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Player Tools and persistent map notes.
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=47144
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Author:  Dev Disco [ Sun, Apr 25 2010, 11:02 AM ]
Post subject:  Player Tools and persistent map notes.

I made a new addition to the forums: nwn/

Make sure you are logged in to the forums and have the same domain (some people still use the IP address to enter the forums, and that won't work).

Once you have tied your forum account to your nwn account with a pckey you can review the level up history of your characters, area minimaps you collected (see below), and map notes (see further below). I don't have to tell you you should not advertise your pckeys, right?

I have plans for additional goodies, for example lists of the quests done by your PCs, and overview of your playing time (always good for morale), how many dream coins you have, etc. That's for later, though.

Minimaps
I made a new Job, called Explorer, which can create map items. A player can use these items to add the relevant area to his/her minimap collection. Some additional information is added, such as the location of crystal bindpoints, travel NPCs, and job trainers. If you got minimaps that are connected to the area you are looking at you also see the transitions between them, and they are linked up as well.
I have added some Cordor and Khem areas as freebies so you can see this in action straight away.

Persistent Mapnotes
I added a new command to the chat functions. Mind that this works on account level. You'll see notes of all your characters.

Code:
f_Note
Use: f_Note [Add,Remove,Load,List][Text]
Options: Add creates a note at your current location. Remove removes your last note. Load loads your notes in this server from the database and places their map pins. List lists the notes you loaded earlier. Only Add uses the Text option.
Example: f_Note Add This is a cave.
This adds a persistent map pin with the text 'This is a cave'.


There's a limitation to the system: you can't manipulate map pins in the area you are currently in. You need to get out of an area and back in again to see any result of the above function. It's not that much of a bother, I am sure, you normally will not need a map note straight after you made it. Even I am not that senile. It's a bit odd, though.

The map notes are tied into the forum minimap system mentioned above. If you got a minimap of an area with a note you can jump straight to the area to see where the pin was actually placed.

Notes
Mind that most of the above is about web pages, not something in game. You obviously won't be able to jump from the forum straight into an area in game. Well, actually it would be possible but it's a bit of a cheat.

I'd also like to add that I am quite sure that nobody in NWN land ever thought of doing this, so we got something here that's truly unique.

Author:  MoshingChris [ Sun, Apr 25 2010, 11:05 AM ]
Post subject:  Re: Player Tools and persistent map notes.

Just so everyone knows I agree with you, this is much cooler then some crappy summon book or animal companion change!

Two err. . .Hoofs up Disco.

Author:  Dev Disco [ Sun, Apr 25 2010, 11:07 AM ]
Post subject:  Re: Player Tools and persistent map notes.

O, and I will integrate the Messenger with this and then swap the messenger links with Player Tools.

Author:  Yurell [ Sun, Apr 25 2010, 11:25 AM ]
Post subject:  Re: Player Tools and persistent map notes.

Awesome Disco. Brilliant work.

I think you deserve three Huzzahs for that.

Author:  polan [ Sun, Apr 25 2010, 11:26 AM ]
Post subject:  Re: Player Tools and persistent map notes.

A note.

Characters which have been rebuilded does not show in the list of characters since they have the same PCKEY as the old character

Author:  Sylfwe [ Sun, Apr 25 2010, 11:26 AM ]
Post subject:  Re: Player Tools and persistent map notes.

Brilliant, just brilliant.

Author:  Dev Disco [ Sun, Apr 25 2010, 11:42 AM ]
Post subject:  Re: Player Tools and persistent map notes.

polan wrote:
A note.

Characters which have been rebuilded does not show in the list of characters since they have the same PCKEY as the old character


They do, in a way. Your level up history includes the rebuild.

Author:  Sylfwe [ Sun, Apr 25 2010, 11:46 AM ]
Post subject:  Re: Player Tools and persistent map notes.

Mine doesn't.

Edit: Not that it matters though.

Author:  Dev Disco [ Sun, Apr 25 2010, 11:51 AM ]
Post subject:  Re: Player Tools and persistent map notes.

O, of course. The level up scheme is way older than the pckey addition, so I still use the name there (which changes all the time). I guess I can fix that, though. The drawback is that you'd get a list of all your character variations, which can be pretty big for rebuildoholics.

Perhaps I should make a fresh start, rewrite the level tracker, and make a it a bit more 'now'.

Author:  AlphaWaves [ Sun, Apr 25 2010, 11:53 AM ]
Post subject:  Re: Player Tools and persistent map notes.

Nice one!

But I have to sign in as SephiraAndy. And I think my character growth for my main character has either not been updated to most recent, or has ceased due to my account changeover.

AlphaWaves is not recognised.

But, hey, I love it! Nice one!

Author:  Selvec Darkon [ Sun, Apr 25 2010, 11:54 AM ]
Post subject:  Re: Player Tools and persistent map notes.

New characters made to change base stats when rebuilding aren't shown Disco. For example my self-rebuild and free rebuild of Xal do not show, only the first level pathway he took when I first created him.

Author:  jameslocke [ Sun, Apr 25 2010, 11:56 AM ]
Post subject:  Re: Player Tools and persistent map notes.

You've got skills, Disco.

Author:  Dev Disco [ Sun, Apr 25 2010, 11:59 AM ]
Post subject:  Re: Player Tools and persistent map notes.

AlphaWaves wrote:
Nice one!

But I have to sign in as SephiraAndy. And I think my character growth for my main character has either not been updated to most recent, or has ceased due to my account changeover.

AlphaWaves is not recognised.

But, hey, I love it! Nice one!


Make a new character and add that pckey. You should get your new account as well then.

Author:  AlphaWaves [ Sun, Apr 25 2010, 12:26 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Thanks!

Author:  Dev Disco [ Sun, Apr 25 2010, 12:29 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Fixed the level up issues.

Author:  Selvec Darkon [ Sun, Apr 25 2010, 12:37 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Awesome, everything looks sweet now.

Thanks Disco.

Author:  Dev Disco [ Sun, Apr 25 2010, 12:39 PM ]
Post subject:  Re: Player Tools and persistent map notes.

I could filter out everything with just one entry. That would clean out all the test accounts on my list, for example.

Author:  Selvec Darkon [ Sun, Apr 25 2010, 12:43 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Should be fine. Most of those events that require creating a new character and avoiding mirror verification generally take second level anyway. Which means they'd avoid being filtered.

Author:  Dev Disco [ Sun, Apr 25 2010, 12:44 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Nopes. 2nd level would be first entry.

Author:  Uncle-Opustus [ Sun, Apr 25 2010, 12:50 PM ]
Post subject:  Re: Player Tools and persistent map notes.

I'll buy a Save the Effin' Chicken T-shirt.

Author:  Selvec Darkon [ Sun, Apr 25 2010, 12:51 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Dev Disco wrote:
Nopes. 2nd level would be first entry.


Oh, right, then maybe not such a good idea xD.

Can't easily put in user controlled filter options? Like with the members lists.

Author:  Xaviera [ Sun, Apr 25 2010, 13:08 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Sounds most impressive. If the area map changes, does the saved map do so as well? If the area disappears entirely in a module reorg, does the map and all associated transitions/map notes disappear? In other words, is it dynamically linked to the module or are everybody's individual maps of the entire module taking up space somewhere?

EDIT: Just wondering if it's possible to replace those bars on the maps by something else? Small circles, maybe? about the size of the normal in game map pins.

It looks like only the Explorer can map areas, right? If so, then this really neato cool funky map feature is of minimal use to anyone without 2 ranks in that job. Unless the Explorer can sell his maps to other players.

The character history is very handy. Thanks muchly for that.

Author:  Dev Disco [ Sun, Apr 25 2010, 16:11 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Xaviera wrote:
Sounds most impressive. If the area map changes, does the saved map do so as well? If the area disappears entirely in a module reorg, does the map and all associated transitions/map notes disappear? In other words, is it dynamically linked to the module or are everybody's individual maps of the entire module taking up space somewhere?

I have a program that exports all the minimaps. Once in a while I upload them. Removed areas will probably be available for a long time.

Xaviera wrote:
EDIT: Just wondering if it's possible to replace those bars on the maps by something else? Small circles, maybe? about the size of the normal in game map pins.

Nopes

Xaviera wrote:
It looks like only the Explorer can map areas, right? If so, then this really neato cool funky map feature is of minimal use to anyone without 2 ranks in that job. Unless the Explorer can sell his maps to other players.

It's a job for fun and profit! Or: yes, you can sell the maps.

Author:  Dwagin [ Sun, Apr 25 2010, 20:39 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Awesome job, Disco.

Author:  TormakSaber [ Sun, Apr 25 2010, 22:47 PM ]
Post subject:  Re: Player Tools and persistent map notes.

Welp, time to redo Torin's jobs RIGHT NOW to level 3 explorer and any Shaundakulian that doesn't is FIRED!

Author:  Torzeng [ Mon, Apr 26 2010, 1:39 AM ]
Post subject:  Re: Player Tools and persistent map notes.

So if I'm understanding this system correctly...

This is a program run through the Forums, linked by my Account in-game, that allows me to:
1) See mini-maps on the forums (that are unlocked by the explorer job)
2) Create personal map-pins on the forums that will display In-Game even over resets
3) Can be used for map-pins of multiple characters
4) All map-pins will display on the Forums, In-Game pins will display based on character

Am I on track with this?

Author:  BlackDahlya [ Mon, Apr 26 2010, 2:49 AM ]
Post subject:  Re: Player Tools and persistent map notes.

The character list is not meant only to keep track of leveling, is it? If it keeps track of, say, the last time you logged on with a character, mine is not showing my most recent login (yesterday or the day before) as 'Daniel' Daoskinaxarijikkym, while it shows my login, in the same day, as Auron.

Author:  Zanthair [ Mon, Apr 26 2010, 3:56 AM ]
Post subject:  Re: Player Tools and persistent map notes.

Um... not to be too much of a bother, BUT is it possible to have underdark races auto map underdark places, and not cordor and such? My main drow would never have any of the freebie places mapped, but he'd know the layout of l'obsul and most of the UD like the back of his hand by now.

Author:  mairacle_ninja [ Mon, Apr 26 2010, 5:28 AM ]
Post subject:  Re: Player Tools and persistent map notes.

To clarify, underground exteriors would be Underdark areas, yes?

Author:  Zanthair [ Mon, Apr 26 2010, 5:42 AM ]
Post subject:  Re: Player Tools and persistent map notes.

i was mainly thinking l'obsul proper and mines for B, and underport for A. none of the other caves and such (although, there aren't too many different underdark places yet, so you wouldnt want to make too much freebies - maybe just the shaft and mines?)

Author:  Dev Disco [ Mon, Apr 26 2010, 7:44 AM ]
Post subject:  Re: Player Tools and persistent map notes.

Zanthair wrote:
i was mainly thinking l'obsul proper and mines for B, and underport for A. none of the other caves and such (although, there aren't too many different underdark places yet, so you wouldnt want to make too much freebies - maybe just the shaft and mines?)

The areas I have shown are just a bunch of freebies so you don't start with an empty list. I don't even know IF you got an UD race, as the collection is there for your account, not a single character. In the case of L'Obsul you may ask yourself if you want everybody, including players who wouldn't touch a Drow character with a stick, to see those areas without having been there.


Torzeng wrote:
So if I'm understanding this system correctly...
This is a program run through the Forums, linked by my Account in-game, that allows me to:
1) See mini-maps on the forums (that are unlocked by the explorer job)
2) Create personal map-pins on the forums that will display In-Game even over resets
3) Can be used for map-pins of multiple characters
4) All map-pins will display on the Forums, In-Game pins will display based on character
Am I on track with this?

Most of it is correct, but not complete. The map pin system runs both in and out game. You place map pins in game with the chat functions, and you can also load them later if needed. Loading places the pins in areas again and shows a list of all your pins. I doubt you'll use this function a lot because the forum side has a far nicer interface, which also allows you to delete and edit the pins.
However, this is just a lot of talking. Use it and you'll get the point.

Author:  Zanthair [ Mon, Apr 26 2010, 8:01 AM ]
Post subject:  Re: Player Tools and persistent map notes.

ahh, thanks for clearing that up disco, I was under the impression that the freebies were generated on a character basis, not thinking that they were set by account. With my understanding of how it worked, then pulling up a 'ud race' would generate X freebie maps, while having a surfacer would pull up a different set. Obviously this isn't the case, and I would much rather not having surfacers know everything about l'obsul.

Author:  Selvec Darkon [ Mon, Apr 26 2010, 8:50 AM ]
Post subject:  Re: Player Tools and persistent map notes.

Some of the Markings for transition, door and such don't line up with the picture correctly. Was looking at Khem: Harasbet on the lastest IE.

Author:  Dev Disco [ Mon, Apr 26 2010, 8:54 AM ]
Post subject:  Re: Player Tools and persistent map notes.

I know, need to tune the calculations a bit. The transitions will never line up, though. When you ask for the location you get one of the corners, not the center of the trigger.

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