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TormakSaber
 
PostPosted: Fri, Jul 09 2010, 21:27 PM 

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www.nwnwiki.com

~~~

viewtopic.php?f=2&t=42751 - Mk III

And here we are.

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Jyro X
 
PostPosted: Fri, Jul 09 2010, 21:31 PM 

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Uber powerbuild that can solo the whole server. Go!

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TormakSaber
 
PostPosted: Fri, Jul 09 2010, 21:32 PM 

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20 fuck/10 you. ;)

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Jyro X
 
PostPosted: Fri, Jul 09 2010, 21:32 PM 

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TormakSaber wrote:
20 - Well, that's not just naughty but also highly unoriginal! -/10 you. ;)

:( 8)

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DoomKnight
 
PostPosted: Fri, Jul 09 2010, 21:34 PM 

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Fighter bard PM. It's fun to stay with the classics. :P

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MoshingChris
 
PostPosted: Fri, Jul 09 2010, 22:07 PM 

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DoomKnight wrote:
Fighter bard PM. It's fun to stay with the classics. :P


Countered by Earthquake to the point you can't even drink a heal pot.

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TormakSaber
 
PostPosted: Fri, Jul 09 2010, 22:13 PM 

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A lo of the "Classics" get countered by earthquake. It's glorious/hilarious/depressing depending on what end you're on.

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DoomKnight
 
PostPosted: Fri, Jul 09 2010, 22:24 PM 

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You both do know I was joking, right?

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TormakSaber
 
PostPosted: Fri, Jul 09 2010, 23:31 PM 

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Yup, but others may not have known.

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Colapops
 
PostPosted: Fri, Jul 09 2010, 23:39 PM 

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(covering his ass)

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Note2_Self
 
PostPosted: Fri, Jul 09 2010, 23:59 PM 

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Bard/RDD/PM?

...>.>

...<.<

...never!


 
      
MoshingChris
 
PostPosted: Sat, Jul 10 2010, 0:39 AM 

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For lo MoshingChris came down from the heavens, half cocked on schnapps and gave sight unto those who took Palemaster for the Crit Immunity, RDD for the strength bonus and 20cha score, and he spake with a terrible tongue.

"Yo bitch, heres the low down, yo crap attempt at a powerbuild gone been countered by the motherlicking earthquake son, awwwwwwhhhh yeah"

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corypx
 
PostPosted: Sat, Jul 10 2010, 0:48 AM 

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I'm looking for a build that can craft harmpotions :D

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P Three
 
PostPosted: Sat, Jul 10 2010, 1:09 AM 

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I GOT THIS!


NO, CORY.

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Murex
 
PostPosted: Sat, Jul 10 2010, 7:49 AM 

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corypx wrote:
I'm looking for a build that can craft harmpotions :D


How many times do you have to keep bringing this up?

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Yurell
 
PostPosted: Sat, Jul 10 2010, 8:19 AM 

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I'm thinking of rebuilding Rei. She's an evil elf, and I was thinking of going 25 rogue / 5 ftr for a cornersneaker. I intend for her to use a crossbow, and really want epic dodge ... can anyone suggest a better class combo? Or stats that I really shouldn't be without (aside from the high dex)? Obviously I shall need Rapid Reload, though.

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GreatPigeon
 
PostPosted: Sat, Jul 10 2010, 8:34 AM 

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16 rogue, 4 fighter, 10 cot! Plenty of skills, better saves, crap ton of feats, better AB... if thats remotely what you wanted.

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Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
hendrack
 
PostPosted: Sat, Jul 10 2010, 8:35 AM 

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Doesn't work with evil alignment.


 
      
-Cloak-and-Dagger-
 
PostPosted: Sat, Jul 10 2010, 8:40 AM 

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13Rog/16BG/1Rgr. :idea:

Epic Dodge/Divine Feats/Nice Summon/4 attacks/Free Dual Wield. But I dont think Smite works on ranged weapons.


 
      
oshizo2
 
PostPosted: Sat, Jul 10 2010, 9:31 AM 

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How many apr does a lvl7 fighter get?

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GreatPigeon
 
PostPosted: Sat, Jul 10 2010, 9:39 AM 

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Sorry Yurrel, thanks Hendrack, I had somehow completley missed that sentence.


Level 7 fighter should get 2 attacks per round.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Yurell
 
PostPosted: Sat, Jul 10 2010, 10:06 AM 

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-Cloak-and-Dagger- wrote:
13Rog/16BG/1Rgr. :idea:

Epic Dodge/Divine Feats/Nice Summon/4 attacks/Free Dual Wield. But I dont think Smite works on ranged weapons.


I'm a tad wary about giving her BG levels. She's not one to make deals with outsiders, and certainly not one to actually keep them.

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QPR
 
PostPosted: Sat, Jul 10 2010, 10:25 AM 

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24 rogue/6 fighter works wonders.

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Uberuce
 
PostPosted: Sat, Jul 10 2010, 11:00 AM 

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24Rogue/Ftr5/Ranger1. You take the Ranger in epic and bag Epic Weapon Focus for free to offset the loss of Ftr6's feat. You get +4 Hide/MS outdoors and free Dualwield for the times you have to ditch the crossbow.


 
      
AlphaWaves
 
PostPosted: Sat, Jul 10 2010, 13:13 PM 

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I got a nice build. It's a pure wizard of any race, really. I call it the "Dim but Determined"

Of course, (s)he isn't dim by 'usual' standards, but would find it very difficult to get on well with others in academia.

Starting intelligence: 13.

Above "average" for most races. But you can already see the difficulty.

But, give it some credit.

By level 4 it will have 14 intelligence.
At 8: 15 INT.
12: 16 INT.
16: 17 INT.
20: 18 INT.
24: 19 INT.
28: 20 INT.

Great Intelligence post Epic increase it too, so opening all the Epic Spells for our late developing Dim but Determined.

There is a small period of time in the development when the Dim but Determined doesn't gain the next spell level that'd be expected due to not having enough intelligence, but our determined dimwit catches up a few levels later slowly acquiring 8th, 9th and Epic spells.

With the right gear and the right feats, this numbnuts will have more spellslots than really needed for anything. (S)He can focus on schools like any other just as fine. and will only cast with a few DC less than optimized magi but with the bonus of having more ability points put into, say wisdom or dexterity and constitution.

Enjoy, if you think you could take it.

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762
 
PostPosted: Sat, Jul 10 2010, 14:59 PM 

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Yurell wrote:
-Cloak-and-Dagger- wrote:
13Rog/16BG/1Rgr. :idea:

Epic Dodge/Divine Feats/Nice Summon/4 attacks/Free Dual Wield. But I dont think Smite works on ranged weapons.


I'm a tad wary about giving her BG levels. She's not one to make deals with outsiders, and certainly not one to actually keep them.


She might not do so consciously. But if a demon disguised as something else had a discussion with the character and decided she would somehow be a good fit to further its lord's agenda on the Prime, she might not even need to agree to something.

"Here, take this magic ring. It will give you all sorts of powers. Now go spread chaos!"

Of course the powers are coming from the Abyss (or whatever CE deity) and not the ring. But your PC doesn't have to know that.

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Janus
 
PostPosted: Sat, Jul 10 2010, 16:07 PM 

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Yurell wrote:
I'm thinking of rebuilding Rei. She's an evil elf, and I was thinking of going 25 rogue / 5 ftr for a cornersneaker. I intend for her to use a crossbow, and really want epic dodge ... can anyone suggest a better class combo? Or stats that I really shouldn't be without (aside from the high dex)? Obviously I shall need Rapid Reload, though.


You might wanna reconsider, if you absolutely wanna go this route I have some advice for the proposed build as is below. I don't see this build actually killing anyone without traps and lots of preparation. Default and unlimited healing potions make your damage nearly moot, and the kind of preparation a ranged corner sneaker needs against a target nearly forces you into an assassin roleplay to do any type of careful target selection and bypass of the normal pvp rules to get into the fights you want to. That said.

You need burst damage to reliably kill, so you need traps to get this, the crossbow won't do it alone. Your crossbow will however do enough damage to get people to see you as something that needs taking down, and that needs to be your mindset. Never damage someone to the point that it triggers their heal potion response, if you can at all help it, you need the traps to actually finish them off. To this end, you're going to need blind fight to make sure someone doesn't pop an inviz or visage and start essentially completely ignoring you.

You may wanna splash monk or barbarian, whichever fits your alignment/roleplay better if at all, to get some minor base move speed advantage, it will help.

If you have plenty of room in the feats you plan on taking, pick up called shot and keep both called shot leg and called shot arm in your hotbar. Called shot leg, is rarely if ever going to work with freedom, pop it off at the beginning of a combat and see, it's incredibly frustrating to be hit by when it actually does work.

Called shot arm is going to help you achieve the 'annoying' factor for pulling someone to you and your traps if they are already fighting someone else, the reduced ab may mitigate some damage and maybe even some Truestrike KD if you get the chance to use it enough.

Find -some way- to get silence potions, it frees up your gear and skill points to do other things.

Find sources of cammo and mass cammo, they stack and have ridiculous durations, again, this frees up gear space. An elf with good spot isn't harmed very much by your corner sneaking if they can always see you.

What is this build going to do when it gets sneaked back? I suggest maybe putting that gear space you are saving on hide and move and putting it into spot along with an ESF

Again I'm going to reiterate that without tactics, this PvP build is going to flounder (at least I assume this is a PVP build, as default monster AI blatantly ignores cornersneaking 80% of the time.), so i'm not going to waste my energy actually posting a specific class/level layout, I just think this is a very bad route to go pvp. Why are you dead set on epic dodge anyway? It doesn't seem to mesh well with the cornersneak ideal of , ....cornersneaking, from range. Is that feat entirely for AA's?

Sincere good luck with the build.


 
      
Uberuce
 
PostPosted: Sat, Jul 10 2010, 17:19 PM 

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I've found the heavy Sneaker to be spectacularly lethal, but mine is admittedly a dualwielder, so he gets two more attacks per round.


 
      
GreatPigeon
 
PostPosted: Sat, Jul 10 2010, 18:14 PM 

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The crossbow gets rapid shot, only 1 more attack a round yes? Mister Ruce?

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
KhamulEnDae
 
PostPosted: Sat, Jul 10 2010, 18:26 PM 

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I don't believe Rapid Shot can be used with Crossbows.

With the Feat Rapid Reload, they get their full attacks. Otherwise Crossbows are limited to a single attack per round.

Unless this was modded on this server.

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MoshingChris
 
PostPosted: Sat, Jul 10 2010, 18:44 PM 

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Its not.

Crossbows probably the most terrible choice of ranged weapon for a sneaker regardless of "Classic" styles.

That said Rei has a heavy reliance on those around her so its not going to present such a major problem because this server sees more FvF then silly one on one pvp. Crossbow will work, just not aswell as a Short/Longbow AA instead of Fighter Cornersneaker.

If your not overly stuck on the idea of a x-bower i'd piss it off in favor of a 19 Rogue 2 Bard 9AA or 17 Rogue 2 Bard 11 AA.

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Suliman
 
PostPosted: Sat, Jul 10 2010, 19:51 PM 



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Joined: 28 Jun 2010

I am considering making a sorcerer. I am unsure which method would be the best for this server.

30 Sorc or 29/1 w/e : lots of epic charisma feats for high spell saves

26 sorc / 2 monk / 2 bg : Auto still spell III + EMA, high ac, lower spell saves

Whatever the build is I can mold the RP around, just don't know the server well enough yet to know what would work best.


 
      
-Cloak-and-Dagger-
 
PostPosted: Sat, Jul 10 2010, 19:53 PM 

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Suliman wrote:
I am considering making a sorcerer. I am unsure which method would be the best for this server.

30 Sorc or 29/1 w/e : lots of epic charisma feats for high spell saves

26 sorc / 2 monk / 2 bg : Auto still spell III + EMA, high ac, lower spell saves

Whatever the build is I can mold the RP around, just don't know the server well enough yet to know what would work best.


I'd recommend reading the sidebar links before you plan too much.


 
      
TormakSaber
 
PostPosted: Sat, Jul 10 2010, 19:53 PM 

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heh-heh-heh.

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Suliman
 
PostPosted: Sat, Jul 10 2010, 19:58 PM 



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-Cloak-and-Dagger- wrote:
I'd recommend reading the sidebar links before you plan too much.


Ah thanks for pointing that out, in that case it could be sorc 28/fighter1/monk1 with Auto Still III etc.. just lower character saves. Still unsure if the extra AC is worth it compared to a high spell saves Sorcerer for this server.


 
      
TormakSaber
 
PostPosted: Sat, Jul 10 2010, 20:04 PM 

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I suggest making RP before the build, just sayin'.

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StandingBehindYou
 
PostPosted: Sat, Jul 10 2010, 20:06 PM 

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Suliman wrote:
Ah thanks for pointing that out, in that case it could be sorc 28/fighter1/monk1 with Auto Still III etc.. just lower character saves. Still unsure if the extra AC is worth it compared to a high spell saves Sorcerer for this server.


Auto-Still III probably isn't worth it due to the availability of 0% ASF chain shirts and half-plate.


 
      
Suliman
 
PostPosted: Sat, Jul 10 2010, 20:14 PM 



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StandingBehindYou wrote:
Suliman wrote:
Ah thanks for pointing that out, in that case it could be sorc 28/fighter1/monk1 with Auto Still III etc.. just lower character saves. Still unsure if the extra AC is worth it compared to a high spell saves Sorcerer for this server.


Auto-Still III probably isn't worth it due to the availability of 0% ASF chain shirts and half-plate.


This is exactly the type of info I was looking for =) Thank you!


 
      
Suliman
 
PostPosted: Sat, Jul 10 2010, 20:54 PM 



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TormakSaber wrote:
I suggest making RP before the build, just sayin'.


Actually I have the character idea for both already, and liked them equally. So I was letting how well their builds would work on the server help decide.

I'm pretty decided now though, thanks for the help guys.


 
      
ainjyll
 
PostPosted: Sun, Jul 11 2010, 1:17 AM 

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MoshingChris wrote:
17 Rogue 2 Bard 11 AA.


That's what I used for Kor and it's a really spectacular build. If it fits with Rei's RP, Yurell, I'd definitely recommend it.

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StandingBehindYou
 
PostPosted: Sun, Jul 11 2010, 6:23 AM 

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Asking for input on a Cleric/Paladin, probably human. Here's what I have so far:

Quote:
"Cleric Paladin"
Race: Human
Classes: Cleric 26 / Paladin 3 / Rogue 1
Attributes:
STR 14
CON 10
DEX 8
INT 14
WIS 16 + 3 raises + Great WIS I = 20
CHA 14 + 4 raises = 18

Pre-Epic: Cleric 18 / Paladin 2
7 general feats + 1 human: extend spell, maximize spell, weapon focus, improved critical, blindfight, power attack, divine might, divine shield

Epic: Cleric 26 / Paladin 3 / Rogue 1
2 Cleric Bonus Feats: Armor Skin, Great WIS I
4 general feats: Epic Weapon Focus, Epic Spell: Mummy Dust (using the option to substitute a good-aligned outsider for it), Epic Spell: Greater Ruin, Epic Fortitude

Skills (171 points):
Concentration 32, Discipline 33, Spellcraft 30, Tumble 30, Use Magic Device 20, 26 left over


Synopsis:
CHA-based cleric. The 3 paladin levels give extra turn attempts (to be able to keep divine might/shield running for a full rest) and extra saves (+3 from divine grace and +2 pre-epic fort). Standard discipline/tumble dumping.

Here are my questions:

1. Does having both Cleric and Paladin 3 actually double your number of Turn Undead attempts per day?

2. Being able to summon a good-aligned outsider that doesn't suck is cool. The above build doesn't get the final Gate upgrade, so instead it grabs the good-aligned outsider version of Mummy Dust. How does the latter compare with the former? Will I miss having level-27 Gate?

3. Can you think of a more paladin-heavy variant that works well?

4. If doing an spot-heavy variant, which epic feat would you replace with Epic Spot, and how would you rearrange skillpoints to max that skill?

EDIT: I've half-answered #4 for myself. If I drop Spellcraft to 28 and UMD to 15, the character will have enough skill points to maximize Spot. The +2 INT modifier raises Spellcraft to 30, and with a +10 fully-buffed CHA modifier I don't think UMD is going to be a problem.


 
      
Uberuce
 
PostPosted: Sun, Jul 11 2010, 7:36 AM 

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Don't know about 1-3, but since your base Fort is going to be 22, I'd have been inclined to ditch Epic Fort anyway. That feat is only really good when you're under 20 because it's only five mythal craft slots to add +15 Fort, you wear a Fortification+4 cloak for +19 and the last point comes from +1Uni, but every point past that is a real pain because it has to come from buffing CON and that costs two slots per point.

It's never a bad thing to have +4 base Fort, but I would swap it for an Epic Skill if I was above the magic 20 mark. That's two mythal slots worth, whereas the Fort is only one and a third so it's just a matter of saving money'n'effort.

In the case of Spot it's even more important since against a well-made stealther there is a mahoosive difference between 96 and 106 Spot, which is what you'll get if my maths are correct.


 
      
Spirit of Rock
 
PostPosted: Sun, Jul 11 2010, 15:29 PM 

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Svirfneblin sneaker! Tried out a svirfie wizard but their basic spell-like abilities make me want to try a stealthy UD dweller backed up with innate illusion abilities like camo and displacement. I'd rather he was difficult to find and difficult to kill rather than have insane damage, which fits in better with his RP, but at the end of the day I'm terribad at building characters in NWN, so any suggestions will be welcomed with open arms.


 
      
Dark Immolation
 
PostPosted: Sun, Jul 11 2010, 21:39 PM 

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Can anyone tell me why the shadows summoned by the shadow variants have such relatively high charisma? Is there some mechanical advantage I'm missing, or is it just lore-correct?


 
      
Mobile_Svensk
 
PostPosted: Sun, Jul 11 2010, 21:42 PM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

And im still trying to figure out a Good Cleric build, where i can fit Epic Wep.Spez... It's horrible.

I wish somebody could just give me a big Cheat-Note. *Hint hint*

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Last edited by Mobile_Svensk on Sun, Jul 11 2010, 21:43 PM, edited 1 time in total.

 
      
hendrack
 
PostPosted: Sun, Jul 11 2010, 21:43 PM 

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Cleric 25 Fighter 4 Rogue 1?


 
      
Mobile_Svensk
 
PostPosted: Sun, Jul 11 2010, 21:47 PM 

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hendrack wrote:
Cleric 25 Fighter 4 Rogue 1?


That's effective? Not 6Fighter,3Cleric,1 rogue?

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Mobile_Svensk
 
PostPosted: Sun, Jul 11 2010, 21:51 PM 

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Image

This doable? Feels ...so empty... to not have Silent Spells.


Image

OR this one, it has Silent spell. But am i sacrificing to much to get Silent?

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MoshingChris
 
PostPosted: Sun, Jul 11 2010, 21:59 PM 

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Domains etc? I see Mulan as the Base Race so I assume this is for your Kelly?

Your going to badly miss the +4 DC to your earthquakes mind. Any spellcraft/evasion character will save against them.

Effectively making a Caster Cleric without 40 geared wisdom is iffy.

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Mobile_Svensk
 
PostPosted: Sun, Jul 11 2010, 22:00 PM 

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MoshingChris wrote:
Domains etc? I see Mulan as the Base Race so I assume this is for your Kelly?

Your going to badly miss the +4 DC to your earthquakes mind. Any spellcraft/evasion character will save against them.

Effectively making a Caster Cleric without 40 geared wisdom is iffy.


Y'think? Focus Entirely on wisdom then? Im trying to fit in Armor skin, but i just can't, there's other things to important.

Or is there? Can i remove Greater ruin for Armor skin?

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NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856


 
      
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