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Jan Busta
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Posted: Wed, Feb 02 2011, 9:40 AM |
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Joined: 30 Oct 2006
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I remember years ago that there was discussion on the boards about nerfing undeath's eternal foe. In my memory, the spell was changed. I'ev started playing here again after a long break and can see no reference to it in the modification notes about spells. Is it currently modified, or does it deliver what it says on the package, the several immunities and the AC bonus?
Thanks in advance, and apologies if I'm being blind and have somehow missed it in the list.
_________________ Low status stumpies read stumpymoose.com
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DerkDerkistan
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Posted: Wed, Feb 02 2011, 9:51 AM |
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Joined: 18 Jan 2009 Location: Earth
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I know with the 1.69 update, the AC boost was changed from Dodge to Deflection. That is a huge nerf.
_________________ Remember when I knew a boxer, baby
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Dramatic_Prince
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Posted: Wed, Feb 02 2011, 10:00 AM |
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Joined: 11 Sep 2008
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Yes, making it one of the more useless spells. It's just mass NEP but rounds/level.
_________________
Prescia the Pristine Voice
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Herra Tutteri
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Posted: Wed, Feb 02 2011, 10:31 AM |
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Joined: 22 Jul 2005 Location: Vaasa, Finland
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Ayup, total crap these days. We could nerf it to make nice multicolour flashes so it would feel itself useful again. Poor UEF.
_________________ Characters: Hunar Iroff, The red-bearded, grumpy dwarf with a bastard sword. Chair of Military Issues Daren Sten, High Inquisitor of the Eternal Order of Kelemvor on Amia 
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Selvec Darkon
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Posted: Wed, Feb 02 2011, 10:37 AM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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So it's not really Undeath's Eternal Foe now is it?
More like. Undeaths annoying badger.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Jan Busta
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Posted: Wed, Feb 02 2011, 11:07 AM |
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Joined: 30 Oct 2006
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Hookay, thanks for that.
_________________ Low status stumpies read stumpymoose.com
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Dramatic_Prince
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Posted: Wed, Feb 02 2011, 11:21 AM |
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Joined: 11 Sep 2008
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Herra Tutteri wrote: Ayup, total crap these days. We could nerf it to make nice multicolour flashes so it would feel itself useful again. Poor UEF. Or you could give it a boost like add 2d6 divine vs undead for the whole party and make it last turns/caster level.
_________________
Prescia the Pristine Voice
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Selvec Darkon
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Posted: Wed, Feb 02 2011, 11:23 AM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Or you could make that divine damage vs undead even higher, and make it a single cast spell on a single enemy, instead of an on hit for the whole party.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Dramatic_Prince
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Posted: Wed, Feb 02 2011, 11:27 AM |
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Joined: 11 Sep 2008
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How high are we talking? 6d6 divine?
_________________
Prescia the Pristine Voice
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Selvec Darkon
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Posted: Wed, Feb 02 2011, 11:29 AM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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High enough to make it more like it's name. Undeath's Eternal Foe. I imagine any such choices on damage would be best made by the balance team. Should they decide that the spell needs changing. Think it's just up to the players to suggest applications, not numbers.
Anyway if your serious about potential change. Post it up in the Improving Amia section.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Dramatic_Prince
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Posted: Wed, Feb 02 2011, 11:36 AM |
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Joined: 11 Sep 2008
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Request topic move to IA then, if TS has no objections.
_________________
Prescia the Pristine Voice
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DerkDerkistan
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Posted: Wed, Feb 02 2011, 12:08 PM |
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Joined: 18 Jan 2009 Location: Earth
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Selvec Darkon wrote: Or you could make that divine damage vs undead even higher, and make it a single cast spell on a single enemy, instead of an on hit for the whole party. So a weaker, level 9 version of Undeath to Death?
_________________ Remember when I knew a boxer, baby
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HellScourge
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Posted: Wed, Feb 02 2011, 13:04 PM |
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Joined: 17 Jan 2007 Location: GMT+1
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I'd stick with the +xdx damage on hit for all party members, plus NEG.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Uncle-Opustus
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Posted: Wed, Feb 02 2011, 14:40 PM |
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Joined: 10 Jul 2007 Location: Finland
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Oh dear gawdz, I think we've got BW covering that. If we were to tweak the spell, I'd rather take a spell nerfing the undead.
_________________ UCE THIS, YOU COW.
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Mobile_Svensk
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Posted: Wed, Feb 02 2011, 14:48 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Spoken like a true kelly!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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My Sovereign
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Posted: Wed, Feb 02 2011, 15:03 PM |
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Joined: 19 Sep 2010
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Are we really trying to make clerics even more OP?
*Slaps all of you*
_________________ - "The fiend is less hideous in his own shape....then when he rages in the breast of man"
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Mobile_Svensk
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Posted: Wed, Feb 02 2011, 15:05 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Haven't you noticed the recent nerf, Man?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Herra Tutteri
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Posted: Wed, Feb 02 2011, 15:29 PM |
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Joined: 22 Jul 2005 Location: Vaasa, Finland
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My Sovereign wrote: Are we really trying to make clerics even more OP?
*Slaps all of you* Quiet, you ignorant cuckoo clock! Quiet, I say!
_________________ Characters: Hunar Iroff, The red-bearded, grumpy dwarf with a bastard sword. Chair of Military Issues Daren Sten, High Inquisitor of the Eternal Order of Kelemvor on Amia 
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Nysor
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Posted: Wed, Feb 02 2011, 16:09 PM |
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Joined: 03 Oct 2008 Location: Wherever it is, it better not be cold
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Make Sun domain clerics have super Undead killing capabilities! Oh, wait. Sunbeam 
_________________ Nysor Shorshanis: A squirrel in his own right Solrend Inignus: The Kossuthian cleric who is "hot, but not in that way" Adin Twitterleaf: Crazy elven trickster. Isaac Kley: Young gimp of a sorcerer.
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Dark Immolation
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Posted: Wed, Feb 02 2011, 16:29 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Just go ahead and make UEF give the cleric Bless Weapon on their equiped.
Maybe 1d6 divine to the rest in party, stackable with FW just like Bless Weapon.
Undead are already pwned up @$$ when it comes to divine classes in PvM. It's not like there's much of a balance issue there, but it does make the spell have more teeth against undead.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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hendrack
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Posted: Wed, Feb 02 2011, 16:40 PM |
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Joined: 24 Sep 2007 Location: Vienna
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I can dig mass NEP, but mass divine dmg? No. Get a pally. Read the description of the spell, it gives you immunity to negative effects and some AC. Do clerics really need another income of damage, or 2d6 more damage for the whole party? It is a balance issue.
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Dark Immolation
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Posted: Wed, Feb 02 2011, 16:54 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Damage to -undead-.
2d6 for the caster. 1d6 for everyone else. At rounds per level. To a non-PC race that is immune to criticals.
And descriptions don't matter for shit. It's what we as a sever deem we want to do with it or have it do. That doesn't even hold sway here, because more than a few of Amia's spells have been changed from their original description, not even to include the BoT.
Edit: And what exactly do you mean by you can dig mass NEP? Because that's what it already is, in rounds/level. I thought the point was to bolster the spell, not make it even more redundant that it already is.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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hendrack
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Posted: Wed, Feb 02 2011, 17:02 PM |
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Joined: 24 Sep 2007 Location: Vienna
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I know, damage to undead, whatever the amount, I still say: no. Mass NEP in turns and the other immunity stuff.
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Bravo21
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Posted: Wed, Feb 02 2011, 17:09 PM |
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Player
Joined: 11 Nov 2008 Location: In the land of liquid sunshine and coffee
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Very_Svensk wrote: Haven't you noticed the recent nerf, Man? What nerf? Last I checked, clerics can still buff to a higher AB and AC than a pure fighter class and have spells left over to KD, kill, and maim large swaths of enemies.
_________________ Thine taste in horrid footwear not withstanding, I did not say that thou were in fact an idiot, I merely implied that such things were self evident.
-Krrja
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Dark Immolation
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Posted: Wed, Feb 02 2011, 17:15 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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hendrack wrote: I know, damage to undead, whatever the amount, I still say: no. Mass NEP in turns and the other immunity stuff. But why, I suppose is the better question. I mean if a spell's going to be called Undeath's Eternal Foe, doesn't it make sense that it would actually have something to do with screwing Undead? Especially as a lv 9 divine spell...? I certainly don't "dig" it only being a Mass NEP, even as turn-based. For several reasons. Firstly, it's redundant. And the argument that "when you stack it with lower spells-" doesn't even apply here because it's giving the same exact thing as the lower spells. Secondly, it seems like that's just appealing to melee-clerics who want to save lower slots for the melee spells that most clerics already whore anyway. Which should not be the point of changing the spell. I thought and hoped we were moving away from that stuff after the changes to DP. It's a caster class, dammit, so if anything, make the spell worth casting. Bless Weapon to Cleric and bonus vs undead to party isn't breaking balance or hurting anyone but the Undead that already get throttled by divine classes to begin with. But it does make the spell more viable, IMO. But maybe not. Whatever we do, if anything though, let's please just not make this a bone-throw to the cliche melee-cleric and actually show caster clerics some love with what should be a crowning-achievement of a spell. Especially considering how tied the class is to undead, whether it is vs them or in their favor. Perhaps have for Good & Neutral clerics it turn into super-pwn undead and for Evil clerics it do something super-empowering to undead. or even involve the Death Domains, just as long as its not a freakin' slot-opener for the mess that's already running about.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Mobile_Svensk
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Posted: Wed, Feb 02 2011, 17:18 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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You gotta realise that there's deities that doesn't approve of bless weapon on clerics. Velsharoon for instance?
Bless weapon similar spells are for paladins.. (And maybe druids). Making it turn based is probably the most realistic suggestion.
Edit - Bravo21. I cba to respond to you. Just read the Patch note in the announcement section. ><
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Dark Immolation
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Posted: Wed, Feb 02 2011, 17:23 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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There are certain deities that do not approve of many different spells. Lathander and undead summoning for instance. What does that matter to modifying a spell? Nothing. The cleric of that deity just doesn't use that spell. Just like a Illmatari cleric isn't use Contagion(for obvious reasons), a Vesharoon cleric isn't going to use a spell called Undeath's Eternal Foe. Point moot. Nothing to realize.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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hendrack
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Posted: Wed, Feb 02 2011, 17:43 PM |
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Joined: 24 Sep 2007 Location: Vienna
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Why because I think clerics don't need additional damage, because if you want divine damage in the party you get a pally, because Manor is already easy with a full party. Plus clerics don't need any help in farming undead epic bosses.
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Dramatic_Prince
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Posted: Wed, Feb 02 2011, 17:55 PM |
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Joined: 11 Sep 2008
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Okay how about +4 dodge AC vs undead, if it's even possible.
_________________
Prescia the Pristine Voice
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Uncle-Opustus
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Posted: Wed, Feb 02 2011, 18:00 PM |
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Joined: 10 Jul 2007 Location: Finland
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Besides, more damage is boring like your mums. As I said, I'd much rather get something more colourful in case something was done to the spell. Something like a non-save Slow to all undead in reach, anything with nerfing effects, really.
_________________ UCE THIS, YOU COW.
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Mobile_Svensk
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Posted: Wed, Feb 02 2011, 18:02 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Confusion! 
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Nekhy
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Posted: Wed, Feb 02 2011, 18:07 PM |
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Player
Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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Make all undead in the area dance Macarena? Also usable against PC palemasters!
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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Selvec Darkon
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Posted: Wed, Feb 02 2011, 18:08 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Nah.
Micheal Jackson Zombies *nods*
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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jimbono1
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Posted: Wed, Feb 02 2011, 18:19 PM |
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Joined: 30 Sep 2007 Location: England
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What about Mass + AC vs Undead, like.. +5 or something, instead of the +4 Deflection?
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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Dark Immolation
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Posted: Wed, Feb 02 2011, 18:22 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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I'm more partial to the hindering undead thing. The NEP is fine enough, but the real merit of the spell should come from making any undead around you have a seriously bad day. [removed] just more AC for clerics, that's not making the spell special at all, even if its dodge. Not like they need it anyway. What they need are spells that do serious magical effects, not just make them more tanky.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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hendrack
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Posted: Wed, Feb 02 2011, 18:32 PM |
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Joined: 24 Sep 2007 Location: Vienna
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I ask in return: why? There are many useless spells both divine and arcane, why do you feel this particular need to buff it?
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Dark Immolation
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Posted: Wed, Feb 02 2011, 18:54 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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If you knew me, you'd know that I have suggestions for most of the spells that are considered lackluster. The devs have seen my suggestions of dhoom.
But for this one in particular, it stems back to what I said in the Divine Power thread. I believe we should have an interest in making clerics more viable as casters, not merely self-buffing meleers that occasionally buff the party. While there are plenty of fine spells that go unused as well in the upper tier of cleric spells, there are some that are simply not used because they're not useful. Thus making holy-mc-tankenstein look a lot more tasty than anything remotely centered around the class as a caster.
This particular spell is the lv 9 spell of a divine class, that as I said before, is pretty tied to undead, and the spell certainly should be, if you go by the name. In the interest of giving more options, and providing for more variety, both in builds, rp, and function, I feel this spell is one of the handful that deserves a bump. Preferably not in the direction of helping melee clerics(who already do just fine and don't use higher spells anyway), but in that of the caster side of the class.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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hendrack
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Posted: Wed, Feb 02 2011, 18:58 PM |
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Joined: 24 Sep 2007 Location: Vienna
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Clerics are viable casters. Even my caster cleric with 28 levels of cleric didn't suck in melee.
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Nekhy
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Posted: Wed, Feb 02 2011, 19:01 PM |
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Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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Nothing wrong with cleric power level. Even I can make one that can stand her own in PvP, let alone PvM.
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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Blackdragon12121
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Posted: Wed, Feb 02 2011, 20:27 PM |
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Joined: 12 Jun 2006
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Leave the spells as is. Its all balanced.
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Selmak
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Posted: Wed, Feb 02 2011, 20:34 PM |
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Joined: 17 Dec 2004
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You could add a Mass Doom vs Undead to the spell, that wouldn't be unbalanced.
Yeah I know, undead are immune to Mind-Affecting. Bummer.
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TormakSaber
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Posted: Wed, Feb 02 2011, 21:19 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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They're immune to mind affecting but you can apply specific effects regardless via scripting. It's how Turning works.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Selmak
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Posted: Wed, Feb 02 2011, 22:34 PM |
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Joined: 17 Dec 2004
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I know. It's just not Doom if you're not crushing their spirit. 
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