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| Resizes and selective auras. https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=48723 |
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| Author: | AlphaWaves [ Tue, Jun 29 2010, 14:24 PM ] |
| Post subject: | Resizes and selective auras. |
![]() Is that normal? I refer to the huge aura around the resized creature. I noticed that all the creatures that used to have that issue don't any more, so I assumed it was something that can be overcome, such as things like the horned demons in Caraigh or the small talking animals on that tropical island. I'm really confused. |
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| Author: | Nekhy [ Tue, Jun 29 2010, 14:57 PM ] |
| Post subject: | Re: Resizes and selective auras. |
It's normal, yeah. BioWare didn't fix this in the patch, for whatever reason. It is much less noticable if the creature is scaled only a little down. |
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| Author: | -Cloak-and-Dagger- [ Tue, Jun 29 2010, 15:00 PM ] |
| Post subject: | Re: Resizes and selective auras. |
Jo should buy a sign if you ever use it in a show. "//Hold the TAB key to activate stage lighting." |
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| Author: | AlphaWaves [ Tue, Jun 29 2010, 15:04 PM ] |
| Post subject: | Re: Resizes and selective auras. |
What makes the mouse (illustrated in the above picture) have no aura? similarly with the horned demons and the animals on the island? |
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| Author: | AlphaWaves [ Tue, Jun 29 2010, 15:06 PM ] |
| Post subject: | Re: Resizes and selective auras. |
-Cloak-and-Dagger- wrote: Jo should buy a sign if you ever use it in a show. "//Hold the TAB key to activate stage lighting." Teeheehee. Yeah. Shame I can't make it appear on command. |
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| Author: | Dev Disco [ Tue, Jun 29 2010, 15:06 PM ] |
| Post subject: | Re: Resizes and selective auras. |
I disabled the auras on some resizes. |
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| Author: | AlphaWaves [ Tue, Jun 29 2010, 15:10 PM ] |
| Post subject: | Re: Resizes and selective auras. |
Ahhh. mystery solved. Now I am less confused. It really bugs me. Is there any way to switch this glow off too? Or any way I can just ignore it by cunning use of overrides for myself? |
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| Author: | Dev Disco [ Tue, Jun 29 2010, 15:11 PM ] |
| Post subject: | Re: Resizes and selective auras. |
Needs a hak update, and I need to know how that marionette was made. |
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| Author: | AlphaWaves [ Tue, Jun 29 2010, 15:16 PM ] |
| Post subject: | Re: Resizes and selective auras. |
Here's a reference to it specifically. But, totally a low priority, obviously. http://www.amiaworld.net/phpBB3/viewtopic.php?f=8&t=48635 basically a 30% ghast skin over a wraith summon from Animate Dead. |
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| Author: | Dark Immolation [ Tue, Jun 29 2010, 16:12 PM ] |
| Post subject: | Re: Resizes and selective auras. |
There's also an override that gets rid of them on all models. At least on the player's computer. I have it; if I find it again I'll post here. |
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| Author: | TormakSaber [ Tue, Jun 29 2010, 18:07 PM ] |
| Post subject: | Re: Resizes and selective auras. |
I kind of miss the resizes. I made cool monsters once by resizing them down to 10% so you couldn't see the model and then made it glow so it looked like a Spectral XYZ. Though I'd rather have the auras gone than still there with a chance of that. |
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| Author: | Dark Immolation [ Tue, Jun 29 2010, 18:27 PM ] |
| Post subject: | Re: Resizes and selective auras. |
You can still apply the "Frozen" vfx then a light vfx and achieve a similar look couldn't you? Like what's applied to Imperator. Or if you want them translucent, a concealment, then light effect I guess. |
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| Author: | TormakSaber [ Tue, Jun 29 2010, 18:31 PM ] |
| Post subject: | Re: Resizes and selective auras. |
Oh yes, there's other ways, naturally. |
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