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[ 11 posts ] |
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Kannexx
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Posted: Thu, Jun 30 2011, 7:18 AM |
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Player
Joined: 21 Jun 2011
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Hey guys, I've been here about a week and I've run into a couple things I was hoping to get some clarification on.
First one is the Knock spell. I was wondering what the mechanic is on here, since it seems to be changed to be effectively an Open Lock roll with caster level and casting stat in place of the skill and....dex, iirc. If I'm right, isn't the spell almost pointless, with classes that have the skill as a class skill being able to take 20 outside of combat? Unless that was changed too, I haven't played a rogue on here yet.
Second is how the different summon spells work together. From what I can tell you can have one of each of the Summon Monster spells out, but not two or more of the same spell level. And if you have some alternative 'pet' summon, Animate Dead and such, the original summon desummons. I would guess the reason to limit the amount of summons a char could have out was to keep people from rolling around alone with a small army of summons, however temporary they are.
Third is pretty simple. Is there a reason for Cordor not having it's own sub-forum? It seems like alotta people hang around there, so, just curious.
Thanks guys.
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P Three
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Posted: Thu, Jun 30 2011, 7:29 AM |
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Joined: 18 Dec 2008
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As for the second; you may have one Summon (i.e. Summon I-IX, Gate, Lesser/regular/greater Planar Binding, Create Undead), one Dominated (Or Control Undeaded), and one Companion OR Familiar.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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TormakSaber
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Posted: Thu, Jun 30 2011, 7:47 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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1: Knock was changed indeed. It may seem a little less useful, but it'll still crack less pwoerful locks, which is in line with a level 2 spell.
2: You can have one "Summon" (i.e. summon monster, planae binding, animate dead, dragon knight, mumy dust), one Dominate (animal empathy or Dominate Person/Monster), one Familiar, and one Animal Companion at the same time. So a wizard/druid could have 4 'pets'.
3. Cordor doesn't have its own forum mostly because Cordor is pretty 'general purpose'. You can consider the Cordor board to be PC notices. The other city boards tend to be more exclusive and introverted, so they have boards for info that pertains only to them. Generally info that pertaisn to Cordor is also an island wide thing.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Kannexx
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Posted: Thu, Jun 30 2011, 7:56 AM |
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Player
Joined: 21 Jun 2011
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Thanks for the responses, guys.
The change to Knock was a balancing change then? Keep rogues and bards useful in that regard without sorc/wiz overshadowing them with a simple 2nd level spell?
And to the Summon answers, I just want to make sure I'm clear on it. 1 spell pet(whatever spell used), one charm/dominate mob, and one of either/each base class feature creature(familiar/AC)?
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TormakSaber
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Posted: Thu, Jun 30 2011, 7:58 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Quote: 1 spell pet(whatever spell used), one charm/dominate mob, and one of either/each base class feature creature(familiar/AC)? Yup! Quote: The change to Knock was a balancing change then? Keep rogues and bards useful in that regard without sorc/wiz overshadowing them with a simple 2nd level spell? Yup. You'll notice Fidnd Traps was changed too, to only find them, not disable them.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Kannexx
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Posted: Thu, Jun 30 2011, 8:15 AM |
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Player
Joined: 21 Jun 2011
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Alright, cool. Thanks for the clarifications!
I'm not too surprised a buncha that was changed, honestly. I've seen 'our wizard overlords' jokes thrown around on other servers, used somewhat seriously. I've also seen rogues be considered a useless class on some of those servers too, which is sad, since it's such a cool, and flavorful, class.
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Liz
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Posted: Thu, Jun 30 2011, 9:23 AM |
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Joined: 28 May 2010 Location: Smallville
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Let me get this one for you, Tormak!  "Wizards are still overpowered, even with nerfs like these."
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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Kannexx
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Posted: Thu, Jun 30 2011, 17:33 PM |
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Joined: 21 Jun 2011
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Kinda the nature of the game though...nwn or pnp. Around 10-15 casters trump pretty much everyone else.
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Selvec Darkon
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Posted: Thu, Jun 30 2011, 18:30 PM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Kannexx wrote: Kinda the nature of the game though...nwn or pnp. Around 10-15 casters trump pretty much everyone else. Doesn't mean its right.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Feonir
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Posted: Thu, Jun 30 2011, 18:48 PM |
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Player
Joined: 14 Dec 2004 Location: Lookin at folks like a son-of-a-bitch.
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What NWN does is take out the fact mages face YEARS and YEARS of grueling training with a master magician, or schooling of some sort, meticulously making a spellbook, gathering reagents, working under someone better to build funds and prestiege for those things.
And as for Sorcs they're powers take time to harness, manifest, because of how taboo inate spellcasters are in FR societies. NWN happily removes all that crap and gives the rightfully mega-powerful class an easy way to get so powerful.
_________________  "I'm going to spend all my money on ale and whores." "Okay roll for whores." "That's 1d4 whores right?"
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HellScourge
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Posted: Fri, Jul 01 2011, 12:17 PM |
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Player
Joined: 17 Jan 2007 Location: GMT+1
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Feonir wrote: What NWN does is take out the fact mages face YEARS and YEARS of grueling training with a master magician, or schooling of some sort, meticulously making a spellbook, gathering reagents, working under someone better to build funds and prestiege for those things.
And as for Sorcs they're powers take time to harness, manifest, because of how taboo inate spellcasters are in FR societies. NWN happily removes all that crap and gives the rightfully mega-powerful class an easy way to get so powerful. Or how to phrase it with the words of Terry Pratched: You practice years and years to be able to summon a harem of lusty succubi for your pleasure and when you are finally able to do it you are far to old to enjoy it.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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