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Amia Seasons - Relevant Splinter
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Author:  The Peacock [ Wed, Feb 09 2011, 1:12 AM ]
Post subject:  Amia Seasons - Relevant Splinter

Hey all,

Just splintering off from the now locked thread regarding the seasons of Amia; I too have always thought that the weather could be used as a potential storyline/subsequent cause and effect. Wakaman bringing up months of rain or Snow on end could be the beginnings, or the effect of some form of storyline...

This probably isn't the right place to bring it up (as I don't know where) - but I believe that would be an incredibly immersive way to involve PCs in a long-running campaign; and will test the powers of observation for those that notice such things. It may even be the cause of flooding, or in the sense of snow, small towns disappearing under heavy falls; my basic point is the utilisation of geographical and natural occurances could definitely be worth looking into.

I'd love to see Cordor's economy crash due to flooding, personally.

What'd'yall think?

Author:  Jehran [ Wed, Feb 09 2011, 1:16 AM ]
Post subject:  Re: Amia asons - Relevant Splinter

The Peacock wrote:
This probably isn't the right place to bring it up (as I don't know where)


These kind of questions
Quote:
What'd'yall think?


Belong in General Discussion.

Author:  The Peacock [ Wed, Feb 09 2011, 1:19 AM ]
Post subject:  Re: Amia asons - Relevant Splinter

It's context revolves around improving Amia - but if you say so...

Anyway...

Jetzt - los!

Author:  tsukasa1991 [ Wed, Feb 09 2011, 1:27 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

LOVE.

Author:  BlackDahlya [ Wed, Feb 09 2011, 1:34 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

The Peacock wrote:
Hey all,

Just splintering off from the now locked thread regarding the seasons of Amia; I too have always thought that the weather could be used as a potential storyline/subsequent cause and effect. Wakaman bringing up months of rain or Snow on end could be the beginnings, or the effect of some form of storyline...

This probably isn't the right place to bring it up (as I don't know where) - but I believe that would be an incredibly immersive way to involve PCs in a long-running campaign; and will test the powers of observation for those that notice such things. It may even be the cause of flooding, or in the sense of snow, small towns disappearing under heavy falls; my basic point is the utilisation of geographical and natural occurances could definitely be worth looking into.

I'd love to see Cordor's economy crash due to flooding, personally.

What'd'yall think?


Ah, the day when Cordor's outskirts were flooded! It was just beautiful!

It is a good idea, Mr.P! Though I wonder if those things would not cause lag in my old computer with its horrible videocard. =(

Author:  DerkDerkistan [ Wed, Feb 09 2011, 1:38 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

I think that falling snow vfx is no harder on the video than falling rain. But then, falling rain in Cordor square makes my laptop bleed out.

Author:  The Peacock [ Wed, Feb 09 2011, 1:46 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

True... There is that. The premise is solid - however I do think the practicality of such an idea is unfathomable, granted accessibility.

Why don't all you fuckers get better PCs?

Author:  BlackDahlya [ Wed, Feb 09 2011, 1:50 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

The Peacock wrote:
Why don't all you [removed] get better PCs?


Money.

=(


((And I will stop spamming now!))

Author:  DerkDerkistan [ Wed, Feb 09 2011, 1:50 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

Hey, even with the lag from weather, I love the idea and often wonder why it hasn't been done already.

Author:  The Cobbit [ Wed, Feb 09 2011, 1:52 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

It has happened already. Cordor's northern outskirts got demolished from a huge Talosian storm thingum, and had to get a complete overhaul.

Author:  Lord-Jyssev [ Wed, Feb 09 2011, 2:29 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

And let's not forget the earthquake.. Regardless, extreme weather seems to be only really used as a plot device when things need to be changed up.

Author:  Arixson [ Wed, Feb 09 2011, 2:46 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

I like the idea of flooding Cordor and then just leaving it :D

Author:  Yossarin [ Wed, Feb 09 2011, 4:39 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

How do you know this isn't already happening, very, very slowly, and you're just not noticing?

Author:  Lord-Jyssev [ Wed, Feb 09 2011, 4:40 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

Global warming! Will we be seeing Brogendenstein melt anytime soon?

Author:  TormakSaber [ Wed, Feb 09 2011, 4:48 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

This is relevant? Looks like spam.

Author:  The Peacock [ Wed, Feb 09 2011, 9:42 AM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

Says the Pot to the kettle.

And Yoss - I haven't really noticed because I don't have the game.

I always used to muse over these sorts of campaigns that seemingly had no specific purpose other than perculiar weather - but when investigated often reveal odd surprises...

This also stems into smaller campaigns that are now happening with the European base - but not so much with any other playing times; although I can't rightly judge as I am not in game.

I personally would like to see more water-based campaigns including pirates and outlaws! Utilising the weather system could bring ships from the west to the coast of Amia...

Author:  Selvec Darkon [ Wed, Feb 09 2011, 15:19 PM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

Cordor has a very heavy waste water/drainage system to my knowledge. You've seen Cordor Sewers right. Now times that by like 100, and removes all the monsters. Then you have Cordor's Sewer network. We also have a massive water channel going straight though the city. I'd say Cordor is more then used to dealing with obscene amounts of rain.

Now when an earthquake hits Cordor, you'll see it crumble I imagine. Seaside cities that don't sit on major fault lines and aren't used to Earthquakes tend to crumble like a jinga building when one finally hits.

Author:  Jehran [ Wed, Feb 09 2011, 15:22 PM ]
Post subject:  Re: Amia asons - Relevant Splinter

The Peacock wrote:
It's context revolves around improving Amia - but if you say so...

Anyway...

Jetzt - los!


Its relevant to improving Amia if any actual decision gets made. Until then it belongs here.

Author:  Pony [ Wed, Feb 09 2011, 16:25 PM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

Well, there is a very easy way to emulate seasons without changing tilesets or a lot of work. PotM does it since ages. You change the fog color to something colder, allow it to snow and add 20-40 snow drift plcs somewhere in the area. Voila, it looks damn cold. They also add 5 cold damage if you do not wear a winter cloak with cold resistance, but that is not necessary. As for seasons actually effecting the environment, yes please! The lack of seasons and lack of day and night is one of the biggest flaws of amia on the atmosphere for me. Amia is like a timeless limbo.

Author:  hendrack [ Wed, Feb 09 2011, 17:14 PM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

Yeah, but before you touch seasons make an official ruling on how time flows, other than speed of plot, if it isn't 1:1 real time anyway.

Author:  Kudark [ Wed, Feb 09 2011, 17:17 PM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

Lack of day/night? Has that been removed since monday?

There's been a ruling on the time: 1:1 unless notified by a DM

Author:  TormakSaber [ Wed, Feb 09 2011, 19:51 PM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

Selvec Darkon wrote:
Cordor has a very heavy waste water/drainage system to my knowledge. You've seen Cordor Sewers right. Now times that by like 100, and removes all the monsters. Then you have Cordor's Sewer network. We also have a massive water channel going straight though the city. I'd say Cordor is more then used to dealing with obscene amounts of rain.

Now when an earthquake hits Cordor, you'll see it crumble I imagine. Seaside cities that don't sit on major fault lines and aren't used to Earthquakes tend to crumble like a jinga building when one finally hits.


You mean like the one that alreayd happened which is why Cordor has a giant watery channel running through it that may have been a fault line? 8)

Author:  Dwagin [ Wed, Feb 09 2011, 22:29 PM ]
Post subject:  Re: Amia Seasons - Relevant Splinter

The Peacock wrote:
True... There is that. The premise is solid - however I do think the practicality of such an idea is unfathomable, granted accessibility.

Why don't all you [removed] get better PCs?


Same reason you don't have one, you overgrown quail!


Cordor is so the new old venice, unlike the new new venice.. aka, a harbor with lots of rooftops to fish from.

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