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Questions about traps and skills
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=54508
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Author:  Murex [ Mon, Jan 10 2011, 2:53 AM ]
Post subject:  Questions about traps and skills

I'm now playing a character who can set traps and such, but I've noticed that the DC for recovering traps is 0, leading me to wonder if this is so for all traps set.

I'm really wondering about the DC for each skill in reguards to such skills (like craft trap, set trap, recover trap, and disarm trap), and how many ranks I should allocate for each skill. It seems a waste of ranks if I never need a some skills to have more than 1 rank. I want my character to be good at all these skills, but I don't want to find out that I had wasted skill points.

Author:  Lord-Jyssev [ Mon, Jan 10 2011, 3:02 AM ]
Post subject:  Re: Questions about traps and skills

The reason the DC is 0 is because you're recovering your own traps. When you recover an area trap (for example, the trap on the orc key chest) the DC is actually 10 higher than it is to disarm the trap. This information is all found by reading the description of the disable trap skill. Recover trap and disarm trap are the same skill.

Author:  Wolfking6116 [ Mon, Jan 10 2011, 3:17 AM ]
Post subject:  Re: Questions about traps and skills

There are only 3 trap skills. Craft, Set, Disable.

As said about, Recover Trap = Disable Trap DC +10.

The DC for recovering your own traps (The green ones) will always be 0, because you know how it was set up so you can take it down. For someone else I think the DC is based on what trap (Minor, Average, etc), and your 'Set Trap' skill. Could be wrong on the last part.

Author:  Dark Immolation [ Mon, Jan 10 2011, 3:29 AM ]
Post subject:  Re: Questions about traps and skills

This is really something for the Build Topic I figure, but I'll say it anyway in the hopes that this may move it there.

Disable Trap is certainly not a waste. Mo' rank, mo' bedda. Because if you wanna set traps up into the epic levels, you want to be able to recover them too, and not have to buy them forever. Self-sufficiency. That, and it makes a lot more sense for a character to know both IC. Imagine a mechanic that knows how to build cars, but can't take them apart. The skill also helps your party traverse certain dungeons without going through Heal potions like they were Aquafina.

Author:  Blackdragon12121 [ Tue, Jan 11 2011, 15:35 PM ]
Post subject:  Re: Questions about traps and skills

Well in all honesty, set trap and disable trap should have been just two facets of one skill insteadof two individual skills but meh.

Author:  Wolfking6116 [ Tue, Jan 11 2011, 19:16 PM ]
Post subject:  Re: Questions about traps and skills

I think they're two separate skills in normal PnP, if not... Blame Bioware.

Author:  Murex [ Tue, Jan 11 2011, 21:21 PM ]
Post subject:  Re: Questions about traps and skills

Yes, I know now! Geez. Not everyone has to point that out now.

Lock this.

Author:  IronAngel [ Tue, Jan 11 2011, 21:32 PM ]
Post subject:  Re: Questions about traps and skills

But before this is locked, you should know that Recover Trap is not a seperate skill so you needn't worry about that.

Author:  Murex [ Tue, Jan 11 2011, 21:41 PM ]
Post subject:  Re: Questions about traps and skills

IronAngel wrote:
But before this is locked, you should know that Recover Trap is not a seperate skill so you needn't worry about that.


Wha??? :shock:

Author:  TormakSaber [ Tue, Jan 11 2011, 23:31 PM ]
Post subject:  Re: Questions about traps and skills

IronAngel wrote:
But before this is locked, you should know that Recover Trap is not a seperate skill so you needn't worry about that.


Um. Disable Trap.

Author:  IronAngel [ Tue, Jan 11 2011, 23:50 PM ]
Post subject:  Re: Questions about traps and skills

Murex wrote:
Yes, I know now! Geez. Not everyone has to point that out now.


Maybe I wasn't very funny. Murex's reply was, though. :wink:

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