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Gambit
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Posted: Mon, Jun 14 2010, 19:42 PM |
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Player
Joined: 09 Jun 2010 Location: Estonia
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Hello there! I am new, and I just wanted tell everybody how awesome it is that Amia made me feel right at home. I found an awesome party almost right away. I even think I SAW A DM O.o I only know character names but still: Massive props to Xanrick for being the most helpful and polite player in the world. I mean it shocked me! Epicness to Rotiv for being awesome and crafting niftiness. And Yohirrhi for letting me bug him with my evil, evil Asher. There are some people whom I'm failing to thank I'm certain, but the point is EVERYBODY was AWESOME. Some things I found.. difficult however: Exploring is insane, I died constantly trying to look around Amia, I know it's not the gameworlds fault or something but it's just a thing I found tedious. The Deity system is complicated. I wished there was a more complete explanation of it in game. Same goes for the Job system. It's cool and all, but difficult to figure out. And difficult to find even on the webpage. The thing is, most of these "cons" I've listed are basically my own doing and ..faultyness? So my main point stands: Amia is awesome and thank you all for creating it  Look me up if you ever want some akward-starting-roleplaying  PS: What the hell is the "chicken." I see a lot of references to that lonesome farm animal in this forum. Some kind of fetish I presume? 
_________________  The Black family
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Xalyth
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Posted: Mon, Jun 14 2010, 19:47 PM |
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Player
Joined: 06 Jul 2008
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Chicken is Disco, the main man making thigns happen in amia, and the head cheese of creation in Amia.
The job system can be tough to get a handle on, I'll agree to that, but the Matrix on teh job tab helps a bit, you can learn what jobs are related to each other with relative ease.
The diety system is pretty straight forward, If you take the domains that your god supports as a cleric, you and your party can recieve those blessings listed for each domain that you hold by selecting the "pray" option from the rest menu.
Glad your enjoying yourself, and Welcome.
_________________ I sleep with the Libris Mortis under my pillow.
---Carstina Blackweave--- Speaker of Tarkuul Headmistress of the Magisterium Mortis
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Xaviera
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Posted: Mon, Jun 14 2010, 21:12 PM |
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Player
Joined: 07 Aug 2006 Location: Temple of Love
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The chicken could also be the 'hak chicken' in the entry who reminds you on occasion to update your hak file. But usually it's Disco.
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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Murex
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Posted: Mon, Jun 14 2010, 22:20 PM |
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Player
Joined: 01 Dec 2009
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Looking back to when I first started.....I do remember being lost most of the time and getting killed exploring. I never tried the job system for a good long while, never used mythal, never prayed to a diety, and all those other little things I didn't understand seemed either complicated or just too much to fully take in and digest.
My advise is to jump in head first and try out everything without much reguard for your character. You will make a new, better character after you get used to Amia. I would just try it all- take a job, a diety, craft a mythal or two, and get killed over and over exploring.
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Selvec Darkon
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Posted: Tue, Jun 15 2010, 3:17 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Someone needs to update and add to the sidebar appropriatly and these things wouldn't be a problem. Getting killed while exploring was a concious design choice made when the challenge ratings where removed. This was done to simulate the fear of exploring a new area. You have to be on your guard, and ready to leg it the moment you mess with something far to big for you.
I'm not sure how the job system could be hard to find. It's on the sidebar, under "job system". Sorry if that sounds rude, but not sure how it can be made any easier without compromsing the design elements of the website.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Dergaii
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Posted: Tue, Jun 15 2010, 9:14 AM |
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Player
Joined: 01 Jun 2007 Location: Waffles, Beer & Chocolate
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I still get killed exploring and I know what's comming. But great that you like the server. Things will become more clear by experience. Enjoy!
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Nekhy
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Posted: Tue, Jun 15 2010, 9:49 AM |
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Player
Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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Glad you like what we got!
I still get killed after umm.. 5 years of playing AND technically knowing what's coming. Some of us are just destined to get killed, I guess!
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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TormakSaber
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Posted: Tue, Jun 15 2010, 10:03 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Nekhy, I could roll you the best cleric build to walk Amia, damn near foolproof, and you'd still die to goblins.... 
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Glyph
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Posted: Tue, Jun 15 2010, 11:00 AM |
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Player
Joined: 10 Jun 2010
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....disco is a chicken as a character in game O_o
this I gotta see.
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Dev Disco
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Posted: Tue, Jun 15 2010, 13:15 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Not a character, a servant.
_________________ Say 'no' to JSBF!
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Nekhy
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Posted: Tue, Jun 15 2010, 18:10 PM |
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Player
Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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It's just the dev nagging at you to update your hak files.
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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Gambit
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Posted: Tue, Jun 15 2010, 19:21 PM |
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Player
Joined: 09 Jun 2010 Location: Estonia
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Selvec Darkon wrote: Someone needs to update and add to the sidebar appropriatly and these things wouldn't be a problem. Getting killed while exploring was a concious design choice made when the challenge ratings where removed. This was done to simulate the fear of exploring a new area. You have to be on your guard, and ready to leg it the moment you mess with something far to big for you.
I'm not sure how the job system could be hard to find. It's on the sidebar, under "job system". Sorry if that sounds rude, but not sure how it can be made any easier without compromsing the design elements of the website. I actually meant it in game, it would be nice if the NPC say something about there job. It seems weird right now. I had no idea what the quest or job tasks would be like. Okay, Disco is the chicken. That's actually a good way to find Amians in real life. Go around saying "Disco is the chicken" and if somebody gets it, then you know... 
_________________  The Black family
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The Peacock
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Posted: Tue, Jun 15 2010, 19:56 PM |
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Player
Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
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First rule of Amia. You do not talk about Disco.
Second rule of Amia. You do not talk about Disco.
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
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Siouxpernatural
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Posted: Wed, Jun 16 2010, 3:41 AM |
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Player
Joined: 22 Feb 2010 Location: tuesday
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I would like to 2nd that Thanks! I don't get on nearly as much as I'd like to, but when I do I have had a fun and pleasant experience virtually every time. Thanks 
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Gambit
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Posted: Thu, Jun 17 2010, 15:04 PM |
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Player
Joined: 09 Jun 2010 Location: Estonia
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One more thing I don't understand, how does the language system work? You just type [drow] infront of your chat?
_________________  The Black family
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Dergaii
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Posted: Thu, Jun 17 2010, 15:06 PM |
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Player
Joined: 01 Jun 2007 Location: Waffles, Beer & Chocolate
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Yup that's right!
There isn't a system that codes it or anything. We rely on the players to know what languages their characters know.
For the number of languages known it's their base known languages (racial + common) and one extra for every intelligence modifier.
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