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Izzzt
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Posted: Wed, Jun 16 2010, 17:11 PM |
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Player
Joined: 15 Dec 2008 Location: Rochester, New York, USA
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Would it be possible to create a special potion that has certain effects that last longer than other effects? For example...
A potion that gives +3 STR, +3 CON, +3d8 Temp. HP, -2 Wisdom/Intelligence for 5 Turns, but also -4 Will, -4 Reflex, -5 Fortitude for 10 turns? With the two effects overlapping at first (you take the longer-lasting negatives at the same time as the positives, but the negatives stick for longer).
_________________ Plays as: Richard Branno: Helmite Turnipfarmer Herial Ghalen: The Merriest Man on Amia
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Logicality
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Posted: Wed, Jun 16 2010, 17:21 PM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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That would indeed be possible, just apply them as two different effects. (with each sub-effect being linked)
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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Nekhy
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Posted: Wed, Jun 16 2010, 18:53 PM |
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Player
Joined: 29 Dec 2009 Location: A beautiful fowl house in A'dam
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It's technically quite possible. Whether it would be approved is another question.
_________________ Current plots: DIVIDE BY ZERO ERROR
Prod me for development-related stuff.
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Selvec Darkon
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Posted: Wed, Jun 16 2010, 20:14 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Better idea would be to save for a bag that generates a set amount of potions per day that do certain things. Since getting one potion done would be a bit of a waste of DC's, given you'd just use it up fast.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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