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commandozzzz
 
PostPosted: Mon, May 03 2010, 15:41 PM 

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Joined: 21 Feb 2010

Hey all!
I've got some serious questions about stuff that has to do with archers. I'm playing with my main character now, who's a SD archer, and I just wanted to know from other players who've played archers before:
-What was the most comfortable way you found to manage your different quivers of arrows? My system right now is keeping 2 quickslots of whatever arrows I'm using at the time, and as soon as one runs out, I switch to the next and put a new quiver back in the second slot. I also keep different quivers in different bags, for the sake of organization. If anyone has any other systems they like to use, I'm interested in hearing, especially if they're more efficient than what I'm doing right now.
-How can you know which quiver is going to be picked automatically for use by the game as soon as you run out of your current one? I don't always remember to switch to my second quiver slot on time, and it's really annoying to find my character start shooting something I didn't want him shooting, especially if it's a type of ammunition I don't have a lot of and I don't want being used up.
-Can you craft arrows at the mythal forge and make powerful arrows?

Any advice is really appreciated.
In an unrelated question, I'm debating what to do with my build. I'm new to the game, so thinking about the build wasn't the foremost thing in my mind at the time. All I wanted when I created the character was lvl 10 SD, and then I'll figure out the rest, so now i'm at 10 SD 8 rogue, thinking of where to go next. My idea was to take 1 lvl of wizard at 20 (for some helpful 1st lvl spells and so I won't get exp penalty: Tu is an elf with 14 INT), and then go to SD 16 and rogue 13, and take Epic Shadowlord, Epic Dodge, and Improved Sneak 2X. That way I would end up with 9d6 sneak in the end, and i would have a pretty good shadow summon.If anyone has any other suggestions, I'm listening, but I'm not so interested in rebuilding him right now. He's my first high lvl main character, and i'd like to play him out to the end before trying something different.


 
      
Moonangel
 
PostPosted: Mon, May 03 2010, 15:56 PM 

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Joined: 28 Nov 2009

If you run out of arrows in your slot, the game will automatically load the last stack that entered your inventory. This applies to taking them out of a bag... so let's say you are going to hunt, so you take 3 stacks of fire arrows out of a bag and put them in your inventory, after you use up the first stack, the second would get loaded, then the third.

You can do some fun things with this... like taking out one fire, one ice, one electric and one acid arrow, then shoot, and you will switch between the elements automatically.


 
      
Bravo21
 
PostPosted: Mon, May 03 2010, 16:22 PM 

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Joined: 11 Nov 2008
Location: In the land of liquid sunshine and coffee

I run an AA on occasion and he goes through a ton of arrows during a fight. The easiest way for me to manage arrows is to micromanage them constantly. As a general rule, I check the arrows being used at least at the end of every fight, if they number less than 40, I insert a fresh stack. As well, AA's have many specialized arrows for different encounters and this also keeps me on top of preparing for what the next battle may bring. This also allows me to repopulate partial stacks of arrows rather than having to split a stack and then locate one arrow in my inventory. When using quick slots, unless you have a lot os slots you can devote to arrows, just having one or two containing specialized arrows for quick access is usually better, especially for a rouge with a belt full of other surprises on hand. Depending on how many arrows you use on a consistant basis, you may need to invest in several magical ammo bags to keep from running out. Also keep in mind Moonangel's advice, it will save some frustration when you accidentally use up most of those really expensive arrows for taking out goblins...

As far as enchanting arrows, they are like the red headded stepchildren of mythaling. Yes they can be enchanted, but not anywhere near as well as arrow that can be bought at mid level stores. The same goes for job system arrows, however with job system stuff, created items plus scribe job equals uniqe and cool custom stuff. (i.e. making an arrow, enchanting it and giving it a neat description and cool name.) Much better for RP to show off your new "Arrows of pincushioning" than talking about the ho hum generic ones that everyone else has.

As to build advice, I direct you to the "Build Topic". You'll get more information and the attention of those most able to help with various builds there. But above all, have fun.

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Gravemaskin
 
PostPosted: Mon, May 03 2010, 16:50 PM 

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Joined: 29 Jul 2007
Location: Norway: Home of the Trolls

Keep in mind whatever you're hunting, as it might be vulnerable to Element X.
Load that element in arrows, split it so you have 97-1-1 arrows. Use the kit on the 2 1's and turn them into 99's. Now you got three quivers of THAT type arrow that will load after eachother. Quickslot whichever one was the last you maxed up. Once that one starts counting down, you're on your last stack.

Or was it the first one of the two you use it on.. I can't remember. But it'so ne of the two at least. Once you you do this, keeping track of your arrows becomes very easy.

I personally, have 9 different hotkeys set up to different arrows. All useful during situation X, and one type that I use in general. Helps to be prepared.

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Leggomi Eggolas
 
PostPosted: Mon, May 03 2010, 19:17 PM 

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Joined: 13 Aug 2005
Location: Oregon ('OR-ə-gən') [-8 GMT]

Use the Magic Arrow Bags available in-game to restock magic arrows that are valuable. Use the Morgan&Co to store a copy of arrows that are valuable so you don't use the last of a valuable or irreplaceable stack.

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Selvec Darkon
 
PostPosted: Mon, May 03 2010, 20:35 PM 

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Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

I'm actually surprised there isn't a script that fixes NWN terrible auto choice of Arrows.

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ainjyll
 
PostPosted: Tue, May 04 2010, 4:22 AM 

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Joined: 14 Jun 2006
Location: wilmington, nc

When I play my AA, I micromanage my arrows like crazy. I keep a stack of my top 6 types of arrows in my inventory and keep my inventory open when I hunt. If the stack starts to get low, I can switch out or restock depending on the individual situation. One eye on the action, one eye on the inventory. It probably isn't the most effective way for some, but it works surprisingly well for me.

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Ulir
 
PostPosted: Tue, May 04 2010, 14:43 PM 

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Joined: 09 Mar 2009

I keep six bags of sometimes 2x each sort of AA arrows/valuable ones on the last inventory screen. On my first inventory there is one filled bag with my favorite/often used arrows. I always keep 2x99 arrows, two different bundles ready outside my bags. As someone before me said, its easier to reproduce arrows just before you venture out, making the choice easier for you.

I have mythalled several of my AA arrows, either removing or adding a bit of flavour. For instance the Earcrushers.. they are not expensive, so kept them as they are. The frost variant with 2d10 damage and slow effect, I removed the latter, keeping the damage and adding +2 vampiric regen and renaming the arrows, for the sake of not spending more gold than I can earn on a hunting trip. Depends on your characters AC and survivability I suppose. When in a hunting group, you just need the damage, not so much the snare/leveldrain/stun effects, since its the ability that makes the reproduction skyrocket compared to other arrows.

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