| AMIA ARCHIVE https://www.amiaworld.net/phpBB3/ |
|
| Charm Spells https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=50357 |
Page 1 of 1 |
| Author: | Fayanthia [ Mon, Aug 23 2010, 17:13 PM ] |
| Post subject: | Charm Spells |
Hello all, I'm just curious to know how effective the Charm spells are in the game, do they still affect NPC merchant appraisal checks, I'm also thinking of using Mass Charm in PVE, I'm wondering if anyone has had any major success with them? |
|
| Author: | NinjaClarinet [ Mon, Aug 23 2010, 18:42 PM ] |
| Post subject: | Re: Charm Spells |
Dominate Monster and Confusion have served me well into the late dungeons, though Mass Charm has been iffy because it's based on caster HD. I imagine it'll come into it's own soon enough. |
|
| Author: | The Peacock [ Mon, Aug 23 2010, 19:50 PM ] |
| Post subject: | Re: Charm Spells |
Dominate person, I believe is a charm spell, being apart of enchantment - and it works effectively for short periods of time, or, being high level caster, quite well when say you locate a spider, dominate it, and have it attack other Drow. Spaß. Otherwise... I find it particularly only for RP purposes, and entirely less efficient than mass blindness/deafness, confusion, sun burst etcetera. |
|
| Author: | TormakSaber [ Mon, Aug 23 2010, 20:33 PM ] |
| Post subject: | Re: Charm Spells |
Quote: and it works effectively for short periods of time, or, being high level caster, quite well when say you locate a spider, dominate it, and have it attack other Drow. Spaß. Vermin -> Mindspell immunity. Quote: Hello all, I'm just curious to know how effective the Charm spells are in the game, do they still affect NPC merchant appraisal checks, I'm also thinking of using Mass Charm in PVE, I'm wondering if anyone has had any major success with them? No, it won't affect merchant NPCs. Charm in PvE isn't that great because (even bio default) it only turns them Neutral to you, so the second your party or you take another swing, they're back to being hostile and it's like your spell didn't do anything at all. |
|
| Author: | Fayanthia [ Mon, Aug 23 2010, 21:39 PM ] |
| Post subject: | Re: Charm Spells |
That's a real shame, I guess then I wont be picking those then, I'll stick with Hold Person/Monster, Confusion and Domination spells. |
|
| Author: | Gravemaskin [ Mon, Aug 23 2010, 22:46 PM ] |
| Post subject: | Re: Charm Spells |
Charm spells are not concidered hostile however, so you can cast all of them safely without breaking invisibility or greater sanctuary. as such they work great for pacifying enemies without it being a hostile action. Not that you need it, with invis/GS but just saying.. Mechanically OR icly, I don't think charm spells are hostile at all. Peaceful magical sollution to a hostile problem. |
|
| Author: | Mobile_Svensk [ Mon, Aug 23 2010, 22:47 PM ] |
| Post subject: | Re: Charm Spells |
Or. "Surprise Butt-Sexx, From an Etheral Mage" |
|
| Author: | Gravemaskin [ Mon, Aug 23 2010, 22:51 PM ] |
| Post subject: | Re: Charm Spells |
Very_Svensk wrote: Or. "Surprise Butt-Sexx, From an Etheral Mage" You're worse than Herra, Gagis, Me and Gabe ... combined. |
|
| Author: | Mobile_Svensk [ Mon, Aug 23 2010, 23:00 PM ] |
| Post subject: | Re: Charm Spells |
Slander! I shall report thee to Mother goose! On the topic at hand. Yes, Enchantment is dead good. Tip from me - Dominate a Berzerker demon in Actand. |
|
| Author: | Isaiah [ Tue, Aug 24 2010, 0:19 AM ] |
| Post subject: | Re: Charm Spells |
I've seen it used in an RP situation where there was an angry drunk half orc about to attack a wizard for insulting him. Made it so he wasn't angry to the caster anymore. He was still a drunk half orc though. Hard to fix that. |
|
| Author: | Yurell [ Tue, Aug 24 2010, 0:21 AM ] |
| Post subject: | Re: Charm Spells |
Isaiah wrote: I've seen it used in an RP situation where there was an angry drunk half orc about to attack a wizard for insulting him. Made it so he wasn't angry to the caster anymore. He was still a drunk half orc though. Hard to fix that. Remove poison? |
|
| Author: | Mobile_Svensk [ Tue, Aug 24 2010, 0:27 AM ] |
| Post subject: | Re: Charm Spells |
The fact that 'Everything' can be solved by magic, Is ... Distasteful. VIOLENT BRUTE FORCE IS THE WAY OF THE IMPERIALS! And if that does not work... USE MORE! ---------- But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? In Faerun, Most Adventurers (The majority) Never reach epic state... Things like True resurrection and Sov are Near Epic spells... while here i can blast off Seven in a row. |
|
| Author: | Yurell [ Tue, Aug 24 2010, 0:40 AM ] |
| Post subject: | Re: Charm Spells |
Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it? |
|
| Author: | Gunz [ Tue, Aug 24 2010, 3:23 AM ] |
| Post subject: | Re: Charm Spells |
Gravemaskin wrote: Charm spells are not concidered hostile however, so you can cast all of them safely without breaking invisibility or greater sanctuary. as such they work great for pacifying enemies without it being a hostile action. Not that you need it, with invis/GS but just saying.. Mechanically OR icly, I don't think charm spells are hostile at all. Peaceful magical sollution to a hostile problem. I disagree. It may not be mechanically hostile, but it can very much so be seen as hostile ICly. |
|
| Author: | Spirit of Rock [ Tue, Aug 24 2010, 10:11 AM ] |
| Post subject: | Re: Charm Spells |
Yurell wrote: Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it? Least painful? I can imagine your broken leg rearranging itself and knitting the tissues back together in the space of 5 seconds being unimaginably painful, though at least it'd be over quickly enough. Besides, if you're going to get iffy about magic, let's say the two halves of the broken bone weren't in the natural position to attatch themselves to each other, and they healed with a weird angle so you couldn't walk properly. Lulz. |
|
| Author: | TormakSaber [ Tue, Aug 24 2010, 10:31 AM ] |
| Post subject: | Re: Charm Spells |
_Cairn Reborn_ wrote: Yurell wrote: Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it? Least painful? I can imagine your broken leg rearranging itself and knitting the tissues back together in the space of 5 seconds being unimaginably painful, though at least it'd be over quickly enough. Besides, if you're going to get iffy about magic, let's say the two halves of the broken bone weren't in the natural position to attatch themselves to each other, and they healed with a weird angle so you couldn't walk properly. Lulz. Magic doesn't do that. |
|
| Author: | Fayanthia [ Tue, Aug 24 2010, 11:38 AM ] |
| Post subject: | Re: Charm Spells |
Yurell wrote: Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it? Though if from what I've read on the Amia timeline, in a few years, Mystra will be killed by Shar and Cyric and the Spellplague will hit Toril and all mages (Wizards and Sorceress and other Arcane users) will either go die, go made or insane or simply lose the ability to cast. Though casters of the divine will be unaffected, well with the exception of those who are priests of Mystra. |
|
| Author: | Silvarus [ Tue, Aug 24 2010, 11:40 AM ] |
| Post subject: | Re: Charm Spells |
Fayanthia wrote: Yurell wrote: Very_Svensk wrote: But in hope of steering this topic away from spam; Why must everything be solved by magic, Really? If you have a broken leg, yo want it cured the fastest and least painful way possible, right? Magic. If the magic is available, why not use it? Though if from what I've read on the Amia timeline, in a few years, Mystra will be killed by Shar and Cyric and the Spellplague will hit Toril and all mages (Wizards and Sorceress and other Arcane users) will either go die, go made or insane or simply lose the ability to cast. Though casters of the divine will be unaffected, well with the exception of those who are priests of Mystra. We will not go the 4E way on Amia I bet. I would even wager my hat for that. |
|
| Author: | Fayanthia [ Tue, Aug 24 2010, 11:43 AM ] |
| Post subject: | Re: Charm Spells |
Oh that is apart of 4th edition? I thought as much but I wasn't certain, I didn't look, well then, I suppose it doesn't matter then. ^_^ |
|
| Author: | Yurell [ Tue, Aug 24 2010, 11:49 AM ] |
| Post subject: | Re: Charm Spells |
Basically anything you've read set past 'here ends canon Forgotten Realms' is irrelevant to the campaign, and only what the DMs say happens actually applies. |
|
| Author: | Magiros [ Tue, Aug 24 2010, 14:03 PM ] |
| Post subject: | Re: Charm Spells |
As a player who uses enchantment spells quite a lot I can say that enchantment school is fun for rp, for fighting monsters or plaeyrs not so fun. If you find a player who is willing to play with your spells, enchatment spells = great. (Found a player who was willing to play pernament charm effect for my high DC. Absolutly fantastic, no need to cast all the time... plus the rp.. Fantastic. ) If you find a player who just plays enchantment spells just the duration of the effect in game = Not so fun. (for example dominate person spell effect doesnt last as long as it should.) Hold Person, Confusion, Sleep, Charm Person = Fun fun fun in rp. And the first two quite good in combat. |
|
| Author: | Mobile_Svensk [ Tue, Aug 24 2010, 14:29 PM ] |
| Post subject: | Re: Charm Spells |
You, sir Magiros, Need an avatar! |
|
| Author: | Fayanthia [ Tue, Aug 24 2010, 15:48 PM ] |
| Post subject: | Re: Charm Spells |
Yurell wrote: Basically anything you've read set past 'here ends canon Forgotten Realms' is irrelevant to the campaign, and only what the DMs say happens actually applies. *salutes* Good to know =P |
|
| Author: | Murex [ Tue, Aug 24 2010, 21:17 PM ] |
| Post subject: | Re: Charm Spells |
Is casting Charm Person on someone a 'hostile action'? |
|
| Author: | TormakSaber [ Tue, Aug 24 2010, 21:20 PM ] |
| Post subject: | Re: Charm Spells |
I would consider the use of mind altering agents to forcefully change their perception of you to e more hospitable, to benefit yourself, to be a hostile action, yes. That's why it gets a Will Save. |
|
| Author: | Colapops [ Tue, Aug 24 2010, 21:26 PM ] |
| Post subject: | Re: Charm Spells |
Rohypnol doesn't need a will save. |
|
| Author: | TormakSaber [ Tue, Aug 24 2010, 21:44 PM ] |
| Post subject: | Re: Charm Spells |
Poison is a fort save. |
|
| Author: | Mobile_Svensk [ Tue, Aug 24 2010, 21:55 PM ] |
| Post subject: | Re: Charm Spells |
..The Average Schoolgirl has 1d4HP And 1 Fortitude, I am sure rohypnol would be efficient. .. |
|
| Author: | TormakSaber [ Tue, Aug 24 2010, 22:26 PM ] |
| Post subject: | Re: Charm Spells |
Questions answered, worthless spam. (from myself included) |
|
| Page 1 of 1 | All times are UTC |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|