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Instruments
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=54581
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Author:  Lord-Hadeis [ Wed, Jan 12 2011, 12:37 PM ]
Post subject:  Instruments

Out of curiosity. I know there are usable and none usable instruments in the HAK and in the game.

How are the plans progressing to make a shop for those things or a job class for it?

Author:  Yossarin [ Wed, Jan 12 2011, 14:41 PM ]
Post subject:  Re: Intruments

They're not.

Author:  DustSpray101 [ Wed, Jan 12 2011, 14:58 PM ]
Post subject:  Re: Intruments

Anyone can have a tambourine though!

Author:  Dergaii [ Wed, Jan 12 2011, 22:51 PM ]
Post subject:  Re: Intruments

I hope they won't be included.

Holdable instruments are my merchant's pc unique goodies, even though it is hard to retrieve them.

Author:  Lord-Hadeis [ Wed, Jan 12 2011, 23:10 PM ]
Post subject:  Re: Intruments

Dergaii wrote:
I hope they won't be included.
Holdable instruments are my merchant's pc unique goodies, even though it is hard to retrieve them.

As in you sell them in game?

Author:  TormakSaber [ Thu, Jan 13 2011, 4:59 AM ]
Post subject:  Re: Intruments

They will be included eventually. No exclusivity for you, sorry.

Author:  Dergaii [ Thu, Jan 13 2011, 9:30 AM ]
Post subject:  Re: Intruments

I expected as much. And I never intended for an exclusive. I'll just try to keep the secret to them hidden as long as possible :D

I actually think it'd be great if they were included and given some spell powers similar to the non-holdable instruments. It would make bards look more bardic.

Author:  TormakSaber [ Thu, Jan 13 2011, 14:46 PM ]
Post subject:  Re: Intruments

I swear, if we have another fishing rod fiasco because of you and i have to dig even ONE PC out of their vault...

Author:  Kudark [ Thu, Jan 13 2011, 14:48 PM ]
Post subject:  Re: Intruments

No +2 keen guitar of smiting for you!

Author:  TormakSaber [ Thu, Jan 13 2011, 14:50 PM ]
Post subject:  Re: Intruments

I'm not joking. If he is exploiting a glitch and it ruins someone's inventory, it will be serious business.

Author:  Selvec Darkon [ Thu, Jan 13 2011, 15:10 PM ]
Post subject:  Re: Intruments

Well as far as I know, I have the only LEGIT holdable lute on Xal, and you cannot cast spells on it or mythal it. So yea.

Trust me, I was very disappointed to find out I couldn't set my lute on fire...

Author:  Lord-Hadeis [ Thu, Jan 13 2011, 15:24 PM ]
Post subject:  Re: Intruments

Personally I'd settle for some holdable or placeable intruments with costum discription. I don't need to enchant them or anything.

Author:  Dergaii [ Thu, Jan 13 2011, 15:34 PM ]
Post subject:  Re: Intruments

I'm not using the fishing rods.
But as it might crash people, I'll stop doing so.

Author:  DustSpray101 [ Thu, Jan 13 2011, 15:45 PM ]
Post subject:  Re: Intruments

Perhaps a new job can be added to the system instead of a store: instrument creator

I mean, who wouldn't want the prestige of saying to the fella next to them: "pssst, Buddy, you know that bard up there? He uses one of my [insert instrument name]. Sounds great, doesn't it?"

Could be sold in bulk by a different job: Instrument Peddler

Author:  TormakSaber [ Thu, Jan 13 2011, 15:58 PM ]
Post subject:  Re: Intruments

We don't need to bloat the job system even more, and we're having troubles finding someone willing to debug what we got. Disco is quite busy.

Author:  Wolfking6116 [ Thu, Jan 13 2011, 16:06 PM ]
Post subject:  Re: Intruments

Wouldn't it further exactly what it was designed for?

Promoting Role play while giving the players more of what they want, flavour items with some nice little bonuses. Be it a Job system necklace with an in-depth description, or a suit of armour custom tailored to the individual who commissioned it.

Personally I don't see how it would be bloating, but if it would be easier on the Devs / DMs then the shops are fine whenever the time is made for it.

On the other hand, I highly doubt anyone would be angry over a longer wait for custom instruments.

Author:  TormakSaber [ Thu, Jan 13 2011, 16:11 PM ]
Post subject:  Re: Intruments

I meant adding new jobs when there's already dozens that go pretty unused, but tha's my personal opinion.

Author:  Kudark [ Thu, Jan 13 2011, 16:29 PM ]
Post subject:  Re: Intruments

Selvec Darkon wrote:
Well as far as I know, I have the only LEGIT holdable lute on Xal

I've seen several characters with holdable lutes.
Just out of curiosity, what constitutes 'legit' ? Are there different versions?

Author:  TormakSaber [ Thu, Jan 13 2011, 17:28 PM ]
Post subject:  Re: Intruments

SElvec is using "legit" to mean "ones that were given by a DM, as otherwise without being sneaky there's no way to have an instrument".

Author:  Yossarin [ Thu, Jan 13 2011, 17:32 PM ]
Post subject:  Re: Instruments

Sorry, the missing s was bugging the crap out of me.

Author:  Mobile_Svensk [ Thu, Jan 13 2011, 17:32 PM ]
Post subject:  Re: Intruments

TormakSaber wrote:
SElvec is using "legit" to mean "ones that were given by a DM, as otherwise without being sneaky there's no way to have an instrument".


... How can it be Illegal, When they're implemented in the Game-world? If the DM team share your opinion on this matter, Those instruments should be removed asap then.

Author:  TormakSaber [ Thu, Jan 13 2011, 17:37 PM ]
Post subject:  Re: Instruments

Good lord, relax, Svensk. They're not implemented, he is just using the appearance crafting. I suggest you do not, because if you do and your inventory decides to explode like it does with fishing rods, it become smy job to pull out archive copies an it doesn't make me happy to archive dig.

IT's not ZOMG ILLEGAL TAKE THEIR STUFF DMS!

Author:  Yossarin [ Thu, Jan 13 2011, 17:39 PM ]
Post subject:  Re: Instruments

Since when were illegitimate children illegal, Svensk?

Author:  Mobile_Svensk [ Thu, Jan 13 2011, 17:44 PM ]
Post subject:  Re: Instruments

Yossarin wrote:
Since when were illegitimate children illegal, Svensk?


Making Babies outside marriage should be punishable by hanging. For all involved!

Author:  Kudark [ Thu, Jan 13 2011, 18:08 PM ]
Post subject:  Re: Intruments

TormakSaber wrote:
SElvec is using "legit" to mean "ones that were given by a DM, as otherwise without being sneaky there's no way to have an instrument".

thanks for the clear up

Author:  Dergaii [ Sun, Jan 23 2011, 20:54 PM ]
Post subject:  Re: Instruments

Thank you for adding them in game and perfectly legal!
It won't be long before the first Amian bands can be formed.

Author:  Cerpin Taxt [ Sun, Jan 23 2011, 21:13 PM ]
Post subject:  Re: Instruments

there is a store in the demon city that sells them

Author:  AlphaWaves [ Sun, Jan 23 2011, 21:46 PM ]
Post subject:  Re: Instruments

Dergaii wrote:
Thank you for adding them in game and perfectly legal!
It won't be long before the first Amian bands can be formed.


First? Your years too late.

Author:  Selvec Darkon [ Mon, Jan 24 2011, 2:36 AM ]
Post subject:  Re: Instruments

*Sniffs*

I'm no longer special!

Author:  Scimiter [ Mon, Jan 24 2011, 2:44 AM ]
Post subject:  Re: Instruments

hadeismetirion wrote:
Out of curiosity. I know there are usable and none usable instruments in the HAK and in the game.

How are the plans progressing to make a shop for those things or a job class for it?


Dunno if I agree about a job since they are items to improve RP already however there's a perfectly good NPC shop in Zanshibon /made/ for bards already that they can be added to...if not already. I've not had a chance, or IC cause for the matter, to look.

Author:  Mahtan [ Mon, Jan 24 2011, 5:29 AM ]
Post subject:  Re: Instruments

Puff still has the only electric lute! <.< And yes the thing has lightning bolts for strings and casts almost all electric based spells. Was from an old event we sadly never finished. :(

Author:  Nekhy [ Mon, Jan 24 2011, 8:49 AM ]
Post subject:  Re: Instruments

They're not usable, just decorative. Turning them usable requires some scripting, and I'd rather save that for DC requests.

I don't consider slapping a few spell castings on a tambourine making it "usable", btw. You're just casting spells out of the item then... not using it.

Author:  DustSpray101 [ Tue, Jan 25 2011, 18:52 PM ]
Post subject:  Re: Instruments

Now that they are in game, I am curious how much of a pain it would/wouldn't be to swap all instruments (harp of pandemonium, horn of blasting, etc.) into the equipable variants. Would be nice to see someone actually pull out the harp/horn/lute to be able to use it.

Author:  Merrien [ Tue, Jan 25 2011, 20:55 PM ]
Post subject:  Re: Instruments

It's doooooable, but the diff is that most of those items are not categorized as equippable. They're categorized in the misc. items, so they'd all have to be recreated/recategorized, which I believe will require scripting on each item to get them to work properly. I can't see anyone wanting to do this anytime soon, but you never know who will get a wild hair about what.

Author:  Lord-Hadeis [ Tue, Jan 25 2011, 22:52 PM ]
Post subject:  Re: Instruments

It would make things kinda easier not to have to search through 10 lutes for that one that has the spell you want. And indeed it would make acting out a spell filled performance a lot easier and item wise more realistic.

Author:  Nekhy [ Tue, Jan 25 2011, 22:56 PM ]
Post subject:  Re: Instruments

It's not a difficult job, just an annoying one. Lots of repetitive mouse movements involved.

Author:  TormakSaber [ Tue, Jan 25 2011, 23:26 PM ]
Post subject:  Re: Instruments

When we weed out the worthless in what we got, then we can add more, imo.

Author:  Brown Blur [ Thu, Jan 27 2011, 18:58 PM ]
Post subject:  Re: Instruments

I might as well ask this here, rather than starting a new thread in Requests for whats just a query, but if I wanted my actual 'workable' instruments in my Inventory 'resized' so to speak, to make more room in bags/containers? The Bassoon, harps etc? Effectively, they would each be a 'new', smaller icon with name and the effects transferred over to them, I suppose.

How many DC's, may I ask?

Author:  Dergaii [ Thu, Jan 27 2011, 19:33 PM ]
Post subject:  Re: Instruments

I honestly do not see the IC possibility of a tiny lute, bringing a lot of noice/power to the field.

Author:  TormakSaber [ Thu, Jan 27 2011, 19:58 PM ]
Post subject:  Re: Instruments

Brown Blur wrote:
I might as well ask this here, rather than starting a new thread in Requests for whats just a query, but if I wanted my actual 'workable' instruments in my Inventory 'resized' so to speak, to make more room in bags/containers? The Bassoon, harps etc? Effectively, they would each be a 'new', smaller icon with name and the effects transferred over to them, I suppose.

How many DC's, may I ask?


No.

Author:  Brown Blur [ Thu, Jan 27 2011, 23:28 PM ]
Post subject:  Re: Instruments

*shrugs*

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