| AMIA ARCHIVE https://www.amiaworld.net/phpBB3/ |
|
| Witch Hunter idea https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=58953 |
Page 1 of 1 |
| Author: | Steveburger [ Sun, Jul 03 2011, 15:12 PM ] |
| Post subject: | Witch Hunter idea |
I was wondering how others would go about building a "Witch Hunter" styled character. I was thinking it could have limited spell-casting. It would be focused on using one weapon, much like a duelist, but more based on strength for the attacks rather than finesse. I was thinking either longsword or bastard sword, with 10 levels of weapon master because that seems to mechanically support using one weapon with the increased crit range and damage. For the base class I was between either using a ranger because of Favored Enemy and the "blood hound" style animal companion (I would use the wolf), but If I went fighter, I could qualify and get into Weapon Master much sooner and have plenty of feat support for the whole idea. My test build ended up being 10 fighter/10 Weapon Master/10 ?. 1: Fighter. Dodge, Mobility, Weapon Proficiency (Exotic) 2: Fighter. Expertise 3: Fighter. Weapon Focus (Bastard Sword) 4: Fighter. +1 str. Spring Attack 5: Fighter. 6: Fighter. Whirlwind Attack, Weapon Specialization (Bastard Sword) 7: Weapon Master. -Ki Damage- -Weapon of Choice (Bastard Sword)- 8: Weapon Master. +1 str. 9: Weapon Master. Improved Critical (Bastard Sword) 10: Weapon Master. 11: Weapon Master. -Increased Multiplier- -Superior Weapon Focus- 12: Weapon Master. +1 str. Power Attack 13: Weapon Master. -Ki Critical- 14: Weapon Master. 15: Weapon Master. Called Shot 16: Weapon Master. +1 str. 17: Fighter. 18: Fighter. Improved Power Attack, Knockdown. 19: Fighter. 20: Fighter. +1 str or +1 wis. Improved Parry Starting stats & (at level 20) Str: 16 (20/21) Dex: 13 (13) Con: 10 (10) Wis: 14 (14/15) Int: 13 (13) Cha: 10 (10) 1D10+7 (15-20/x3) +27/22/17/12 with no gear whatsoever besides a regular bastard sword. Most of the skill points went into Discipline (25), Heal (22), Intimidate (10), Lore (18), and Parry (21). These skills I think not only help the build mechanically, but also fit well with the character concept. The only thing I can't decide is whether I should go into cleric for the self buffs (Mechanics) and to fill out the whole idea of the character being a hunter of evil/cultists/demons/whatever his deity is against, OR go into something like Rogue or ranger to further emphasize the "hunter" aspect by boosting his melee capabilities. I feel comfortable either way, but I guess I'm not sure on how Amia lore paints the Witch Hunter, if at all. I had assumed there was room for it since there is a job and NPC trainer to facilitate the character idea. If anyone could help out in any fashion with either the build or the lore that exists to support it (preferably the lore), don't be a stranger! I really like this idea, but I didn't want it to feel cheap and forced into Amia. Thanks in advance to anyone who responds. |
|
| Author: | TormakSaber [ Sun, Jul 03 2011, 15:13 PM ] |
| Post subject: | Re: Witch Hunter idea |
Please put this in the build topic. viewtopic.php?f=2&t=55442 |
|
| Page 1 of 1 | All times are UTC |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|