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Module Changes (Read it faction boss' especially)
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=47516
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Author:  MoshingChris [ Tue, May 11 2010, 7:58 AM ]
Post subject:  Module Changes (Read it faction boss' especially)

Fairly simple request, if you have a change to the module for your faction area or something similiar in that vein you send that request to a person tagged a DM.

Do not send them to folk tagged Developers.

Do not send them to folk tagged Designers.

You will get told to take your request to a DM, because module changes in the nature of faction areas must be approved by the DM team as a whole to maintain the continuity of the servers story. Even the most minor, in your opinion, needs to be approved by the DM's prior to implimentation.

And because people get confused sometimes:

Do note while Disco occasionally looks and acts like a DM, he is infact a Developer, bothering him means he beats Terra with Clogs and Locks Jehran inside the Windmill.

Author:  The Peacock [ Tue, May 11 2010, 8:13 AM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Oh, come now. That's just encouraging people to send requests to Disco.

Author:  Herra Tutteri [ Tue, May 11 2010, 8:57 AM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Sure is! I'll just go gather my request list and send it right away.

Author:  Lutra [ Tue, May 11 2010, 9:01 AM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

The DMs like to send people to Disco...then Disco likes to send them back, then it wills start all over again.

Author:  Dev Disco [ Tue, May 11 2010, 9:22 AM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Read my tag? It says DEVELOPER. I even have the same colour.

As far as I am concerned the roles are a bit more simple now:

* Designers: stick to doing areas and other visual changes that doesn't require access to scripts.
* Developers: do stuff that needs scripting (Mosh is a bit of a weirdo here, as usual) and have module access. They also do anything that Designers can do.
* DM's: decide what changes in the world and what doesn't (as far as it is technically possible and there's a Designer or Developer willing to do the work).

So...

Author:  The Peacock [ Tue, May 11 2010, 12:38 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

So... You want me to send you some requests?

Author:  Pony [ Tue, May 11 2010, 13:50 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

No, pretty much we are being spammed by requests for new faction areas and area adjustments of the existing ones, and it often leads to confusion. Please just get the teams approval first and then work from there.

Author:  Dev Disco [ Tue, May 11 2010, 14:40 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Yush, we're out there... floating in space and not to be disturbed.

Author:  Herra Tutteri [ Tue, May 11 2010, 14:53 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Phearnun wrote:
No, pretty much we are being spammed by requests for new faction areas and area adjustments of the existing ones, and it often leads to confusion. Please just get the teams approval first and then work from there.


lol iwant skuls on my toons desc an also blakc walls

Author:  762 [ Tue, May 11 2010, 15:40 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

What about requests that are still pending?

Author:  Pony [ Tue, May 11 2010, 16:06 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

If you got permission of the dm-team for what you requested, I personally do not have a problem if you ask me to post it on the designer forum or to answer questions you may have. But until that stage we can do little about anything, and would prefer not to be overwhelmed with the messages.

I am glad to help out, just not to weed through things that really cant do anything about yet.

Author:  The Peacock [ Tue, May 11 2010, 16:35 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

You live in Vienna. Can I come there and request stuff?

Author:  Pony [ Tue, May 11 2010, 17:00 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

When you come here I would prefer to have a beer and not talk about amia. >.>

Author:  762 [ Tue, May 11 2010, 17:02 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

I'm talking specifically about minor toolset tweaks to our faction area I submitted to Disco a while ago.

Author:  TormakSaber [ Tue, May 11 2010, 17:20 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

What is a "Minor toolset tweak"?

Author:  762 [ Tue, May 11 2010, 18:08 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Door properties and such.

Author:  TormakSaber [ Tue, May 11 2010, 18:40 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

That's still kind of vague... door properties is as small as changing a door name, making tags for specific thigs to be keys, making things permanently locked or unlockable or uninfiltratable, doors are important and as a DM I don't recall these things ever being mentioned offhand.

Author:  Dev Disco [ Tue, May 11 2010, 18:42 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

I'll have a look at my PM box.

Author:  762 [ Tue, May 11 2010, 18:53 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

April 23, Disco. Thanks.

Author:  Pony [ Tue, May 11 2010, 19:12 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

If you need tweaks that you do not think need dm permission send them to me instead of Disco. I will look over them, and if they are good I will make sure it gets to him and if not, ask you to get DM permission first. I got less stuff than him to do, so looking over a few pms like that are not a problem, so I do not mind playing a bit of secretary for the kraut hater. Again, I am glad to help out, but as explained above, the other stuff should by default first go through the DMs.

Author:  762 [ Tue, May 11 2010, 19:15 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Thanks. I'll send these to you then, and you and Disco can figure out who will handle it between you.

Author:  Xaviera [ Tue, May 11 2010, 19:16 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Phearnun! Dahlink! :mrgreen: (or anybody else, for that matter) I have a mostly very simple pending request

Author:  Dev Disco [ Tue, May 11 2010, 19:34 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Phearnun wrote:
If you need tweaks that you do not think need dm permission send them to me instead of Disco. I will look over them, and if they are good I will make sure it gets to him and if not, ask you to get DM permission first. I got less stuff than him to do, so looking over a few pms like that are not a problem, so I do not mind playing a bit of secretary for the kraut hater. Again, I am glad to help out, but as explained above, the other stuff should by default first go through the DMs.


Don't worry, it's not that much of a bother.

Author:  Pony [ Tue, May 11 2010, 19:34 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Jawohl, mein Huhn.

Author:  Dwagin [ Tue, May 11 2010, 23:00 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Dev Disco wrote:
Yush, we're out there... floating in space and not to be disturbed.


Pay no attention to the man... men?

Yes.. Men .. behind the curtain.

It can not be unseen.

Author:  Gunz [ Tue, May 11 2010, 23:37 PM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

I learn rules so that I may then break and bend them. Expect spam in your boxes! :twisted:

Author:  Galenson [ Wed, May 12 2010, 8:46 AM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Generally these threads are about whining. So... whose whining?

Author:  Dev Disco [ Wed, May 12 2010, 9:48 AM ]
Post subject:  Re: Module Changes (Read it faction boss' especially)

Yoss' mom.

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