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Question about Toolset
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=51735
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Author:  alamut [ Mon, Oct 11 2010, 21:47 PM ]
Post subject:  Question about Toolset

I've being trying to custom a few items but it seems I can't find other modules/pictures. What am I wrong ? See the following example: I tried to create a new lantern (for example, see Nathano), but what I got was that.

Image

Author:  corypx [ Mon, Oct 11 2010, 21:57 PM ]
Post subject:  Re: Question about Toolset

and you loaded them in the toolset under Edit, then Module Properties then Custom Content?

Author:  alamut [ Mon, Oct 11 2010, 22:32 PM ]
Post subject:  Re: Question about Toolset

I thank you ! It worked ! It's alive ! muahahah !

Author:  ainjyll [ Wed, Oct 13 2010, 3:09 AM ]
Post subject:  Re: Question about Toolset

I've recently been messing about in the toolset myself and I'm having the same kind of problems, but a bit different. I can't seem to get any of the new HAK skins to load. I went into edit and added the HAK content, but I can't find the skins for the new critters. Where do I need to look?

Author:  TormakSaber [ Wed, Oct 13 2010, 3:11 AM ]
Post subject:  Re: Question about Toolset

Make a new creature, and then edit them, change their appearance. Scroll through your now massive list. This is assumnig you've loaded the hak content.

Author:  ainjyll [ Wed, Oct 13 2010, 5:53 AM ]
Post subject:  Re: Question about Toolset

Ah... gotcha. Gotta make a whole new creature. Cool. Thanks, Tormak.

Author:  Dead [ Fri, Oct 15 2010, 22:24 PM ]
Post subject:  Re: Question about Toolset

Where do I find all equipable items? Like that lantern or instruments and stuff?

Author:  corypx [ Fri, Oct 15 2010, 23:19 PM ]
Post subject:  Re: Question about Toolset

Dead wrote:
Where do I find all equipable items? Like that lantern or instruments and stuff?


well Torch has lanterns,candles,horn with the flag thing under it...ect

Tools(over the three of them have like a bucket,shovel,lute and tambourine...ect)

you will have to just look around.

Author:  Selvec Darkon [ Sat, Oct 16 2010, 1:23 AM ]
Post subject:  Re: Question about Toolset

All the variations of light source are under Torch.

So make a Torch, then change the appearance.

Author:  Dead [ Sat, Oct 16 2010, 2:44 AM ]
Post subject:  Re: Question about Toolset

yep found it. thanks.

Author:  Glyph [ Fri, Oct 22 2010, 17:28 PM ]
Post subject:  Re: Question about Toolset

need a bit of scripting advice, i'm trying to....make harms...for experimental purposes. and I figure adding the undead harm script (monster ability) into a called script specially for the item via using unique self property could work.

however, I read this http://nwn.bioware.com/builders/sctutorial10.html and from what I gather it calls the items script through the onactivate, rather than needing to make the on activate massivly overcrowded...how do I make sure the items script is named right so it is called? and also would it work semi-automatically so long as the script is there?

I actually get the scripting part itself, just not the structure.

ed: by adding I mean splicing, ripping apart and usng the bit that calls the effect =)

ed2: k, it seams I get -some of- the script...I can read it just not entirely 100% on all of it.

--

omg it worked >_>

modded a heal, tag is NW_ITEM_HARMS, script with the same name contains this spliced bit of code.

Quote:
#include "x2_inc_switches"

void main()
{
int nEvent =GetUserDefinedItemEventNumber();
object oPC;
object oItem;
object oTarget;
if (nEvent == X2_ITEM_EVENT_ACTIVATE)

{
oPC = GetItemActivator();
oItem = GetItemActivated();
oTarget = GetItemActivatedTarget();
int nHP;
effect eHealth;
effect eEffect;
{
nHP = GetCurrentHitPoints(oPC)-1;
eHealth = EffectDamage(nHP);
eEffect = EffectVisualEffect(VFX_IMP_HARM);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHealth, oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
}
}
}


this does lack I think, the undead healing properties though...

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