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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 17 posts ] 
Darkblade
 
PostPosted: Sun, Jan 06 2013, 20:56 PM 

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Joined: 14 Aug 2006
Location: Belgium

I'm not sure i'm posting this in the right forum but in all the years playing amia i must say the Gliberling lair was one of the most rewarding area's i'v played over the years! I think i went in there over 20 Times now, Its so well made, the purple clouds, the *special items* its so rich of Fluf it makes it impossible not to RP when hunting in there.
The Quest is more then interesting and the end boss is near Jaw droping and an actual challenge!

I can rant about this all day, but to make things short if it were up to me i'd let DM Glim Revamp all the hunting area's the sheer quality put into his work is astonishing !!!

+1.000.000

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Dead
 
PostPosted: Thu, Jan 10 2013, 10:51 AM 

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Joined: 26 Apr 2009
Location: Tarkuul

+1

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Glim
 
PostPosted: Thu, Jan 10 2013, 17:40 PM 

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Joined: 13 Jul 2010
Location: British Columbia

Much appreciated guys :) glad to see it was well worth the work.


 
      
corypx
 
PostPosted: Thu, Jan 10 2013, 19:56 PM 

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Joined: 14 Oct 2006

I still have yet to see it, I might have to take a trip on A-mia just to check it out.

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Tarles
 
PostPosted: Thu, Jan 10 2013, 21:06 PM 

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Joined: 12 Jun 2011

Done it, Died during the last Boss...was totally worth it.


 
      
Guardian
 
PostPosted: Thu, Jan 10 2013, 21:26 PM 

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Joined: 15 Dec 2009
Location: The Sky Above The Rain.

I am yet to see. :oops:

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Anatida
 
PostPosted: Thu, Jan 10 2013, 21:27 PM 

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Joined: 08 Sep 2011
Location: Texas Y'all

Guardian wrote:
I am yet to see. :oops:

+1

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Sunkin Sheep
 
PostPosted: Thu, Jan 10 2013, 21:35 PM 

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Joined: 27 Jan 2006
Location: San Frantastic, California

Glim's work?

Yes very nice darling.

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Cerpin Taxt
 
PostPosted: Fri, Jan 11 2013, 0:29 AM 

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Joined: 20 Aug 2010

boss has gliched everytime ive done it :\

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Glim
 
PostPosted: Fri, Jan 11 2013, 0:46 AM 

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Joined: 13 Jul 2010
Location: British Columbia

The last bug I've yet to squash, happens when a summon or familiar/companion helps you kill the portals. Still working on that one.


 
      
NaturesNinja
 
PostPosted: Sun, Jan 13 2013, 2:07 AM 

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Joined: 07 Jan 2013

Boss glitched on my runthrough as well. Fighting tooth and nail just to make room to move when after an admittedly long time boss simply despawns leaving me trapped down there


 
      
Glim
 
PostPosted: Sun, Jan 13 2013, 2:42 AM 

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Joined: 13 Jul 2010
Location: British Columbia

Glim wrote:
The last bug I've yet to squash, happens when a summon or familiar/companion helps you kill the portals. Still working on that one.


 
      
NaturesNinja
 
PostPosted: Sun, Jan 13 2013, 3:34 AM 

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Joined: 07 Jan 2013

No summon, familiar, or companion, just a long time trying to clear the mini-mobs so I had enough room to move solo.


 
      
Glim
 
PostPosted: Sun, Jan 13 2013, 3:41 AM 

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Joined: 13 Jul 2010
Location: British Columbia

Oh, well it does have a limit to how much time you can take, if for no other reason than to have it ready for the next person in a reasonable amount of time. Which is why the dungeon is meant for a party of two or three level four to six characters :P it's not really meant to be soloed at those levels unless you have an exceptional build / use a buttload of supplies.


 
      
NaturesNinja
 
PostPosted: Sun, Jan 13 2013, 3:48 AM 

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Joined: 07 Jan 2013

Yeah, I've since learned as much, only thing I would change about that though is if for some reason a group can't finish it in enough time for there to be some sort of exit. I would have been essentially trapped down there behind the force field.


 
      
Glim
 
PostPosted: Sun, Jan 13 2013, 4:18 AM 

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Joined: 13 Jul 2010
Location: British Columbia

Everyone gets a portal wand.


 
      
NaturesNinja
 
PostPosted: Sun, Jan 13 2013, 4:29 AM 

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Joined: 07 Jan 2013

Oh yeah, I've forgotten about that. Not used to having that still.


 
      
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