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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ] 
blackvswhite
 
PostPosted: Wed, Jun 30 2010, 19:35 PM 

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I guess this is where questions go about things we are considering requesting, but want to know if it is possible...


Painbearer spell, found here: http://www.nj-pbem.com/data/Gods/humangods/Ilmater.htm
Quote:
Favor of Ilmater (Abjuration, Alteration, Necromancy)

Sphere: Necromantic, Protection
Range: 10 yards/level
Components: V, S
Duration: instant
Casting Time: 6
Area of Effect: the caster and one creature
Saving Throw: None


the caster may choose to take on all of the hit point damage suffered by another creature, instantly transferring their own current hit points to the injured being by means of the spell. This switch is permanent until the caster uses normal methods to heal the damage. Beings who receive more hit points than they normally possess in this trade lose the excess. This transfer may be done from a distance so long as the spell range is not exceeded, and neither the priest nor the recipient being need make system shock survival rolls unless the transfer of hit points brings the priest to death and does not bring the iniured being up to above zero hit points. In this case, both individuals must make a system shock roll. Failing this roll brings death. Individuals who succeed at the roll are placed in a coma; they are not dead but are unable to heal without magical aid.


I want a spell like this for my priest of Ilmater character for the whole taking on the burden of others type thing. It is considered a third level spell, and I'm not quite sure how all those custom spell things work.... If there is a way to directly correlate how much I heal the other person and how much damage I take... if not, eh... casts heal on them and harm on me? idk if that is considered imbalanced for a lvl 3 spell... this character is purely a healer and doesn't participate in combat, if you're looking at it from a "potential powerbuild" perspective...

EDIT: found this too. It would be the same thing as a 1/day supernatural ability type thing.

Priest of the Unhindered Supernatural Ability found here: http://www.dandwiki.com/wiki/Priest_of_ ... e_Class%29
Quote:
True Martyrdom (Su): At 5th level, the Priest can transfer hit points from herself to any creature she touches. This ability can only be done once per day and causes the Priest to become exhausted for 1d4 + 1 hours. If the total current of hit points is used (that is, the Priest will end up at zero hit points), the Priest falls to the floor unconscious for 1d4 + 1 hours and automatically stabilizes. While unconscious, the Priest loses his ability to maintain Divine Links, Sanctuary, and the Aura of Illuminated Preservation. If awoken prior to fully resting, she spends the remainder of the time exhausted.


 
      
msheeler
 
PostPosted: Wed, Jun 30 2010, 21:25 PM 

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I am not a pro scriptor but I thing it might be possible to take away the caster's hit points (say 95%) and apply them to the target as temporary hit points. Would that work for your idea?


 
      
blackvswhite
 
PostPosted: Wed, Jun 30 2010, 21:28 PM 

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pretty much yeah. although temporary hit points... that isn't quite the same thing as restoring real hit points... but idk.


 
      
msheeler
 
PostPosted: Wed, Jun 30 2010, 22:09 PM 

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blackvswhite wrote:
pretty much yeah. although temporary hit points... that isn't quite the same thing as restoring real hit points... but idk.


Oh. I was reading that as more of a "let me suffer so that you may not my child" thing where you give the warrior your hp's as temporary hp's raising them above their max hp's. Sort or a reverse vampric touch thing. Idk... if you are wounded does vampric touch heal w/o them being temporary? If so this would be a neato spell for the good guys! Heals the wounded or gives the healed extra life force :) . Of coarse you would need the dc's and dm permission.


 
      
Logicality
 
PostPosted: Wed, Jun 30 2010, 22:22 PM 

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Yes, it's possible.

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BrainSplitter
 
PostPosted: Wed, Jun 30 2010, 22:33 PM 

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Somethnig that can be definately done;

Spell. When cast, checks targets Damage (Max HP - Current HP). Damages Caster this amount, heals target same amount. If Target Damage greater than Caster HP, then damage Healed and Damage Dealt = Caster HP-1 (therefore the caster won't 'die', it simply limits the amount of damage healed from the target, by keeping him at 1HP)

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oshizo2
 
PostPosted: Wed, Jun 30 2010, 22:57 PM 

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Now that is cool.

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Zanthair
 
PostPosted: Thu, Jul 01 2010, 14:53 PM 

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sorry to hijack... but might I assume that it would also be feasable in the reverse? As in, taking life from an enemy and adding it to yourself?

Id assume that it'd have to be a rather high level spell.

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-Cloak-and-Dagger-
 
PostPosted: Thu, Jul 01 2010, 15:07 PM 

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Zanthair wrote:
sorry to hijack... but might I assume that it would also be feasable in the reverse? As in, taking life from an enemy and adding it to yourself?

Id assume that it'd have to be a rather high level spell.


http://nwn.wikia.com/wiki/Vampiric_touch


 
      
Zanthair
 
PostPosted: Thu, Jul 01 2010, 23:52 PM 

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-Cloak-and-Dagger- wrote:
Zanthair wrote:
sorry to hijack... but might I assume that it would also be feasable in the reverse? As in, taking life from an enemy and adding it to yourself?

Id assume that it'd have to be a rather high level spell.


http://nwn.wikia.com/wiki/Vampiric_touch

shush, im a melee build cleric, i dont know that stuff.

though, i did remember it from baldur's gate now that i think of it...

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Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare'
Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia
Tiffany Seagrass - weak and fragile weaver of words


 
      
Janus
 
PostPosted: Fri, Jul 02 2010, 14:43 PM 

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It would be slightly but not abusively buggy, due to how the functions that store damage just received work. ( IE the damage received would be 1'sies 2'sies off on occasion)

But theoretically you could build an AoE spell that curses a party, which divides the damage any member takes to instead be spread evenly among the effected.


 
      
Murex
 
PostPosted: Fri, Jul 02 2010, 15:25 PM 

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I would assume that all custom spells would be just variations of existing spells, just with minor changes (die number, save needed, damage type).

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Janus
 
PostPosted: Fri, Jul 02 2010, 16:42 PM 

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I'm pretty sure there is something similar to this in the compendium if not PHB2


 
      
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