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wereguy2
 
PostPosted: Thu, Dec 30 2010, 8:46 AM 

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Oookay, this thread is part public request and part me randomly bitching about stuff I don't like.
Area transition abuse is something that I, with my antiquated computer, am acutely aware of. Things like people quickly moving in an out of a door and running away as I just finish loading the one area really pisses me off, yet not many people see anything wrong with it. Well, they are wrong; it is... wait for it....

METAGAMING! Dun DUN DUUUUN!

There is no logic in the following situation: Person A moves in building. Person B, chasing him, runs after him. Person A, using his cosmic powers, warps past/through Person B which him knowing it. Person B runs back after them after a long pause, regaining his bearings, but is now, for some reason, about 50 metres behind his quarry.

What people SHOULD be doing is waiting for any other players moving through the transition, and then staying back/running forward and establishing the same relative distance between each other before resuming the chase. Sure, it sound bulky and flow-breaking, but it really isn't....

Read on for some more good examples of what else people can and should not do.

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Last edited by wereguy2 on Thu, Dec 30 2010, 10:46 AM, edited 1 time in total.

 
      
TorQuilArykson
 
PostPosted: Thu, Dec 30 2010, 8:57 AM 



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I agree with you, and I think it is an annoying thing aswell.

But we have to face the fact that an area transition actually places two people at a similar disadvantage. When running you are the one loading slow, and then getting caught is easy where perhaps it shouldn't be because you have(had) a great leap in advance. And the other way around the gap just get's larger and you have a harder time catching the one you are chasing.

This is one of the disadvantages of online gaming, and a disadvantage that sadly, in my opinion, will be everlasting as there is no way to fix this. However I do think that someone running into a building, loading the new area faster than you and then deciding to move out through the same exit without you loading the area first and giving you a fair chance to act is metagaming and should be punished. However there is alway the risc that someone accidentally triggers the area transition by fault (I do that sometimes in Cordor at the market.. So annoying going in and out multiple times :P) and it will be hard to punish anyone without solid proof.

All we can do is discourage people from abusing this game mechanic to gain an advantage they wouldn't have otherwise.

(I also think spamming knockdown is quite abusive in combat, but it's one of the mechanics of the game so no reason not to allow it, however annoying it is)


 
      
wereguy2
 
PostPosted: Thu, Dec 30 2010, 9:15 AM 

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Knockdown spam is perfectly justified IC. This is just silly.

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Murex
 
PostPosted: Thu, Dec 30 2010, 9:58 AM 

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Also, people use the area transitions to see invisible stalkers if they suspect it happening (without indicating that they suspect it by casting true seeing or such).

Edit: It also happens without intention too. It's just something that will always be that way.

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Uberuce
 
PostPosted: Thu, Dec 30 2010, 10:03 AM 

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I reckon you should have a look at the closest thing we have to real fighting in the shape of mixed martial arts competitions. It's Knockdown spam.

And it's worth bearing in mind that once you have 20 more Discipline than they have AB, Knockdown spam ceases to be a problem and actually becomes beneficial to you since the other guy is shafting himself out of 4AB. The counter's there, it's 100% effective and it's not epic loot so I don't see how it can be abusive. It's not as easy to obtain as a topped out AC gearset, but complaining about Knockdown is qualitively the same as complaining about being hit normally all the time because you're not wearing any armour.


 
      
P Three
 
PostPosted: Thu, Dec 30 2010, 10:18 AM 

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Using transitions to "see" invised or HiPSed people is metagaming.

Trapping transitions/port crystals is against the rules.

KD spam is fairly easy to avoid, that's a buildy thing. If you have the feat, you get to use it, especially as KD, like has been said, saps 4AB from you. You sacrifice to use it.

If you abuse mechanics, you need a DM boot in the ass. If you do it to me I will make sure you get it. We all accidentally do things because of ooc knowledge. No player is 100% perfect. But when you do it more than once, it's no longer an accident. Savvy?

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DerkDerkistan
 
PostPosted: Thu, Dec 30 2010, 10:22 AM 

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Another thing I've been noticing (and I'm not naming anyone) is a mage has a fiendish creature under his command and tries to cross the forest safely without unsummoning it by making it stay near the transition they entered. Mechanically, it will port to them once they exit the area and get to the next one, but realistically, the creature would have to cross the forest.

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wereguy2
 
PostPosted: Thu, Dec 30 2010, 10:46 AM 

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Murex wrote:
Edit: It also happens without intention too. It's just something that will always be that way.

Of course. One of the primary reasons for this thread is to make people more concious of it. The METAGAMING DUN DUN DUN bit is the focal point, I think.

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oshizo2
 
PostPosted: Thu, Dec 30 2010, 12:00 PM 

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ah derkderkstain.. i don't think that is cheating per se.. i suppose if you are a powerful enough wizard you could control your beastie no matter how far away it is. sounds smart to me per mage thinking outside the box to not get caught.

jmo though.

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Uberuce
 
PostPosted: Thu, Dec 30 2010, 12:15 PM 

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DerkDerkistan wrote:
Another thing I've been noticing (and I'm not naming anyone) is a mage has a fiendish creature under his command and tries to cross the forest safely without unsummoning it by making it stay near the transition they entered. Mechanically, it will port to them once they exit the area and get to the next one, but realistically, the creature would have to cross the forest.
Here we get into the murky fourth-wall thingmy of not being able to skirt round the side of areas when they plainly are edged by empty [in this case forest].

That said, it's just laziness on the part of people who can't be bothered to rebuff their summon, so I say let WYSIWYG rule.


 
      
Murex
 
PostPosted: Thu, Dec 30 2010, 17:53 PM 

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I see both sides. There is the 'realistic' way, and the way based off of the mechanics of the game itself. Not everything -can- be realistic on Amia, so maybe everything shouldn't be seen as having to be as realistic as possible.

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Zanthair
 
PostPosted: Thu, Dec 30 2010, 18:19 PM 

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i was yelled at for transition abuse once in my time on amia, in my first month of playing. I had a drow start a fight he couldnt finish against a dwarf, so he turned and ran away. part of his running led him through a transition to make his escape, and once i loaded i kept running. Got yelled at for that and was like "wait, thats not allowed? He's trying to get away and this is the quickest way back to the UD.."

That is to say, in my mind using transitions to run away is ok, but using them for combat is not. EG, I transition and my computer is faster, so i run up a hill to attack pursuer with ranged weapons is both abuse and douchy, but using a transition to save one's skin and get out of there is alright.

But of course im no dm.. However you gotta consider some people who 'abuse' transitions might not realize how much differences in computer speeds affect area loading.

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Gravemaskin
 
PostPosted: Thu, Dec 30 2010, 18:44 PM 

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Transition abuse is running trough it, then going BACK trough it again, while the others keep running down whatever road you pretended to go.

And it's a serious no no.

IMHO though, Combat should never happen near a transition, and if you use one to run away.. then run away and don't come back.

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TormakSaber
 
PostPosted: Thu, Dec 30 2010, 19:06 PM 

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Yes, abusing your superior computer via transitions is metagaming as is doing it to see invis/stealthed people. I like to think of transitions as big One Way Roads during PvP and hostile situations.

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jimbono1
 
PostPosted: Thu, Dec 30 2010, 20:57 PM 

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Surely there is an easy fix for this? For example instead of using normal transitions, use sign posts like the one in Endirs point, making it unable for you to speak to them during Combat?

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Uberuce
 
PostPosted: Thu, Dec 30 2010, 21:16 PM 

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That's not an easy fix. Every transition would need rejigged and there's probably over a thousand of them by now. Even if there was a single button to press that made every transition a conversation, it'd be a bigger pain in the arse for daily use than the abusers, says I.


 
      
PaladinOfSune
 
PostPosted: Thu, Dec 30 2010, 21:17 PM 

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Uberuce wrote:
That's not an easy fix. Every transition would need rejigged and there's probably over a thousand of them by now. Even if there was a single button to press that made every transition a conversation, it'd be a bigger pain in the arse for daily use than the abusers, says I.

This.

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wereguy2
 
PostPosted: Fri, Dec 31 2010, 2:57 AM 

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Zanthair wrote:
That is to say, in my mind using transitions to run away is ok, but using them for combat is not. EG, I transition and my computer is faster, so i run up a hill to attack pursuer with ranged weapons is both abuse and douchy, but using a transition to save one's skin and get out of there is alright.

This still gives you an unfair advantage which you should not, ICly, have. This is much the same as using them for combat, who cares what the end is, the means by which this is achieved still involves metagaming.

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Selvec Darkon
 
PostPosted: Fri, Dec 31 2010, 3:22 AM 

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wereguy2 wrote:
Zanthair wrote:
That is to say, in my mind using transitions to run away is ok, but using them for combat is not. EG, I transition and my computer is faster, so i run up a hill to attack pursuer with ranged weapons is both abuse and douchy, but using a transition to save one's skin and get out of there is alright.

This still gives you an unfair advantage which you should not, ICly, have. This is much the same as using them for combat, who cares what the end is, the means by which this is achieved still involves metagaming.

But then you get the douches, whom if you allow for their slow computer, immediatly charge off straight after you and attack you after they finally load. So you've been nice and waited for them to load into the new area, but they have take advantage of your niceness.

I learnt a while back that allowing for someone elses problems on Amia is a waste of time, because someone will always pull the shitty thing and take advantage of your kindness. Long as you follow the rules and are friendly, (or simply politely tolerant), thats all you can really expect, and all you should give to avoid a lot of annoyance.

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wereguy2
 
PostPosted: Fri, Dec 31 2010, 6:10 AM 

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That's why, when they do load, you run.

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The Peacock
 
PostPosted: Fri, Dec 31 2010, 9:54 AM 

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wereguy2 wrote:

What people SHOULD be doing is waiting.

Read on for some more good examples of what else people can and should not do.


'Should'... Hm. May I remind everybody that each individual plays for and only for themselves. Each individual seeks heroism, glory, victory and substance. We play the game because we, as individuals, enjoy the game. We all have that innate survival instinct, even if it's manifested in pixels, and we all act on that instinct. You can't blame someone for writing their own story.

There is no you 'should' do this, you 'should' do that.

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Grymia
 
PostPosted: Fri, Dec 31 2010, 16:49 PM 

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The Peacock wrote:
wereguy2 wrote:

What people SHOULD be doing is waiting.

Read on for some more good examples of what else people can and should not do.


'Should'... Hm. May I remind everybody that each individual plays for and only for themselves. Each individual seeks heroism, glory, victory and substance. We play the game because we, as individuals, enjoy the game. We all have that innate survival instinct, even if it's manifested in pixels, and we all act on that instinct. You can't blame someone for writing their own story.

There is no you 'should' do this, you 'should' do that.



I disagree. In some aspects there should be OOC courtesy, but those are few and relatively basic. However.. by the same token I'm on the fence with this Transitions issue. I can agree that consistantly using them by going through them to elude people with slower computers back and forth is bad.

However, if ICly, your character would be hauling rear and continujing away, there's only so much wait time that should be provided.

If a person emotes as readying to act should a condition happen, you should get a touch of lead time before continuing with the action that'd have triggered their readied action.


 
      
Nekhy
 
PostPosted: Fri, Dec 31 2010, 16:56 PM 

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PaladinOfSune wrote:
Uberuce wrote:
That's not an easy fix. Every transition would need rejigged and there's probably over a thousand of them by now. Even if there was a single button to press that made every transition a conversation, it'd be a bigger pain in the arse for daily use than the abusers, says I.

This.

Thirded. A mechanical fix to this seems more of a bother to everyone else who doesn't abuse transitions than slapping the individuals who do.

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Yossarin
 
PostPosted: Fri, Dec 31 2010, 16:58 PM 



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Like hell I'm going to wait for a person who is chasing me to come through a transition. I'm going to keep running like a madman until I reach the next transition...not the one I just came through of course, that would effectively have me running into my pursuer. If their load time is slower, that's a shame.


 
      
Sylfwe
 
PostPosted: Fri, Dec 31 2010, 17:28 PM 

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Lol.

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Grymia
 
PostPosted: Fri, Dec 31 2010, 17:46 PM 

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Yossarin wrote:
Like hell I'm going to wait for a person who is chasing me to come through a transition. I'm going to keep running like a madman until I reach the next transition...not the one I just came through of course, that would effectively have me running into my pursuer. If their load time is slower, that's a shame.



Okay, good point.

>.<;

Here comes an interesting question, though?

What if after running a bit, you hide and your pursuers run right by you, they get a way's away, then you come out of hiding and somehow they click in that 'Hey, snap we just passed him'? I'd presume the sane thing most people'd do is double back the way they'd come *and probably run like crazybuggers*

.. Another interesting question though: The Cart system, should someone who's being hotly pursued be able to jump on a Cart and flee?


 
      
Tertsökkeldsdönner
 
PostPosted: Fri, Dec 31 2010, 17:56 PM 

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wereguy2 wrote:
There is no logic in the following situation: Person A moves in building. Person B, chasing him, runs after him. Person A, using his cosmic powers, warps past/through Person B which him knowing it. Person B runs back after them after a long pause, regaining his bearings, but is now, for some reason, about 50 metres behind his quarry.

This is something what I wouldn't tolerate at all, but bitching about having slow loading times because of old machine is bad. Am I cheating and metagaming for having 1920x1200 resolution and Logitech G13 with lots of scripts against someone who only has 640x480 resolution and regular keyboard?

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Murex
 
PostPosted: Fri, Dec 31 2010, 17:59 PM 

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Carts are too slow to be a getaway vehicle. Same with boats really.

I had a horrible pvp experience standing in front of the ship captian for 15 RL min while we OOC disputed the senerio of getting away on a ship when obviously, my character could have got on the exact same ship.

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The1Kobra
 
PostPosted: Fri, Dec 31 2010, 18:57 PM 

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Personally, I think simply running away very quickly is fine. The problem with not using the transitions is of course, that the character can't run away without them. It would be nice if all of Amia was a continuous stretch of terrain and transitions weren't needed (with the exception of portals, etc), but that's simply not feasible. The load time is, unfortunately, an OOC issue that doesn't really have a clean workaround.

However, using them to ambush in PvP is rather unacceptable and I have had this used against me several times, and it's extremely annoying. IKDing the target, sneak attacking, etc, then running into the transition and repeating is a rather blatant abuse of the transition. I've also run into traps and such set up right around transitions. Even ones within the same areas, such as the treehouses in the forest I've seen abused in this manner. These aforementioned scenarios are screenshot-worthy, in my mind.

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Gunz
 
PostPosted: Fri, Dec 31 2010, 21:15 PM 



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Yossarin wrote:
Like hell I'm going to wait for a person who is chasing me to come through a transition. I'm going to keep running like a madman until I reach the next transition...not the one I just came through of course, that would effectively have me running into my pursuer. If their load time is slower, that's a shame.


Agreed.

The only poor "gamemanship", if you will, is when people transition back the way they came to dodge you. That's cheap. And against the rules too, if I remember correctly.

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TormakSaber
 
PostPosted: Fri, Dec 31 2010, 21:41 PM 

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Tertsökkeldsdönner wrote:
wereguy2 wrote:
There is no logic in the following situation: Person A moves in building. Person B, chasing him, runs after him. Person A, using his cosmic powers, warps past/through Person B which him knowing it. Person B runs back after them after a long pause, regaining his bearings, but is now, for some reason, about 50 metres behind his quarry.

This is something what I wouldn't tolerate at all, but bitching about having slow loading times because of old machine is bad. Am I cheating and metagaming for having 1920x1200 resolution and Logitech G13 with lots of scripts against someone who only has 640x480 resolution and regular keyboard?


Scripts? Yes. Disco and the DMs have several times stated our stance against macros and scripts and bots.

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wereguy2
 
PostPosted: Sat, Jan 01 2011, 0:56 AM 

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Oh, on one hand, there is running away faster than you normally - ICly - would, through transitions, and then there is being unfairly caught due to being slower than everyone else...

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TormakSaber
 
PostPosted: Sat, Jan 01 2011, 1:08 AM 

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There's really nothing we can do to fix that, I'm afraid. It'd be impossible to figure out beforehand everyone interactions and load times and say "you must wait 5.3 seconds every transition to maintain prope distance".

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Selvec Darkon
 
PostPosted: Sat, Jan 01 2011, 2:06 AM 

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The1Kobra wrote:
Personally, I think simply running away very quickly is fine. The problem with not using the transitions is of course, that the character can't run away without them. It would be nice if all of Amia was a continuous stretch of terrain and transitions weren't needed (with the exception of portals, etc), but that's simply not feasible. The load time is, unfortunately, an OOC issue that doesn't really have a clean workaround.

However, using them to ambush in PvP is rather unacceptable and I have had this used against me several times, and it's extremely annoying. IKDing the target, sneak attacking, etc, then running into the transition and repeating is a rather blatant abuse of the transition. I've also run into traps and such set up right around transitions. Even ones within the same areas, such as the treehouses in the forest I've seen abused in this manner. These aforementioned scenarios are screenshot-worthy, in my mind.



Putting traps around the treehouse transition is not abusive. Its the same as putting traps around the bottom of the rope. The treehouse transition doesn't take you into a load time either, it just takes you to the treehouse.

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Murex
 
PostPosted: Sat, Jan 01 2011, 2:32 AM 

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A smart trap-setter would put traps where they are most likely to be sprung. The only unfair placement for traps I think would be at area transitions, because they cannot be avoided.

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wereguy2
 
PostPosted: Sat, Jan 01 2011, 2:39 AM 

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TormakSaber wrote:
There's really nothing we can do to fix that, I'm afraid. It'd be impossible to figure out beforehand everyone interactions and load times and say "you must wait 5.3 seconds every transition to maintain prope distance".

Yep, I understand that, and it's a pity, really.

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The Peacock
 
PostPosted: Sat, Jan 01 2011, 3:16 AM 

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Grymia wrote:
The Peacock wrote:
wereguy2 wrote:

What people SHOULD be doing is waiting.

Read on for some more good examples of what else people can and should not do.


'Should'... Hm. May I remind everybody that each individual plays for and only for themselves. Each individual seeks heroism, glory, victory and substance. We play the game because we, as individuals, enjoy the game. We all have that innate survival instinct, even if it's manifested in pixels, and we all act on that instinct. You can't blame someone for writing their own story.

There is no you 'should' do this, you 'should' do that.



I disagree. In some aspects there should be OOC courtesy, but those are few and relatively basic. However.. by the same token I'm on the fence with this Transitions issue. I can agree that consistantly using them by going through them to elude people with slower computers back and forth is bad.

However, if ICly, your character would be hauling rear and continujing away, there's only so much wait time that should be provided.

If a person emotes as readying to act should a condition happen, you should get a touch of lead time before continuing with the action that'd have triggered their readied action.


People play for themselves. I didn't say whether it was right or wrong that they do that.

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AlphaWaves
 
PostPosted: Sat, Jan 01 2011, 3:36 AM 

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As a counter example to your argument, Peacock, I've played many times for others. Of course, I got a lot out of it, but that wasn't the reason I played those times.

But the vast majority of reasons anyone plays would most likely be for themselves, granted. Though I wouldn't blanket everything and everyone without exception.

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Tertsökkeldsdönner
 
PostPosted: Sat, Jan 01 2011, 12:40 PM 

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TormakSaber wrote:
Scripts? Yes. Disco and the DMs have several times stated our stance against macros and scripts and bots.

So if make own scripts for Logitech keyboards like one button writes whole sentence or adds multiple spells into queue, its cheating because my hardware allows it?

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Selvec Darkon
 
PostPosted: Sat, Jan 01 2011, 15:06 PM 

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Tertsökkeldsdönner wrote:
TormakSaber wrote:
Scripts? Yes. Disco and the DMs have several times stated our stance against macros and scripts and bots.

So if make own scripts for Logitech keyboards like one button writes whole sentence or adds multiple spells into queue, its cheating because my hardware allows it?


Kinda, yea. Its like having a feat that does all that for you. I mean, Tormak and that said nothing about banning, but they have a strong stance against it.

Also wondered how someone is able to cast spells so fast.

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The Peacock
 
PostPosted: Sat, Jan 01 2011, 16:00 PM 

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AlphaWaves wrote:
As a counter example to your argument, Peacock, I've played many times for others. Of course, I got a lot out of it, but that wasn't the reason I played those times.

But the vast majority of reasons anyone plays would most likely be for themselves, granted. Though I wouldn't blanket everything and everyone without exception.


Granted that there are exceptions - even those exceptions are foiled by the very facet that satisfaction is granted by playing. If you pick up the game in the video store, you pick up the game for yourself because it peaks your interests. When you log in, you log in to enjoy the game. By this rule, and it's been said many times before, when faced with a situation that may compromise that enjoyment, the player should do their best to overcome it. Everybody hates dying... If one can survive, by any means possible, it increases the enjoyment of the game.

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Zanthair
 
PostPosted: Sat, Jan 01 2011, 17:36 PM 

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I've seen some interesting things re: traps

Would it be alright if, for example, edonil recieved word of impending attack via surfacers porting in becasue 2 or 3 have bound to the crystal and in response they blanket the area around the crystal in traps?

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Gravemaskin
 
PostPosted: Sat, Jan 01 2011, 17:52 PM 

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Placing traps on a transition is abuse, is it not?

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The Peacock
 
PostPosted: Sat, Jan 01 2011, 20:07 PM 

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Location: Patrollink ze borderz! Wo ist das Hahn!?

I#d say so, unless a DM oversees it.

I have placed spells a few feet from transitions, blanketting an area in magic bags... But only when I am being directly pursued.

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TormakSaber
 
PostPosted: Sat, Jan 01 2011, 21:09 PM 

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Tertsökkeldsdönner wrote:
TormakSaber wrote:
Scripts? Yes. Disco and the DMs have several times stated our stance against macros and scripts and bots.

So if make own scripts for Logitech keyboards like one button writes whole sentence or adds multiple spells into queue, its cheating because my hardware allows it?


That has been the stance, yes. macros and scripts and bots to perform actions for you are illegal.

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Tertsökkeldsdönner
 
PostPosted: Sat, Jan 01 2011, 23:17 PM 

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Selvec Darkon wrote:
Also wondered how someone is able to cast spells so fast.

Macros doesn't give any extra speed outside nwn mechanical limitations, just less clicking.

TormakSaber wrote:
Tertsökkeldsdönner wrote:
TormakSaber wrote:
Scripts? Yes. Disco and the DMs have several times stated our stance against macros and scripts and bots.

So if make own scripts for Logitech keyboards like one button writes whole sentence or adds multiple spells into queue, its cheating because my hardware allows it?


That has been the stance, yes. macros and scripts and bots to perform actions for you are illegal.
Happy hunting getting accurate evidence against this in-game. Without me saying you would never had known I use scripts.

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TormakSaber
 
PostPosted: Sat, Jan 01 2011, 23:19 PM 

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So now you're going to threaten to cheat and say it's ok because "I'm uncatchable, you can't stop me?" Great argument there, boyo....

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Yossarin
 
PostPosted: Sat, Jan 01 2011, 23:26 PM 



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Careful there, smurf. It's dangerous to assume we need evidence in the first place.


 
      
wereguy2
 
PostPosted: Sat, Jan 01 2011, 23:29 PM 

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Gravemaskin wrote:
Placing traps on a transition is abuse, is it not?

I reckon that placing traps on a -closed- transition, such as a door or cave mouth, is perfectly fine.

EDIT. (Also, I laughed at the two posts preceding this one.)

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Charles1810
 
PostPosted: Sun, Jan 02 2011, 0:34 AM 

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TormakSaber wrote:
Tertsökkeldsdönner wrote:
TormakSaber wrote:
Scripts? Yes. Disco and the DMs have several times stated our stance against macros and scripts and bots.

So if make own scripts for Logitech keyboards like one button writes whole sentence or adds multiple spells into queue, its cheating because my hardware allows it?


That has been the stance, yes. macros and scripts and bots to perform actions for you are illegal.


Is this including the nwn macro system in the game with the hotkeys? The /talk (like20charaters or less forget)?

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