be bad. This server can barely handle 55+ on one server during any event. Imagine combining them and -then- raising the cap!



Thus the suggestion of purchasing a better machine to host the server. Though we'd all have to chip in.

Author:  Dev Disco [ Mon, Sep 23 2013, 7:51 AM ]
Post subject:  Re: 64/55

There's an upper limit to what the software can handle, so I doubt that would work. Not that I mind another toy, of course.

Author:  Dev Disco [ Mon, Sep 23 2013, 7:55 AM ]
Post subject:  Re: 64/55

O, and I'll update the sidebar.

Author:  Laiquendi Ohtar [ Mon, Sep 23 2013, 8:30 AM ]
Post subject:  Re: 64/55

bobofwestoregonusa wrote:
666WaysToHell wrote:
That would be bad. This server can barely handle 55+ on one server during any event. Imagine combining them and -then- raising the cap!



Thus the suggestion of purchasing a better machine to host the server. Though we'd all have to chip in.


Indeed, it was said that it's a software problem, not hardware. I once raised an idea of asking BioWare to release the source code to meddle with it, yet the idea failed due to being unrealistic.

Author:  Dakotaen [ Mon, Sep 23 2013, 9:35 AM ]
Post subject:  Re: 64/55

Did I just see Disco?

Author:  P Three [ Mon, Sep 23 2013, 12:13 PM ]
Post subject:  Re: 64/55

Image

Author:  GreatPigeon [ Mon, Sep 23 2013, 12:15 PM ]
Post subject:  Re: 64/55

CHICKEN!

Author:  Naivatkal [ Mon, Sep 23 2013, 14:34 PM ]
Post subject:  Re: 64/55

bobofwestoregonusa wrote:
I'd love to figure out how to integrate both servers into one super server that we could use with like a 200 cap or something.

Also, there's a limit on how big a module can be. That's why there are two servers :3

Author:  Alkor [ Mon, Sep 23 2013, 21:52 PM ]
Post subject:  Re: 64/55

How is Sinfar pulling off hosting higher player counts I wonder...? Like 92/96.

Author:  P Three [ Mon, Sep 23 2013, 22:04 PM ]
Post subject:  Re: 64/55

Same way they pull off custom mounts and individually-designed player housing without a shit ton of lag.


however, horsecocks. So there's balance there.

Author:  Naivatkal [ Mon, Sep 23 2013, 22:53 PM ]
Post subject:  Re: 64/55

There's also gigs upon gigs of hak downloads.

Author:  Suhjet [ Mon, Sep 23 2013, 23:36 PM ]
Post subject:  Re: 64/55

Naivatkal wrote:
There's also gigs upon gigs of hak downloads.

This is not a problem when modern hard-drives tend to have a terabyte of space. My hak folder is only 15.1GB.

Author:  Alkor [ Mon, Sep 23 2013, 23:42 PM ]
Post subject:  Re: 64/55

Can we adapt some of what they're doing to make the server run more efficiently and reduce lag? Potentially raising the player count max, and making events easier to run?

Author:  P Three [ Mon, Sep 23 2013, 23:53 PM ]
Post subject:  Re: 64/55

Suhjet wrote:
Naivatkal wrote:
There's also gigs upon gigs of hak downloads.

This is not a problem when modern hard-drives tend to have a terabyte of space. My hak folder is only 15.1GB.


It is for people who have bandwidth limits. The haks alone could eat up a month's worth of data.

Author:  Suhjet [ Tue, Sep 24 2013, 1:24 AM ]
Post subject:  Re: 64/55

I already feel angry at your joke of a provider. Bandwidth limits are a cruel joke.

Author:  MyOwnDestiny [ Tue, Sep 24 2013, 1:57 AM ]
Post subject:  Re: 64/55

Just my two cents in here...

I build websites for a living so if you guys need help with the coding, I don't mind helping when I can :)

MOD

Author:  Lord-Hadeis [ Tue, Sep 24 2013, 9:40 AM ]
Post subject:  Re: 64/55

What is this bandwidth limit I hear about? Who here is running nwn from their mobile phone out in the woods?
Surely a hand full of coins can buy all the speed and data you need.

Author:  P Three [ Tue, Sep 24 2013, 11:45 AM ]
Post subject:  Re: 64/55

Lord-Hadeis wrote:
What is this bandwidth limit I hear about? Who here is running nwn from their mobile phone out in the woods?
Surely a hand full of coins can buy all the speed and data you need.


Not it. But I know some people still have limits. Sad though it may be.

Author:  Terra_777 [ Tue, Sep 24 2013, 20:07 PM ]
Post subject:  Re: 64/55

We're at the cap right now, lag?

Author:  Hudson [ Tue, Sep 24 2013, 20:13 PM ]
Post subject:  Re: 64/55

No noteworthy lag for me.

Author:  Amarice-Elaraliel [ Tue, Sep 24 2013, 20:56 PM ]
Post subject:  Re: 64/55

Awful. Unbearable. Sometimes minute long lagg spikes. For the other two in my party aswell.

Author:  Pony [ Tue, Sep 24 2013, 20:59 PM ]
Post subject:  Re: 64/55

Pretty good for me.

Author:  Terra_777 [ Tue, Sep 24 2013, 21:01 PM ]
Post subject:  Re: 64/55

Yeah, that 45 second lagspike was me recomputing the module. Other then that, the sever isnt under heavy stress at the moment according to the task-manager and when I sent out a shout there was a few who said they where experiencing lagspikes though.

Author:  Amarice-Elaraliel [ Tue, Sep 24 2013, 21:04 PM ]
Post subject:  Re: 64/55

It wasn't just one spike. We had several.

That's 3 people at least. And not fom the same country either.

Author:  Dev Disco [ Wed, Sep 25 2013, 8:29 AM ]
Post subject:  Re: 64/55

Mind that you're running a 12-year old program, both on the server and on your own pc... the problem can be about anywhere.

Author:  Very_Svensk [ Wed, Sep 25 2013, 11:58 AM ]
Post subject:  Re: 64/55

I, too, have terrible lagspikes and i have been disconnected numerous times.

Author:  bobofwestoregonusa [ Wed, Sep 25 2013, 13:43 PM ]
Post subject:  Re: 64/55

I've been getting lag and disconnected since way before the change. As far as I'm concerned it's the out of date 12 year old game we all love that's doing it.

Author:  Alkor [ Mon, Sep 30 2013, 20:42 PM ]
Post subject:  Re: 64/55

Sinfar is currently at 132 players logged in out of a 200 total. On one server. On said 12yr old program.

...it's worth finding out 'how', using what haks/overrides/ect they're managing the lag somehow ....

Edit:
Very odd that it shows up as one, on my nwn client, apparently it's (edit:) Four.
http://sinfar.net/blog/ Highest at 78/96 atm.

Author:  P Three [ Mon, Sep 30 2013, 20:44 PM ]
Post subject:  Re: 64/55

Careful, they aren't one server, they're three.

However, one of their servers -can- and often does hold 92 people.

Author:  Dev Disco [ Tue, Oct 01 2013, 6:36 AM ]
Post subject:  Re: 64/55

They may be running on Linux as well, which seems a tad better to configure nowadays. And no, we're not going that direction.

Author:  Terra_777 [ Tue, Oct 01 2013, 7:09 AM ]
Post subject:  Re: 64/55

Windows isnt necessarily worse then linux, they both have their respective bugs. Windows is however plagued by the infamous DM crash which makes it unstable. However, in 4.19h I took a swing at the DM crash and it hasnt crashed since.

As for Linux being able to load external resources, create/destroy areas on the fly, Amia can do that too now. In fact the entire module is dynamically loaded and its possible to deploy updates without having to restart the server.

Author:  Yossarin [ Tue, Oct 01 2013, 11:04 AM ]
Post subject:  Re: 64/55

No crashed or lag spikes for me. Been smooth sailing.

Author:  Elorathall [ Tue, Oct 01 2013, 11:25 AM ]
Post subject:  Re: 64/55

I've yet to figure out a way to cyber 63 people at the same time. Why would I want 199? Redundant!

Author:  P Three [ Tue, Oct 01 2013, 12:22 PM ]
Post subject:  Re: 64/55

Elorathall wrote:
I've yet to figure out a way to cyber 63 people at the same time. Why would I want 199? Redundant!


Pssssht. Amateur.

Author:  Naivatkal [ Tue, Oct 01 2013, 14:36 PM ]
Post subject:  Re: 64/55

P Three wrote:
Elorathall wrote:
I've yet to figure out a way to cyber 63 people at the same time. Why would I want 199? Redundant!


Pssssht. Amateur.

+69

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/