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XP for a level - Use for self rebuild requests
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Author:  Peeves [ Wed, May 26 2010, 23:01 PM ]
Post subject:  XP for a level - Use for self rebuild requests

The table below shows the amount of XP needed to advance a level.
When you want a certain amount of XP taken, please calculate it out first before asking a DM. Thanks!

Code:
Level  XP
1      0
2      1,000
3      3,000
4      6,000
5      10,000
6      15,000
7      21,000
8      28,000
9      36,000
10     45,000
11     55,000
12     66,000
13     78,000
14     91,000
15     105,000
16     120,000
17     136,000
18     153,000
19     171,000
20     190,000
21     210,000
22     231,000
23     253,000
24     276,000
25     300,000
26     325,000
27     351,000
28     378,000
29     406,000
30     435,000

Author:  Yurell [ Wed, May 26 2010, 23:59 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

XP needed for level = 500 * level * (level - 1)

Author:  Peeves [ Thu, May 27 2010, 1:38 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Yep, just thought I'd put it in a handy table for those people who really don't like math.

Author:  HellScourge [ Thu, May 27 2010, 6:54 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

http://nwn.wikia.com/wiki/Level_progression

and

http://nwn.wikia.com/wiki/Epic_Progression

*whacks around* To lazy o look it up? Unforgivable! Unforgivable!

Author:  Gravemaskin [ Thu, May 27 2010, 12:34 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Might want to mention that people with ECL, have to look at their effective level for the XP needed, not the one that their sheet tells them they have.

Author:  AlphaWaves [ Thu, May 27 2010, 12:37 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Can't a DM just give X levels? I'm struggling to see how this is useful. Of course, I'm not a DM, but that's my point.

Author:  Gravemaskin [ Thu, May 27 2010, 12:49 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

It's likely for the whole "DM can you take some XP from me please" thing.

You're level thirty and have 435,641 XP you can now easily see that you need 642 taken to go down to 29, for instance. Thus making it easier on everyone else.

Or just to see how little XP you really have, once you've spent alot of time getting your goofy behind up to level 15. Only to realize that the XP for 15 is only around one fourth of what you need to get the full way.

Author:  Uncle-Opustus [ Thu, May 27 2010, 12:49 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

I reckon the point is to be as equal to everyone as possible. Some people don't see any DMs too often.

Author:  AlphaWaves [ Thu, May 27 2010, 12:57 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Gravemaskin wrote:
You're level thirty and have 435,641 XP you can now easily see that you need 642 taken to go down to 29, for instance. Thus making it easier on everyone else..


Huh. I thought it'd be way simpler going:
Take level, give level, take 1xp. Saves arsing around with charts and tables.

Author:  IronAngel [ Thu, May 27 2010, 13:16 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

That's what I always did, yes. But, well, it's much nicer if the player can just tell you the number. Way less clicking!

Author:  ainjyll [ Thu, May 27 2010, 13:41 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Isn't it a bit different if you multi-class?

Author:  AlphaWaves [ Thu, May 27 2010, 13:51 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Nope. Only the gaining of XP through monsters & job system is affected by multiclassing.

Author:  Blink [ Thu, May 27 2010, 16:29 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Alright here goes:

I am truely sorry -mister DM- that I asked you to drop me to 1xp under my current level.

Alright?

Author:  Maias227 [ Thu, May 27 2010, 16:51 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Thats exactly the problem facing the dm, it is time consuming for dms to check your xp, calculate how much xp is needed to get you below that amount. So in short please calculate the exact amount of xp that needs to be taken to make the process as smooth as possible.

Author:  MoshingChris [ Thu, May 27 2010, 16:58 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

I personally believe that this 1xp under thing is a load of shit myself.

"Oh fuck i need to change my spellbook because I got slammed recently by a timestop in pvp."

I'm an arsehole and believe if your going to Delevel you lose the whole level. Job system means you don't even need to hunt to get the level back.

Author:  Mobile_Svensk [ Thu, May 27 2010, 17:21 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

AlphaWaves wrote:

Huh. I thought it'd be way simpler going:
Take level, give level, take 1xp. Saves arsing around with charts and tables.

Author:  AlphaWaves [ Thu, May 27 2010, 17:26 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

I have to agree with the moshing one on this. If you're going to go down a level to retake it, retake the whole level. I mean, people pay DCs to get levels redone! :evil:

Though, in terms of the time consuming business, I don't think it's entirely worth telling all the players to look up this table. I'm sure as reference you can have it in your DM forum, and all that. A sort of virtual DM screen, if you will. All the player needs to report is how much xp they have and what levels are important. That's what they have access to easily.
Yea, knowing the xp needed to go down to whatever point is useful to make things go smoother, but not everyone is all into the figures/facts/inner workings of their characters. And nor should the -have- to be.

There, that's me looking at both sides :P Slapped wrists all round.

Author:  Ziacat [ Thu, May 27 2010, 18:43 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

I must say that a player who has the exact amount gets quicker service than someone who doesn't know what he's doing. In my case that's because I can't read word to word every tell I get, so numbers catch my attention well better than a wall of text.

Just think about it.

"Can you take 56373 exp off me please?"

"Can you take some exp off me please, I just don't know how much, but maybe you could first drop a level then give me some exp back and then some off again..."

That doesn't mean I would automatically ignore people who don't calculate their exp. But if I'm busy and doing a lot of things at the same time, chances are that I completely miss your request. :|

Author:  TormakSaber [ Thu, May 27 2010, 18:46 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

The hell. The guy posts a simply chart with numbers to help and you all rip into him. Is this what you've come to?

Author:  Dev Disco [ Thu, May 27 2010, 20:36 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Besides, he should do what I do. I always ask for the exact XP that I need to take. I could take a level and give xp, that's true, but I don't. Why? Because I care for the state of your education!
Failure to produce the right amount confronts you with the fact that you should have paid more attention to basic calculation. Success still trains your brain, something it can use after wasting so many neurons on an online fantasy game.

Do not go the easy way: It's good for you!

Author:  AlphaWaves [ Thu, May 27 2010, 22:46 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Even degree level Mathematics students on occasion have a block at doing simple arithmetic.
Education has nothing to do with it.

Author:  Kudark [ Thu, May 27 2010, 23:11 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Is there a reader's digest e-version of the Player's Handbook on the forums for those of you who don't play D&D and have one of their own?
I ask because another server I play on has one that your character has to have in its' inventory, only takes up one square too, and is weightless :)
It helps greatly for reference and leveling up with class requirements, etc.

Quote:
DEV DISCO wrote: "...after wasting so many neurons on an online fantasy game."

I resemble that remark...

Author:  TormakSaber [ Fri, May 28 2010, 3:15 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Kudark wrote:
Is there a reader's digest e-version of the Player's Handbook on the forums for those of you who don't play D&D and have one of their own?
I ask because another server I play on has one that your character has to have in its' inventory, only takes up one square too, and is weightless :)
It helps greatly for reference and leveling up with class requirements, etc.

Quote:
DEV DISCO wrote: "...after wasting so many neurons on an online fantasy game."

I resemble that remark...


There is, actually. Though it's not on our forums. www.d20srd.org is an online version of the plyer's handbook, the monster manual, the 3.0 epic level handbook (there was no 3.5 translation), and the 3.5 dungeon master's guide.

Author:  Vitani [ Fri, May 28 2010, 23:05 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Can...we just sticky the chart?

I can't imagine that hasn't been desperately needed now and then...

Author:  Bravo21 [ Sat, May 29 2010, 4:51 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

TormakSaber wrote:
The hell. The guy posts a simply chart with numbers to help and you all rip into him. Is this what you've come to?


I agree. Thanks for making the awesome new DM think twice about being helpful again...

Though, after this he'd be within his rights to dock players a 1000xp a level for wasting his time. :twisted:

Author:  AlphaWaves [ Sat, May 29 2010, 9:21 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Uh.. huh? Who ripped on who? I thought we were all being helpful to each other here.

Author:  Yurell [ Sat, May 29 2010, 9:28 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Gravemaskin wrote:
Might want to mention that people with ECL, have to look at their effective level for the XP needed, not the one that their sheet tells them they have.


I don't think that is true, otherwise to hit level 3 a drow would need 10k xp, which is definitely not right.

Author:  AlphaWaves [ Sat, May 29 2010, 9:43 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

for ECL +1, you take 1,000 from each number.
ECL +2, it's take 3,000

Then take the left-hand column as ECL, not Level.

Eg: A drow to get to level 3 is 3,000 (from the table) -3000 (from the ECL+2) = 0. Because a drow starts at ECL 3.

For a tiefling (ECL + 1) to get to ECL 10 it's 45,000 - 1,000

Author:  Yurell [ Sat, May 29 2010, 9:54 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Or, to keep it simple, just check you level and ignore ECL

Author:  AlphaWaves [ Sat, May 29 2010, 10:02 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Yurell wrote:
Or, to keep it simple, just check you level and ignore ECL


Oh yea, I was thinking of P&P. Doiiii.

Silly me. Yea, on Amia, it's the same XP. Only the accumulation of it is slower. Like multiclassing.

Author:  Yossarin [ Sun, May 30 2010, 3:23 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Shame on all of you for tearing Peeves apart for his thoughtfulness.

When I am in the Client and a player asks me to be deleveled, I ask for a specific XP amount that they want me to take away. If they give it to me, that is what I take away. I take it away, and then I move on to one of the other many things I have to do. If they were wrong in their calculations, I may be too occupied with what I picked up to fix it and they'll just have to deal.

If a player complains or seems reluctant to do the calculations themselves, I'll simply take the whole level, because that is even easier than keying in a few numbers they give me. Right click, left click, left click, done, essentially. Of course I will hear, "Aw, you took the whole level away!" afterwards, to which I say, "I asked you to do the math yourself for a reason."

Why does it happen this way? Three options:

1) I am too busy.
2) I am too lazy.
3) I am too good for that.

I'll let you decide which.

Author:  Dev Disco [ Sun, May 30 2010, 8:02 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Quote:
Shame on all of you for tearing Peeves apart for his thoughtfulness.


I am wondering about this statement and the ones like it upwards in the thread. It seems to have some self-fulfilling prophecy value. Some comments rub the wrong way, and person X says it's nasty to person Y, and then other people repeat that and in the end you get the idea something bad is happening. Something which in this forum often leads to really bad things happening sooner or later, due to short fuses and sloppy reading.

Anyway, I don't see any tearing up here. The content of the posts is about this: 75% is about technical bits, 5% not seeing the point of doing the calculation, and 20% complaining that those 5% of the posts are so bad to Vince.

Besides, the thoughtfulness bit is the list, but there is also the request to calculate your XP yourself. You can go left or right, but that isn't a service. I completely agree that players should do it, but still, it's not an act of 'selfless kindness'. I don't see the problem with AlphaWaves doubting the usefulness of something we demand. I also doubt he's getting a rebuild if he doesn't conform, but that's another story.

Mind that I don't see anyone at all being a miser about posting the XP table, which seems the core of the complaint with which this post starts. It's actually a very useful table, I have it next to my monitor as well.

All in all it seems the proverbial storm in the teacup to me, but I guess it's good to point out the mechanism behind it, especially in a thread that's as innocent as this one. People may have comments about almost anything you can imagine, they may disagree with you, but in general they aren't out to get you.

Author:  A'lathy [ Sat, Jun 12 2010, 20:49 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Softbump because I'm about to need this too and thought maybe, just maybe, somebody else will be glad to find this!

Author:  Glyph [ Sun, Jun 13 2010, 1:05 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

um, 500 times 1 (times 1 - 1 (or more simply zero...)) = 500 thus your math is wrong.

unless you go from 2 onward... 500...1000....0...why the brackets??

Author:  AlphaWaves [ Sun, Jun 13 2010, 1:20 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Yurell wrote:
XP needed for level = 500 * level * (level - 1)


for level 1:

500 * 1 * (1-1) = 500 * 1 * 0 = 0.

His maths are right.

Author:  Greyweaver [ Sun, Jun 13 2010, 1:49 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

TormakSaber wrote:
The hell. The guy posts a simply chart with numbers to help and you all rip into him. Is this what you've come to?


lol Tormak I hear ya! It's just a chart!! >.< Thanks Peeves should come in useful if I goof up a level. ;) see now wasn't that simple?!

Author:  AlphaWaves [ Sun, Jun 13 2010, 1:50 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Nobody was ripping on him.

Author:  Grymia [ Sun, Jun 13 2010, 1:52 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

A couple of the people had been questioning the value of this from what I saw (which is probably what I gather Tormak percieved as the ripping).

Author:  Yurell [ Sun, Jun 13 2010, 2:17 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Glyph wrote:
um, 500 times 1 (times 1 - 1 (or more simply zero...)) = 500 thus your math is wrong.

unless you go from 2 onward... 500...1000....0...why the brackets??


Brackets, in mathematics, show order of operation. In order, you generally do:
1. Brackets;
2. Powers;
3&4. Multiplication / Division (this is commutative, so doesn't matter what order you do these in).
5&6. Addition / Subtraction (this is commutative, so doesn't matter what order you do these in).

For example, if I had said 500 * level * level - 1, you would do it in the order (example for lvl 2):

500 * 2 * 2 - 1 = 1000 * 2 - 1
= 2000 -1
= 1999

Which is wrong.

However 500 * level * (level - 1) gives us:

500 * 2 * (2-1) = 500 * 2 * 1
= 1000 * 1
= 1000

The maths still work at lvl 1, as Alphawaves points out - to get to lvl 1, you need 0 xp, so:

500 * lvl * (lvl - 1) = 500 * 1 * (1-1)
= 500 * 1 * 0
= 500 * 0
= 0

In these examples I'm working left to right for the multiplication for slarity.

Author:  Selvec Darkon [ Sun, Jun 13 2010, 7:30 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

I prefer the first one.

Author:  Blink [ Sun, Jun 13 2010, 9:18 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

MoshingChris wrote:
I personally believe that this 1xp under thing is a load of shit myself.

"Oh fuck i need to change my spellbook because I got slammed recently by a timestop in pvp."

I'm an arsehole and believe if your going to Delevel you lose the whole level. Job system means you don't even need to hunt to get the level back.


Your post is offensive.

Do you realize that there are people out there that can actually make a MISTAKE when they take a level and thus want to take the level again? I don't believe for a second that you would have the ENTIRE level removed if you made a genuine mistake, instead of getting slammed by a timestop.

Author:  Dergaii [ Sun, Jun 13 2010, 9:23 AM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Thanks Vince!

Your contribution to Amian society is much appreciated.

Author:  Grymia [ Sun, Jun 13 2010, 16:50 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Blink wrote:
MoshingChris wrote:
I personally believe that this 1xp under thing is a load of shit myself.

"Oh fuck i need to change my spellbook because I got slammed recently by a timestop in pvp."

I'm an arsehole and believe if your going to Delevel you lose the whole level. Job system means you don't even need to hunt to get the level back.


Your post is offensive.

Do you realize that there are people out there that can actually make a MISTAKE when they take a level and thus want to take the level again? I don't believe for a second that you would have the ENTIRE level removed if you made a genuine mistake, instead of getting slammed by a timestop.


Blink,

Some people can honestly make that mistake. If that's the case and you catch it within a reasonable amount of time then I imagine (though can't quite speak for the DMs) they'll be inclined to simply run the process through once more.

However, at the same time, you ARE taking a DM's time (not much albeit, unless there's more to it then the last time I took to the client) and it'd behoove you to make sure you've got your ducks in a row.

Author:  AlphaWaves [ Sun, Jun 13 2010, 17:03 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Once you've chosen everything for your level, presumably with care, and given a list of all your changes you hope to make for the whole purpose of double checking everything you click a button to confirm.

If you don't use all the opportunities you have to avoid mistakes, then it's really your own fault. Taking the DMs time for such a mundane task isn't all that great, but still, is and should be allowed. But come on, if it's as bad as you say, Blink, then perhaps you need to really use those opportunities the levelling up process gives.

Author:  Selvec Darkon [ Sun, Jun 13 2010, 22:51 PM ]
Post subject:  Re: XP for a level - Use for self rebuild requests

Grymia wrote:
Blink wrote:
MoshingChris wrote:
I personally believe that this 1xp under thing is a load of shit myself.

"Oh fuck i need to change my spellbook because I got slammed recently by a timestop in pvp."

I'm an arsehole and believe if your going to Delevel you lose the whole level. Job system means you don't even need to hunt to get the level back.


Your post is offensive.

Do you realize that there are people out there that can actually make a MISTAKE when they take a level and thus want to take the level again? I don't believe for a second that you would have the ENTIRE level removed if you made a genuine mistake, instead of getting slammed by a timestop.


Blink,

Some people can honestly make that mistake. If that's the case and you catch it within a reasonable amount of time then I imagine (though can't quite speak for the DMs) they'll be inclined to simply run the process through once more.

However, at the same time, you ARE taking a DM's time (not much albeit, unless there's more to it then the last time I took to the client) and it'd behoove you to make sure you've got your ducks in a row.


Actually its quite easy to make a mistake and have to keep going. Not always so easy to catch a DM online. Thats not an attempt shift blame on the DM's, but a statement of a truthful fact that coverage doesn't extend to every time and day. Remember also, that even when a DM is on, they may not have time to deal with you.

So it's really quite a viable mistake. It's not entirely realistic for someone to be asked to stop developing their character until they can catch a DM online. He also was being offensive. No need for swearing, still a PG-13 server I believe. At least I still get told off for swearing when I do it.

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