I guess this is where questions go about things we are considering requesting, but want to know if it is possible...
Painbearer spell, found here:
http://www.nj-pbem.com/data/Gods/humangods/Ilmater.htmQuote:
Favor of Ilmater (Abjuration, Alteration, Necromancy)
Sphere: Necromantic, Protection
Range: 10 yards/level
Components: V, S
Duration: instant
Casting Time: 6
Area of Effect: the caster and one creature
Saving Throw: None
the caster may choose to take on all of the hit point damage suffered by another creature, instantly transferring their own current hit points to the injured being by means of the spell. This switch is permanent until the caster uses normal methods to heal the damage. Beings who receive more hit points than they normally possess in this trade lose the excess. This transfer may be done from a distance so long as the spell range is not exceeded, and neither the priest nor the recipient being need make system shock survival rolls unless the transfer of hit points brings the priest to death and does not bring the iniured being up to above zero hit points. In this case, both individuals must make a system shock roll. Failing this roll brings death. Individuals who succeed at the roll are placed in a coma; they are not dead but are unable to heal without magical aid.
I want a spell like this for my priest of Ilmater character for the whole taking on the burden of others type thing. It is considered a third level spell, and I'm not quite sure how all those custom spell things work.... If there is a way to directly correlate how much I heal the other person and how much damage I take... if not, eh... casts heal on them and harm on me? idk if that is considered imbalanced for a lvl 3 spell... this character is purely a healer and doesn't participate in combat, if you're looking at it from a "potential powerbuild" perspective...
EDIT: found this too. It would be the same thing as a 1/day supernatural ability type thing.
Priest of the Unhindered Supernatural Ability found here:
http://www.dandwiki.com/wiki/Priest_of_ ... e_Class%29Quote:
True Martyrdom (Su): At 5th level, the Priest can transfer hit points from herself to any creature she touches. This ability can only be done once per day and causes the Priest to become exhausted for 1d4 + 1 hours. If the total current of hit points is used (that is, the Priest will end up at zero hit points), the Priest falls to the floor unconscious for 1d4 + 1 hours and automatically stabilizes. While unconscious, the Priest loses his ability to maintain Divine Links, Sanctuary, and the Aura of Illuminated Preservation. If awoken prior to fully resting, she spends the remainder of the time exhausted.