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Artum
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Posted: Fri, Mar 02 2012, 15:31 PM |
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Player
Joined: 05 Jan 2012
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Well...2 to 1 right now...heh... Sune...you da man...I thought you (and all) would love the comment of 2 new players that Artum went in with against his better judgement....man I hate when I am right about things like this... I asked them if they though 2 level 23s and a level 21 with our summons could take the Spires. Sure..no problem. Are you sure? I was in there with two level 23s and three 21s and my summon and we were having some hard times. Nah, we got this. So we buff and prepare...three powerful summons...we are glowing like fireworks in the sky... We ready? Ready as we can be. We step in and within seconds, all of us are face down.... Those are FIRE ELEMENTALS NOW? I thought they were decorations! Yeah, they decorated us all over the walls in burnt orange..... HEHEHEH This is in NO WAY a complaint about the Dark Spires and is in every way a happy post about the changes. I think the Spires as they are currently balanced are perfect myself. I just thought I would share the fact that the changes in appearance of the Fire Elementals is spot on. Decorations indeed...hello...dey are da movink ahn dat bashing and burnink of yer buttocks! heheheh CLERIC! Oh wait...ah...yeah.... Hello..um...god? 
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Anatida
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Posted: Fri, Mar 02 2012, 16:05 PM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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LOL 
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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MoshingChris
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Posted: Fri, Mar 02 2012, 16:30 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Pffft.
I do 99 percent of the work, Sune gets the credit.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Silent2001
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Posted: Fri, Mar 02 2012, 16:39 PM |
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Player
Joined: 19 Jun 2007 Location: United Kingdomshire
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Thats because you're Australian and stole all of the work from Sune.
_________________ <3 MarynWe are going to die and that makes us the lucky ones.
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davis114
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Posted: Fri, Mar 02 2012, 16:55 PM |
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Player
Joined: 16 Dec 2007
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And you won't stop moshing long enough for a pat on the back.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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Artum
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Posted: Fri, Mar 02 2012, 17:33 PM |
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Player
Joined: 05 Jan 2012
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MoshingChris wrote: Pffft.
I do 99 percent of the work, Sune gets the credit. *bow bow grovel grovel* I give you credit for the evil nasty parts...does that count? Which is...yeah...about 99 percent...  *changes belts and straightens helmet* Okay you bunch of over active bonfires and overgrown raspberry thyroid monkey look alikes....round four and best three out of five....
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PaladinOfSune
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Posted: Fri, Mar 02 2012, 18:40 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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MoshingChris wrote: Pffft.
I do 99 percent of the work, Sune gets the credit. If it's any consolation, I get the blame for your mistakes too. 
_________________ "Let's unwrite these pages and replace them with our own words."
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MoshingChris
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Posted: Fri, Mar 02 2012, 18:46 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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I don't make mistakes, the pulse should have stayed.
That is all.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Artum
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Posted: Fri, Mar 02 2012, 18:53 PM |
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Player
Joined: 05 Jan 2012
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The pulse...shudder.... Yeah..it was something like that. You see alot of light...feel alot of pain....then see the light...as you hit the floor.... EVIL...EEEEVVVVVIIIILLLL... 
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beren de la tour
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Posted: Sat, Mar 03 2012, 13:03 PM |
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Joined: 09 Mar 2011 Location: Quebec, Canada
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Hey... I was there and we got swiped out in a second or two... hehe... Even my russian tank, Vingorff, lv26, who cleaned the place many times, fell there like a wimp! Eaten by those Nasty, very indeed, dogs.
_________________ Bjorn Tjolnir, Illuskan member of Triadic Knight Holy Order based in Cormyr AND Heuctor Guerruet, Proud Earth Genasi from the Spine, vigilante of Tyr and part time merchant (almost retired)
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Gobbledygook
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Posted: Sat, Mar 03 2012, 13:43 PM |
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Player
Joined: 18 Sep 2011
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Today Fox poked his head in, looked around for all of 5 seconds, then ran the other way!
_________________ Just lurking about!
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Blackdragon12121
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Posted: Sat, Mar 03 2012, 14:58 PM |
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Joined: 12 Jun 2006
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Hopefully other areas will follow suit!
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Ta2D
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Posted: Sat, Mar 03 2012, 15:42 PM |
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Player
Joined: 01 Sep 2008 Location: San Diego, Ca
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I am hoping to see more toughness from other areas like the elemental...Cheers though for amping up the rockstars
_________________ Yes, it is a tattoo...Did it hurt? Nah, felt like chicken.
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Lord-Hadeis
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Posted: Sat, Mar 03 2012, 15:56 PM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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Say for a seeming decrease in XP and the annoying bit that the, though cool looking fire elementals, look the same dead I haven't noticed much change in difficulty really. Perhaps the builds I have simply aren't of the type to be effected to much by the changes. Perhaps increasing the hardless a bit more to encourage parties a bit more. Oh! And more fire traps. I love those even when they do strike home at times, just love seeing those bridge go up in flame as I trigger trap after trap.
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MoshingChris
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Posted: Sat, Mar 03 2012, 17:15 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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If your running through with a level 30 you probably won't find it much harder no.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Dieu_Le_Fera
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Posted: Sat, Mar 03 2012, 17:25 PM |
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Player
Joined: 29 Jun 2009 Location: Philadelphia
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yeah as a level 30 i saw no difference... but my 22 druid sure did... she can do it but it takes a lot of her resources.
_________________  "It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."
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Righteous Anger
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Posted: Sat, Mar 03 2012, 17:26 PM |
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Player
Joined: 04 Feb 2012 Location: South Carolina, USA
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I am a bit confused as to why the difficulty has increased and the experienced has either remained the same or decreased. It seems a bit counter-intuitive. However, I am enjoying the challenge -- immensely.
_________________ "I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."
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Lord-Hadeis
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Posted: Sat, Mar 03 2012, 18:55 PM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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MoshingChris wrote: If your running through with a level 30 you probably won't find it much harder no. lv 21 the last time I did it actually.
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Selvec Darkon
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Posted: Sun, Mar 04 2012, 7:26 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Righteous Anger wrote: I am a bit confused as to why the difficulty has increased and the experienced has either remained the same or decreased. It seems a bit counter-intuitive. However, I am enjoying the challenge -- immensely. Because it was always meant to be challenging. But after 5+ years of people running the thing, it lost all its challenge.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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666WaysToHell
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Posted: Sun, Mar 04 2012, 10:12 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Is it possible to upgrade the King/Queen as well? Seems the spires themselves are harder than the actual bosses..
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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psycho
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Posted: Sun, Mar 04 2012, 18:59 PM |
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Player
Joined: 27 Sep 2010
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They're easy because we -all- know we need to cast *censored* take care of *censored* while doing *censored* and avoiding *censored*....
I wouldn't suggest making them -harder-, rather making them -different-.
I think the balance thing has to be well thought out and not made -harder- just for the sake of being -hard-. I've had a few characters who can barely defeat the Fire Giant King as is... ( monk )
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666WaysToHell
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Posted: Mon, Mar 05 2012, 10:24 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Thats what I mean, I think 'upgrade' was a poor choice of a word on my behalf. I remember taking a whole fifteen minutes in battle against the King, but now it's somewhere like less than five minutes, which doesn't seem very 'boss-like' to me, imo.
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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IronAngel
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Posted: Mon, Mar 05 2012, 10:45 AM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Would be pretty neat if the royals randomly changed tactics (and stats, feats and spells?) between a few options, and the only way to identify them was to see them in action. That would require several versions of the same bosses and there's no reason to stop with the giants though, so it might not be worth it. I imagine there are other ways to make boss fights more interesting that the devs have thought of. (Though I'm not sure if there should be any more incentive to farm bosses.)
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Naivatkal
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Posted: Mon, Mar 05 2012, 15:48 PM |
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Player
Joined: 26 May 2010
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IronAngel wrote: Would be pretty neat if the royals randomly changed tactics (and stats, feats and spells?) between a few options, and the only way to identify them was to see them in action. That would require several versions of the same bosses and there's no reason to stop with the giants though, so it might not be worth it. I imagine there are other ways to make boss fights more interesting that the devs have thought of. (Though I'm not sure if there should be any more incentive to farm bosses.) Came to thread to post this. Reddi- ... Amia did not disappoint.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Artum
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Posted: Mon, Mar 05 2012, 18:57 PM |
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Player
Joined: 05 Jan 2012
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Personally, what I would like to see is 4 sets of King/Queen spawns and one of the 4 is triggered.
Each being different in skills and effects but all looking the same.
For instance, King and Queen can each have 4 base types.
Fighter, Cleric, Mage, Rogue.
Fighter spawn could be a Barbarian. Cleric could be a cleric or druid base, Mage is wizard or sorc, Rogue is Rogue or Assassin.
So lets say you go these 4..
Fighter means Barbarian build.
Cleric means Cleric build.
Mage is Wizard.
Rogue is Assassin.
Then things get changed up greatly. You can't be sure what you are facing class wise.
Toss in 2 additional Fire Giants with the King and Queen as "Royal Guards" and not the end encounter is on par with the overall difficulty in the spire now.
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TheGoddessOfAmazing©
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Posted: Mon, Mar 05 2012, 21:14 PM |
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Player
Joined: 20 Jan 2007
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I like that idea, of not knowing what you're going up against.
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TormakSaber
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Posted: Mon, Mar 05 2012, 21:54 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Not spoiling anything, but discussing this is silly because we already have plans.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Artum
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Posted: Mon, Mar 05 2012, 21:57 PM |
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Player
Joined: 05 Jan 2012
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TormakSaber wrote: Not spoiling anything, but discussing this is silly because we already have plans. Didn't know. Thought the idea was nice for the reason mentioned above. That little heart shot of adrenaline wondering what the draw is and what you are going up against is nerve wrackingly fun.
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