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Job system simplicity
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=48365
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Author:  Logicality [ Mon, Jun 14 2010, 20:13 PM ]
Post subject:  Job system simplicity

I still don't understand why job ranks are points 3, 6, and 9 out of 30 rather than 1, 2, and 3 out of 10. It adds the illusion of complexity where there is none. While that sounds like it would make it inconsequential, its present state still encourages people to think in terms of 30, causing confusion for some. [citation needed]

Author:  Leggomi Eggolas [ Mon, Jun 14 2010, 20:17 PM ]
Post subject:  Re: Job system simplicity

Because you get a point each time you level up.

Changing the cost is easier than handing out fractions of a point or assigning points on levels that have multiples of three.

Author:  Glyph [ Mon, Jun 14 2010, 20:34 PM ]
Post subject:  Re: Job system simplicity

It says so you can only master one trade, example

1=3 | 2=6 | 3=9

job1: 3+6+9=18
job2: 3+6 =9 =27total
job3: 3 =30

or, lv's 3 1 1 1....1....
or 2 2 2 1, or, well, I think theres more combos. 1 1 1 1 1 1 1 1 1 1.......jack of all trades.

I am however peeved that to be a master weaponsmith and be able to refine and mine I have no points left over for any other job. unless I do the 3 1 1 1, I suppose. effort.

um, maybe a bug? I am level 5 and have two apprentice jobs (refiner and weaponsmith lv 1.) do you get a lv zero job point or something??

Author:  AlphaWaves [ Mon, Jun 14 2010, 21:11 PM ]
Post subject:  Re: Job system simplicity

I think it's pretty simple, really. As long as you separate the idea of rank and points.

Even if you changed 3 = 1 but getting 1 every 3 levels, it's still going to cost 3 of the "new" points (nine current ones) to upgrade from journeyman to master.

In other words, it's not 3 job points per rank anyway, however they are all multiples of three.

Author:  Kudark [ Mon, Jun 14 2010, 21:56 PM ]
Post subject:  Re: Job system simplicity

I didn't know there is a cap on the job points...

Author:  AlphaWaves [ Mon, Jun 14 2010, 22:02 PM ]
Post subject:  Re: Job system simplicity

Yea, just to make it even. Otherwise, those with ECL adjustments won't get as much as vanilla races.

Author:  Kudark [ Mon, Jun 14 2010, 22:15 PM ]
Post subject:  Re: Job system simplicity

Ah, right on.
So, only one job can be mastered I take it?

Author:  AlphaWaves [ Mon, Jun 14 2010, 22:23 PM ]
Post subject:  Re: Job system simplicity

Indeed. That's all that'd be possible. To become a master of a job you need 18 (3 + 6 + 9) points. Leaving you with only 12 to play with at max.

Author:  Yurell [ Tue, Jun 15 2010, 1:29 AM ]
Post subject:  Re: Job system simplicity

Glyph wrote:
It says so you can only master one trade, example

1=3 | 2=6 | 3=9

job1: 3+6+9=18
job2: 3+6 =9 =27total
job3: 3 =30

or, lv's 3 1 1 1....1....
or 2 2 2 1, or, well, I think theres more combos. 1 1 1 1 1 1 1 1 1 1.......jack of all trades.

I am however peeved that to be a master weaponsmith and be able to refine and mine I have no points left over for any other job. unless I do the 3 1 1 1, I suppose. effort.

um, maybe a bug? I am level 5 and have two apprentice jobs (refiner and weaponsmith lv 1.) do you get a lv zero job point or something??


I'm quite sure you get two points + your level. That was, if you've an ECL you can still get all 30 ranks.

Author:  Jyro X [ Tue, Jun 15 2010, 3:25 AM ]
Post subject:  Re: Job system simplicity

Personally, I think the idea of job "combo" discounting would be amazing. Think about this for a moment:

If a person has the mining job, allow them a discount on the refining job (as far as job points). Like this:

Quote:
Miner Rank 3 (18 "Total" Points)
>>Take Job: Refiner Rank 1...(3 Points > Discount changes it to 1 Point)
>>Take Job: Refiner Rank 2...(6 Points > Discount changes it to 2 Points)
>>Take Job: Refiner Rank 3...(9 Points > Discount changes it to 3 Points)
The same could be done for other jobs such as trade jobs (merchant boxes).

I like this idea as it promotes PCs to use the job system -more- and have more jobs available and I think would stifle a lot of complaints about the current system, allowing PC's to have multiple jobs mastered and be able to stimulate the mercantile PC role-playing environment with something more substantial than just regurgitated epics.

Author:  Yurell [ Tue, Jun 15 2010, 3:36 AM ]
Post subject:  Re: Job system simplicity

That would let you be a master in 5 jobs. You have all the synergies you need to do a complete tree (or two) from start to finish ... wasn't the system designed so you'd have to interact with someone?

Author:  TormakSaber [ Tue, Jun 15 2010, 6:57 AM ]
Post subject:  Re: Job system simplicity

Yurell wrote:
That would let you be a master in 5 jobs. You have all the synergies you need to do a complete tree (or two) from start to finish ... wasn't the system designed so you'd have to interact with someone?


Yup.

Author:  Dev Disco [ Tue, Jun 15 2010, 7:50 AM ]
Post subject:  Re: Job system simplicity

Besides, scripting something like that would be a nightmare.

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