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| Mythal Crafting Clarification https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=69604 |
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| Author: | NaturesNinja [ Sun, Jan 20 2013, 1:07 AM ] |
| Post subject: | Mythal Crafting Clarification |
I just need a clarification on what counts as armor as far as mythallable (sp?) objects are concerned, and what counts as equipable items. IE, is armor just the chest piece and the other parts are equipable, or do helms, boots, bracers count as armor and rings, belts, amulets, and cloaks are equipables? |
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| Author: | Cerpin Taxt [ Sun, Jan 20 2013, 1:21 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
anything you can equip is able to be mythalled armor is the thing that covers your torso and legs two handed weapons have 5 slots armor, gloves, and small-medium weaponry have 4 slots everything else has 3 slots |
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| Author: | NaturesNinja [ Sun, Jan 20 2013, 1:23 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Thank you for the clarification |
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| Author: | Jes [ Sun, Jan 20 2013, 3:20 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
The MCS Page wrote: Craft armor is used to craft shields, helmets, and armour. Craft weapon is used to craft ammo and weaponry. Spellcraft is used to craft other items. The "armour" in the first line is referring only to the one-item armor/clothing you equip. Such as a suit of full plate or a dress. Anything that goes in that armor slot. The rest should be self-explanatory! |
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| Author: | NaturesNinja [ Sun, Jan 20 2013, 23:40 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
I just noticed that under melee weapons and greater mythals it says it can add elemental damage of +1d6 (+2d4 for twohanders). Was that meant to be +1d8 since intermediate mythals can do +1d6 or is it saying that only two handed weapons would gain any benefit by using a greater mythal for placing elemental damage? |
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| Author: | Liz [ Sun, Jan 20 2013, 23:52 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
In my experience, you can only mythal +1d6 elemental damage onto a one-handed weapn, tops. There's no d8 level of mythal enchantment for one-handers, regardless of the size of the mythal crystal. |
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| Author: | exkilter [ Tue, Feb 26 2013, 4:02 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
i have a question regarding power limitations. The MCS wrote:
Equippable items may have a maximum of 3 benign powers. Ammo may have a maximum of 2 benign powers. if the former, this implies that a stock +5 sword, for example [ignoring for a moment that such a thing might not exist] could not be further modified using the mcs. correct? thanks! |
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| Author: | Anatida [ Tue, Feb 26 2013, 5:41 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Powers that are already on the item count toward the total. You can strip unwanted powers & replace them if you want. However, be careful because a lot of items you find have more power than you can mythal onto an item. Just because you find it with 5 powers doesn't mean you can mythal 5 powers back onto it. I hope I didn't make that too convoluted! Yes your example is correct. |
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| Author: | CouncilofAutumn [ Tue, Feb 26 2013, 6:13 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
I read a lot of these threads and people just blow by the "of course assuming you're not an idiot and fail to mythal your gear so it has +50 to spot, AC, saves, attack, elemental damage, and buggery, blah blahblahblahbllbglalbh!" Can we see what an example of a "properly mythalled" set of gear would look like, for a few classes? |
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| Author: | Anatida [ Tue, Feb 26 2013, 7:47 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
![]() I am by no means an expert, but this is a sample equipment plan for a Caster Cleric with skill focus on Spot and concentrating on Fortitude saves. Feel free to make comments or suggestions, and DMs, if this isn't appropriate pls delete with my profound apologies. I'm only trying to help, after all. Each power is color coded based on the type of mythal required. Pink is for Intermediate, and Purple is for Greater. Ignore the gray blocks, they are also pink and purple base. An > indicates a place holder for that power column because it is being used by the next listed power. IE Wis +2 is two powers so requires two columns. The above listed cloak actually exists in game and that is why it has four powers listed. Otherwise you would only be able to craft three powers onto the cloak. Also while the Spectral Vision helm exists in game, it may well be "too powerful to craft", I haven't tried. So probably best to consider that a placeholder. I think the real trick to equipment planning is knowing what is available already in the game (which I don't) and building around that. Also depending on what you want, you may well need more than one set of gear. My rogue for instance, needs three atm. *sigh* |
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| Author: | CouncilofAutumn [ Tue, Feb 26 2013, 8:03 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
That's exactly what I'm talking about. Thank you! |
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| Author: | IronAngel [ Tue, Feb 26 2013, 9:18 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
I've never actually bothered to mythal anything other than a 0ASF shield for my bladesinger bard. Apparently I should? None of the good gear has any free mythal slots though. The build advice topic is nice, but even after 8 years of this game I would still need advice on itemization and spell slot use. |
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| Author: | Anatida [ Tue, Feb 26 2013, 9:58 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
That is true Iron. If its "good gear" it can't be mythaled. You just have to evaluate its attributes & replace something in the plan with it and then adjust your plan for the other items accordingly. I find using something like the above spreadsheet useful to help me know if something I find is worth using or keeping in the grand scheme. It tells me exactly what I'd need to move to another item or sacrifice. I know other players that can just look at a pile of gear & say "dump this item & replace it with kewlnameitem then mythal theses other things; removing X & Y and replace with A & B." Not me. I have to draw myself a map! XD |
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| Author: | exkilter [ Sun, Apr 07 2013, 16:30 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
is it possible to replace and/or delete powers already on an item? for example, suppose i have an item w/con+1 and a free slot. can i get rid of con+1 and add dex+2? |
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| Author: | Jes [ Sun, Apr 07 2013, 16:35 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Sure can! Just use the mythal on it and choose "Remove Item Property" first. You can strip whatever you want from an item - except malign properties (like -2 STR). |
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| Author: | GreatPigeon [ Sun, Apr 07 2013, 16:43 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
exkilter wrote: is it possible to replace and/or delete powers already on an item? for example, suppose i have an item w/con+1 and a free slot. can i get rid of con+1 and add dex+2? As long as you adding 2 dex doesn't go over the power limit. Also something a lot of people don't know. That if you have an item that has to many powers already and you remove one, you cannot add another power to it to replace the one you took off. |
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| Author: | Mobile_Svensk [ Sun, Apr 07 2013, 16:51 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Yo. Can we change +5 enchantment to cost the same as +5 ab. Because for real? The only difference is 1 damage and casters already have 63763 more advantages. |
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| Author: | Rigela [ Sun, Apr 07 2013, 17:01 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Would mean an extra 5 damage. Plus, why would anyone ever choose +5ab ever again? It seems fine to me, costing more. With 5ab/+4 enchantment being the same (which is what I think it is) |
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| Author: | exkilter [ Sun, Apr 07 2013, 17:03 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
GreatPigeon wrote: exkilter wrote: is it possible to replace and/or delete powers already on an item? for example, suppose i have an item w/con+1 and a free slot. can i get rid of con+1 and add dex+2? As long as you adding 2 dex doesn't go over the power limit. the reference page is very clear on what happens if you add an additional power of the same type [the old one gets overwritten] -- but it seems to me that dex and con would be different types, so the con would have to be removed first in order to make room for the dex. and you're sure this is possible? |
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| Author: | Mobile_Svensk [ Sun, Apr 07 2013, 17:05 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Rigela wrote: Would mean an extra 5 damage. Plus, why would anyone ever choose +5ab ever again? It seems fine to me, costing more. With 5ab/+4 enchantment being the same (which is what I think it is) I have +4 enchantment and +5ab. Thats 2 powers. +5 enchantment is 4 powers. Sense, i see none. |
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| Author: | Jes [ Sun, Apr 07 2013, 17:37 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
exkilter wrote: the reference page is very clear on what happens if you add an additional power of the same type [the old one gets overwritten] -- but it seems to me that dex and con would be different types, so the con would have to be removed first in order to make room for the dex. and you're sure this is possible? Jes wrote: Sure can! Just use the mythal on it and choose "Remove Item Property" first. You can strip whatever you want from an item - except malign properties (like -2 STR). |
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| Author: | exkilter [ Sun, Apr 07 2013, 22:57 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
oops, sorry, i missed your post the first time, for some reason saw greatpigeon's right after mine. thanks for the conclusive answer! |
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| Author: | Jes [ Sun, Apr 07 2013, 23:37 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Not a problem at all! And more good news: You don't even waste a mythal when you remove something. You can remove as much as you want with one mythal, then use that same mythal to add something. |
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| Author: | Q't'ulu [ Tue, Sep 17 2013, 11:39 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
(act of viliest necromancy...) According to FAQ, Intermediate and Greater mythals both give same 1d8 elemental damage, but 1d6 and 1d8 of massive criticals. Is this a typo or "Sense, i see none." (Very_Svensk) ? (I don't want to waste 1GM to check this out) Else, are those powers different? |
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| Author: | Amarice-Elaraliel [ Tue, Sep 17 2013, 11:46 AM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Intermediate and greater both give 1d6 (not 1d8) elemental damage unless you have a 2handed weapon. Intermediate does 1d6 and greater 1d8 mass crit |
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| Author: | bobofwestoregonusa [ Tue, Sep 17 2013, 18:12 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
I always found getting the mythals to be the harder part of doing all of this, lol. The mythalling itself was never that difficult for me since I'd just mythal up whatever stuff I needed at the time (+reflex on my build actually). |
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| Author: | Lord-Hadeis [ Tue, Sep 17 2013, 18:19 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Yes the mythals have become the main problem, especially since a certain quest in Kholingen has been removed... |
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| Author: | 666WaysToHell [ Tue, Sep 17 2013, 18:24 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Look harder, take a warm jacket. |
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| Author: | bobofwestoregonusa [ Tue, Sep 17 2013, 18:24 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Well I know that Perfect Mythalls were pretty much removed from the game, but Greater Mythalls work just fine. I don't particularly like having to grind for them since they're the only way to fuel portal rods, but I have no issue doing so since I need the gold for other things. In the end my character has fighter levels not "stand around and eat potatos" levels. |
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| Author: | Lord-Hadeis [ Tue, Sep 17 2013, 19:03 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
I usually end up needing 20 to 30 per character for finetuning equipment. Still by the time I got that my money worries are over forever |
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| Author: | Kamina [ Tue, Sep 17 2013, 19:06 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
bobofwestoregonusa wrote: Well I know that Perfect Mythalls were pretty much removed from the game, They're not, a quest for one is still IG! |
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| Author: | Q't'ulu [ Tue, Sep 17 2013, 19:25 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Amarice-Elaraliel wrote: Intermediate and greater both give 1d6 (not 1d8) elemental damage unless you have a 2handed weapon. Intermediate does 1d6 and greater 1d8 mass crit Yes, as I was afraid, no logic at all, only nerf. |
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| Author: | bobofwestoregonusa [ Tue, Sep 17 2013, 19:49 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Yaster Galer wrote: They're not, a quest for one is still IG! I thought they removed that, and the only way to get them was through a DM reward or something. |
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| Author: | Kamina [ Tue, Sep 17 2013, 19:51 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
bobofwestoregonusa wrote: Yaster Galer wrote: They're not, a quest for one is still IG! I thought they removed that, and the only way to get them was through a DM reward or something. Nope! It's hidden in plain sight! |
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| Author: | 666WaysToHell [ Tue, Sep 17 2013, 19:56 PM ] |
| Post subject: | Re: Mythal Crafting Clarification |
Quote: Look harder, take a warm jacket.
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