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Scripting bugs
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=52038
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Author:  Selvec Darkon [ Sat, Oct 23 2010, 0:31 AM ]
Post subject:  Scripting bugs

Is it quite common for NWN toolset to pick up annoying compiling errors in the script that make no sense?

For example. This.

Code:
sVarName = "MK_DISABLE_CRAFT_" + MK_IntToString(i, 2, "0");

It comes up with
mk_cond_09.nss(42): ERROR: NO SEMICOLON AFTER EXPRESSION

Now, either I'm going blind, or NWN is playing the dumbshit. As I swear there is a semi-colon after that expression. Furthermore, when I switch it around like so
Code:
sVarName = "MK_DISABLE_CRAFT_";
sVarName =  "MK_IntToString(i, 2, "0")";


It still wants a freakin' Semi-Colon on the end of MK_IntToString(i, 2, "0"), despite one already being there.
MK_IntToString(i,2,"0") is a required piece of code that I can't get rid of without screwing the entire system I'm editing.

Any idea's? Is NWN Toolset just bonkers or am I missing something here?

Author:  Fabian [ Sat, Oct 23 2010, 1:43 AM ]
Post subject:  Re: Scripting bugs

Can you post the full script?

Particularly the function MK_IntToString(). It's likely the error is in this function definition.

Author:  Selvec Darkon [ Sat, Oct 23 2010, 1:52 AM ]
Post subject:  Re: Scripting bugs

I'll see if I can find it. I'm attempting to edit someone elses work (with permission), so its a little complicated.

Author:  Selvec Darkon [ Sat, Oct 23 2010, 2:52 AM ]
Post subject:  Re: Scripting bugs

Afraid I can't find it, but its clearly doing something, just not sure what.

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