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| Of Palemasters, undead Summons and what not https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=58952 |
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| Author: | Blackdragon12121 [ Sun, Jul 03 2011, 14:35 PM ] |
| Post subject: | Of Palemasters, undead Summons and what not |
This topic may well have been done to death but my recent play of a caster Palemaster has made me well...weep. Is there nothing that can be done to make the class more friendly to casters instead of fighters? I remember the issue with caster level was unfixable (which made buffing undead summons with negative energy burst fruitless) but being able to take epic spells at PM 11 would help a little. I've been playing around with the undead summons for a while now and i'm just wondering why the death domain summons are so strong compared to what the arcane undead summoners are pulling out. It would be nice if IMO, the discrepancies between the two could be narrowed somewhat or if the arcane casters could gain access to them because they are truly packing as far as summons go. Some might say that "you have to give up a whole domain to get it" but in reality, you get a giant boon in that you never have to actually memorize a summon spell nor take an epic summon feat (unless you want to) and it lasts 24 hours from day one. On the subject of undead summons, could we perhaps take a different direction with them? For example, making animate undead summon coporal undead mainly like your ghouls, skeleton warriors (i'd love to be able to summon a skeleton as an arcane caster but nothing seems to give you access to one) and it could scale up to low epic or something while the create undead lines could be reserved for your incorporal undead. Anyways, just my thoughts... |
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| Author: | PaladinOfSune [ Sun, Jul 03 2011, 14:38 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
You won't be weeping forever. |
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| Author: | TormakSaber [ Sun, Jul 03 2011, 15:11 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
No epic spells at PM 11. Absolutely not. Aside from the horrible, horrible problems with balance that dictates, it also goes against the basic rule of DnD spellcasting: You need level 9 spells. A 10 wizard/11 palemaster only hasa caster level of 15 (or 16?), and thus only has level 8 spells and does not qualify to take Epic Spells, by neither the Bioware nor the PnP perspective. Quote: I've been playing around with the undead summons for a while now and i'm just wondering why the death domain summons are so strong compared to what the arcane undead summoners are pulling out. It would be nice if IMO, the discrepancies between the two could be narrowed somewhat or if the arcane casters could gain access to them because they are truly packing as far as summons go. Some might say that "you have to give up a whole domain to get it" but in reality, you get a giant boon in that you never have to actually memorize a summon spell nor take an epic summon feat (unless you want to) and it lasts 24 hours from day one. The PM summons were done long before the Deathless summons and the Deathless/Undead ones have been redone so many times, the PM ones are indeed probably due for some retooling when they get a chance. Quote: On the subject of undead summons, could we perhaps take a different direction with them? For example, making animate undead summon coporal undead mainly like your ghouls, skeleton warriors (i'd love to be able to summon a skeleton as an arcane caster but nothing seems to give you access to one) and it could scale up to low epic or something while the create undead lines could be reserved for your incorporal undead. DC skin changes? |
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| Author: | MoshingChris [ Sun, Jul 03 2011, 15:21 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Pending some things, I'm going to actually do all the undead summons. They all blow chunks |
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| Author: | jimbono1 [ Sun, Jul 03 2011, 19:05 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
MoshingChris wrote: Pending some things, I'm going to actually do all the undead summons. They all blow chunks If/when you do this, i will love you eternally, unless that dissuades you from doing it. |
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| Author: | MoshingChris [ Mon, Jul 04 2011, 0:34 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
I no longer have any interest in doing this. Blame Jimbono. |
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| Author: | Feonir [ Mon, Jul 04 2011, 0:38 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
*Throws rocks and sticks and bottles and other shit.* Blame, blame, blame! That said are the undead summons going to be redone so they are the new FOTM for all time? because stacking crazy ab or awesome spells or massive DR on undead immunities makes jesus cry. |
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| Author: | MoshingChris [ Mon, Jul 04 2011, 1:27 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
I am well aware. |
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| Author: | Selmak [ Mon, Jul 04 2011, 3:25 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
So long as there are no sparkly vampires I'm fine with it. |
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| Author: | oshizo2 [ Mon, Jul 04 2011, 6:36 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
This good news. I've made every version of pale master caster. Every option is poor in the extreme. |
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| Author: | Blackdragon12121 [ Mon, Jul 04 2011, 7:06 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
I was hoping the palemaster class itself might get juiced up a bit with a few more abilities. I dunno, it just seems that once you're in a full party, all your left with as a caster PM is a few admittedly pretty lousy bone arm uses. |
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| Author: | Kannexx [ Mon, Jul 04 2011, 7:39 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Granted I'm playing my first Palemaster, and this server has it's own little changes to things, but I gotta say....he doesn't suck. I'd say the starter Morhg is about on par with the starter Negative Energy Avatar(Velsharoon). |
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| Author: | jimbono1 [ Mon, Jul 04 2011, 8:23 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Kannexx wrote: Granted I'm playing my first Palemaster, and this server has it's own little changes to things, but I gotta say....he doesn't suck. I'd say the starter Morhg is about on par with the starter Negative Energy Avatar(Velsharoon). The Negative Energy Avatar (Death Domain summon) at level 27 used to be awesome, not so much now. Atleast, no where near as awesome as its Neutral/Good/Kelemvor/Outsider counterpart. |
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| Author: | Kannexx [ Mon, Jul 04 2011, 8:41 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Ah. I've only been here a couple weeks. I'm no where near that level. Just speaking about my low-ish level experiences. |
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| Author: | MoshingChris [ Mon, Jul 04 2011, 9:42 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
jimbono1 wrote: Kannexx wrote: Granted I'm playing my first Palemaster, and this server has it's own little changes to things, but I gotta say....he doesn't suck. I'd say the starter Morhg is about on par with the starter Negative Energy Avatar(Velsharoon). The Negative Energy Avatar (Death Domain summon) at level 27 used to be awesome, not so much now. Atleast, no where near as awesome as its Neutral/Good/Kelemvor/Outsider counterpart. Funny since I nerfed the Neutral one, and never touched the undead one. |
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| Author: | jimbono1 [ Mon, Jul 04 2011, 10:56 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Well, the Undead one used to crit for in the 200's, now it goes between 130-150 maximum. Also, now you cannot cast Magic Vestment on it either, because you removed the armour, therefore it now has less AC. It has always had 2 attacks per round and 47-48AB cleric buffed, the Outsider one has the same AB, More AC, A tiny bit less health, 4 attacks per round, and crits 130-180. The undead one can not solo Fire giants, the Outsider one can. |
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| Author: | TormakSaber [ Mon, Jul 04 2011, 11:01 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
I read that and my jaw drops. You are bitching about a summon that is your own personal weaponmaster? ARe you joking? |
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| Author: | jimbono1 [ Mon, Jul 04 2011, 11:02 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
If i was bitching i would've done it along time ago when it was changed. No, i am stating a fact. |
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| Author: | Elorathall [ Mon, Jul 04 2011, 11:43 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
I'll take it if you don't want it. |
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| Author: | DerkDerkistan [ Mon, Jul 04 2011, 11:56 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
I'd assume that the tradeoff is that the Outsider one does not have the undead immunities. |
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| Author: | Mobile_Svensk [ Mon, Jul 04 2011, 12:03 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
DerkDerkistan wrote: I'd assume that the tradeoff is that the Outsider one does not have the undead immunities. Nor can you use Neg energy burst and give it +5/7STR either. |
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| Author: | MoshingChris [ Mon, Jul 04 2011, 12:12 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Actually there is an issue with the last summon. I will fix it. |
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| Author: | Mobile_Svensk [ Mon, Jul 04 2011, 13:00 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
MoshingChris wrote: Actually there is an issue with the last summon. I will fix it. You're giving it more than 2 attacks? =D |
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| Author: | MoshingChris [ Mon, Jul 04 2011, 13:18 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
What happens when you turn a formerly medium humanoid into a large humanoid? |
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| Author: | Garnith [ Mon, Jul 04 2011, 13:46 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
MoshingChris wrote: What happens when you turn a formerly medium humanoid into a large humanoid? It's shirt rips off, while its pants inexplicably remain to cover the naughty bits. Also, it turns green and loses the ability to speak in complete sentences. |
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| Author: | Mobile_Svensk [ Mon, Jul 04 2011, 13:55 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Garnith wrote: MoshingChris wrote: What happens when you turn a formerly medium humanoid into a large humanoid? It's shirt rips off, while its pants inexplicably remain to cover the naughty bits. Also, it turns green and loses the ability to speak in complete sentences. |
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| Author: | MoshingChris [ Mon, Jul 04 2011, 14:16 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
No thats what happens when you troll me in a thread. I hope your not attached to your characters. . . |
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| Author: | Blackdragon12121 [ Mon, Jul 04 2011, 14:20 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
jimbono1 wrote: Well, the Undead one used to crit for in the 200's, now it goes between 130-150 maximum. Also, now you cannot cast Magic Vestment on it either, because you removed the armour, therefore it now has less AC. It has always had 2 attacks per round and 47-48AB cleric buffed, the Outsider one has the same AB, More AC, A tiny bit less health, 4 attacks per round, and crits 130-180. The undead one can not solo Fire giants, the Outsider one can. All that as well as all the other cleric boons? My Palemaster is dying of jealousy... Seeing as improving the caster level of spells is no good how about doing something with the familiar? Instead of summoning a familiar, it could give access to a PM-specific undead summon; improving based on sorc/wiz/PM levels. Or at least let the Familiar improve with levels taken in PM? |
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| Author: | jimbono1 [ Mon, Jul 04 2011, 14:46 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Elorathall wrote: I'll take it if you don't want it. I'm happy with the undead death domain, i just question why the Non evil one is so much more powerful, i use both with two different characters. DerkDerkistan wrote: I'd assume that the tradeoff is that the Outsider one does not have the undead immunities. The Outsider one DOES have Crit and Sneak immunity. |
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| Author: | TormakSaber [ Mon, Jul 04 2011, 20:11 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Blackdragon12121 wrote: jimbono1 wrote: Well, the Undead one used to crit for in the 200's, now it goes between 130-150 maximum. Also, now you cannot cast Magic Vestment on it either, because you removed the armour, therefore it now has less AC. It has always had 2 attacks per round and 47-48AB cleric buffed, the Outsider one has the same AB, More AC, A tiny bit less health, 4 attacks per round, and crits 130-180. The undead one can not solo Fire giants, the Outsider one can. All that as well as all the other cleric boons? My Palemaster is dying of jealousy... Seeing as improving the caster level of spells is no good how about doing something with the familiar? Instead of summoning a familiar, it could give access to a PM-specific undead summon; improving based on sorc/wiz/PM levels. Or at least let the Familiar improve with levels taken in PM? A little birdie tells me the next hak update may include new familiars.... |
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| Author: | DerkDerkistan [ Mon, Jul 04 2011, 20:23 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Wait, we're playing the hint game again? Is it a peregrine falcon? |
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| Author: | Dark Immolation [ Mon, Jul 04 2011, 22:33 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
DerkDerkistan wrote: Wait, we're playing the hint game again? Is it a peregrine falcon? Nope. That would beef up our casters too much. It's really just a Raven with a bottle rocket taped to its ass. It's a great summon though. Once. |
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| Author: | Selmak [ Mon, Jul 04 2011, 22:37 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Actually you summon a naked dude from the future. |
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| Author: | jimbono1 [ Mon, Jul 04 2011, 22:45 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Selmak wrote: Actually you summon a naked dude from the future. Is this being tailor built to fit Svensk or something? |
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| Author: | Mobile_Svensk [ Mon, Jul 04 2011, 23:21 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
jimbono1 wrote: Selmak wrote: Actually you summon a naked dude from the future. Is this being tailor built to fit Svensk or something? I give my thanks to the DM team if that was so! |
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| Author: | wereguy2 [ Tue, Jul 05 2011, 1:45 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
DerkDerkistan wrote: Wait, we're playing the hint game again? Is it a peregrine falcon? That wasn't much of a hint... More like a blatant proclamation. Also, SONG DRAGON, HAHAHAHAHHAHAA!!! |
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| Author: | Blackdragon12121 [ Wed, Jul 06 2011, 19:43 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Just got hold of the mummy on hitting PM 11. If the summons really are being upgraded please please please dont give them feats like power attack. The AI is just not smart enough to know when to use it. The mummy also has knock down...I just hope its not a cumulative -9ab... |
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| Author: | TormakSaber [ Thu, Jul 07 2011, 15:29 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
It is. |
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| Author: | Blackdragon12121 [ Wed, Jul 13 2011, 14:53 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Just putting this put there...on the subject of undead summons, the BG has to wait till BG level 18 to summon a dread wraith. Could that be changed to BG 11 or something. He gets to summon that after his fiend upgrades...seems a bit backward? |
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| Author: | Sylfwe [ Wed, Jul 13 2011, 16:28 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
TormakSaber wrote: A little birdie tells me the next hak update may include new familiars.... OH GOD. *drools with curiosity* The temptation to play just intensified. |
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| Author: | Magiros [ Wed, Jul 13 2011, 17:59 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Just a question. Are the summons of epic PM hard to banish? Because currently my mummy dust is harder to banish than my greater undead. Which is very annoying considering greater undead has more lvls than mummy dust. (I hope I recall right, will check in a moment.) Either it is harder to banish (mummy dust) or I am having epic bad luck with my greater undead feat when it comes to others banishing it |
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| Author: | oshizo2 [ Thu, Jul 28 2011, 9:06 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Magiros wrote: Just a question. Are the summons of epic PM hard to banish? Because currently my mummy dust is harder to banish than my greater undead. Which is very annoying considering greater undead has more lvls than mummy dust. (I hope I recall right, will check in a moment.) Either it is harder to banish (mummy dust) or I am having epic bad luck with my greater undead feat when it comes to others banishing it no you are correct from my experience. mummy dust is much harder to dismiss than greater summon undead. This continues even at level 30. |
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| Author: | DerkDerkistan [ Thu, Jul 28 2011, 9:15 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Why shouldn't -EPIC- Mummy Dust be harder to dismiss than a spell you can get as early as level 12? |
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| Author: | MoshingChris [ Thu, Jul 28 2011, 9:33 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Because the PM's Greater Undead spell like ability is supposed to summon the best undead in the game? |
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| Author: | DerkDerkistan [ Thu, Jul 28 2011, 9:43 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
And why should it be the best undead summon in the game? You're taking levels in a class that gives you the best immunity in the game one level after the summon is given, at the expense of a mere 3 levels in a casting class and comparing it to something you need 17 caster levels, 15 spellcraft, and an epic feat for. I fail to see how the PM summon should be stronger. |
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| Author: | wereguy2 [ Thu, Jul 28 2011, 9:50 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
A Pale Master is supposed to be something of a supreme master of undead, barring things outside the basic NWN class system. They devote their life to undeath - I don't see why they shouldn't get accordingly powerful minions. |
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| Author: | MoshingChris [ Thu, Jul 28 2011, 10:11 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Because in order of summoning ability regarding undeath I follow this: Cleric with Death Domain Cleric with Undeath Domain Palemaster Cleric Generalist Wizard. |
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| Author: | jimbono1 [ Thu, Jul 28 2011, 10:14 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
Actually, supreme masters of undeath are True Necromancers, who use combination of Divine and Arcane magic to the best of its ability. No limitations. Pale Masters are powerful but often are used to lead groups of other powerful undead as captains and what not. Pale Masters speciality is its grafts, and that is where most of their power lays. Also, i thought Undeath Domain didn't get a new summon? Atleast, that is what someone said on the Cleric Domain thread. *Shrug* No complaints here. |
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| Author: | MoshingChris [ Thu, Jul 28 2011, 10:37 AM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
I have an idea for Undeath Domain that I'm going to run past Sune. |
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| Author: | Blackdragon12121 [ Thu, Jul 28 2011, 15:23 PM ] |
| Post subject: | Re: Of Palemasters, undead Summons and what not |
DerkDerkistan wrote: And why should it be the best undead summon in the game? You're taking levels in a class that gives you the best immunity in the game one level after the summon is given, at the expense of a mere 3 levels in a casting class and comparing it to something you need 17 caster levels, 15 spellcraft, and an epic feat for. I fail to see how the PM summon should be stronger. Have you ever played a true caster PM? The question you should be asking is why do death domain clerics have the best undead summon in the game in addition to all the boons of being a cleric. Throw those of us who want to play PM as it should be played, a bone. Heck we don't even get half caster progression or whatever it was in PnP. |
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