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| linguist job https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=46815 |
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| Author: | Dead [ Tue, Apr 13 2010, 8:46 AM ] |
| Post subject: | linguist job |
I'm wandering how much bonus languages one can learn with linguist job? Say that my toon has base int of 10 but also has lvl 3 linguist job? |
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| Author: | Yurell [ Tue, Apr 13 2010, 8:53 AM ] |
| Post subject: | Re: linguist job |
There are no hard and fast rules regarding languages on Amia. If you don't go over board it won't be a problem. |
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| Author: | MoshingChris [ Tue, Apr 13 2010, 8:59 AM ] |
| Post subject: | Re: linguist job |
Int Modifier x Linguist Rank sort of fits though. Ergo a level 1 linguist can just speak the languages it knows really well. Linguist 2 x int modifier (on most characters Bar Wizards this would be around 4) Linguist 3 x int modifier (on most characters Bar Wizards this would be around 6) |
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| Author: | TormakSaber [ Tue, Apr 13 2010, 9:00 AM ] |
| Post subject: | Re: linguist job |
WOO 45 LANGUAGES! |
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| Author: | MoshingChris [ Tue, Apr 13 2010, 9:01 AM ] |
| Post subject: | Re: linguist job |
Well like i said, Wizards and every Wizard I RP with knows every language anyway. |
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| Author: | Dead [ Tue, Apr 13 2010, 9:02 AM ] |
| Post subject: | Re: linguist job |
haha great. so those with 9 INT but lvl 3 linguist know -3 languages? |
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| Author: | MoshingChris [ Tue, Apr 13 2010, 9:05 AM ] |
| Post subject: | Re: linguist job |
Its not a hard rule, its just a guideline. A character with 9 int taking up a Linguist job should be shot however. |
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| Author: | Yurell [ Tue, Apr 13 2010, 9:05 AM ] |
| Post subject: | Re: linguist job |
Bard's should easily get a dozen anyway |
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| Author: | blackvswhite [ Tue, Apr 13 2010, 12:33 PM ] |
| Post subject: | Re: linguist job |
even for wizards, its your base int modifier, not your modifier after lvlups and items and buffs. the max for a wizard would be 15(maybe 16 or 17 if you don't include common and race language in your int languages). 20 starting int for 5 languages x 3 for lvl 3 linguist. (still just about every language you will ever see) |
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| Author: | Yurell [ Tue, Apr 13 2010, 12:37 PM ] |
| Post subject: | Re: linguist job |
blackvswhite wrote: even for wizards, its your base int modifier, not your modifier after lvlups and items and buffs. the max for a wizard would be 15(maybe 16 or 17 if you don't include common and race language in your int languages). 20 starting int for 5 languages x 3 for lvl 3 linguist. (still just about every language you will ever see) There is no solid rule governing it anyway. |
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| Author: | blackvswhite [ Tue, Apr 13 2010, 12:39 PM ] |
| Post subject: | Re: linguist job |
not at all, but I wouldn't RP with a half orc barbarian who spoke drow, sylvan, elven, dwarven, and french. |
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| Author: | Yurell [ Tue, Apr 13 2010, 12:42 PM ] |
| Post subject: | Re: linguist job |
I wouldn't RP with anyone who spoke French ICly either. It's not an FR language |
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| Author: | Mobile_Svensk [ Tue, Apr 13 2010, 12:49 PM ] |
| Post subject: | Re: linguist job |
Sure it is. Juliette has a French accent, and i've always thought that cormyrians speak french They sound like sassy pansies, |
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| Author: | Selvec Darkon [ Tue, Apr 13 2010, 13:01 PM ] |
| Post subject: | Re: linguist job |
I believe lots of regions of Faerun have accents similar to normal earth accents. For example, Rus has a nordic accent I believe, as they are based of vikings. You'll not Cormyr looks very much like a romantiscised france, and I know for a fact that a few regions in Faerun have romanian accents. |
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| Author: | Bravo21 [ Tue, Apr 13 2010, 16:07 PM ] |
| Post subject: | Re: linguist job |
Hey, I know several real live people that can speak between 8 and 12 languages. But they all work for the government, so is intelligence really a factor? The rule of thumb I use for standard characters in FR settings is: One racial language, one regonal language(unless the character is human, then the regonal and racial language are the same), and common. Then, a number of additional languages up to the characters INT modifier, however they must have some justification for learning the language. For inststance, being captured by drow and enslaved would require at least a basic understanding of what the slave was being told to do. It would not extend to every conversational word and never be considered fluent or allow knowledge of Drow Hand Sign, drow are just too paranoid to let that slip to mere slaves. As far as the Linguist job is concearned, it is a RP opportunity in the making, not an automatic speak every language tool. By that I mean, training as a linguist involves investigation just like learning any language. Just reading a dusty manuscript won't cut it, you need someone to learn from. But being a linguist would definatly reduce the time spent learning the basics of any language, and aid in communication with people speaking unknown languages. While it would be easy to simply say that the Linguist can know a number of extra languages, it would be more accurate to say that they can better understand and possibly learn new languages. Besides, as far as I can tell, nearly every inhabitant on Amia has learned every underdark language already, making the Linguist job superfluous. |
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| Author: | Selvec Darkon [ Tue, Apr 13 2010, 16:12 PM ] |
| Post subject: | Re: linguist job |
So basically it's down to that thing Amia has so much trouble with once more. Common Sense. |
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| Author: | IronAngel [ Tue, Apr 13 2010, 18:02 PM ] |
| Post subject: | Re: linguist job |
Yes, and let's not forget that this Int rule in PnP only governs languages you start with. After that, you can buy new ones with skill points. But because the rules are stupid and RP rules, use good taste and judgement instead. Besides, you get much credit for playing normal, interesting people isntead of characters who are "cool", "badass" or "winners." |
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| Author: | TormakSaber [ Tue, Apr 13 2010, 22:18 PM ] |
| Post subject: | Re: linguist job |
What if you're normally a badass person? Win! O, and on the French bit: Nekhy has ruled in the past that any RL language used is to be translated to Common and understood by any character that knows common. So, speaking in English, French, German, Spanish, it's all the same, it's all common. |
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| Author: | 762 [ Tue, Apr 13 2010, 22:20 PM ] |
| Post subject: | Re: linguist job |
Selvec Darkon wrote: So basically it's down to that thing Amia has so much trouble with once more. Common Sense. YMMV. |
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| Author: | Bravo21 [ Wed, Apr 14 2010, 0:26 AM ] |
| Post subject: | Re: linguist job |
TormakSaber wrote: O, and on the French bit: Nekhy has ruled in the past that any RL language used is to be translated to Common and understood by any character that knows common. So, speaking in English, French, German, Spanish, it's all the same, it's all common. Language yes, accent no. RP flavour is just that and Nekhy's rulling would seem not to apply, as the original poster stated using an accent rather than an actual language. . . |
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| Author: | TormakSaber [ Wed, Apr 14 2010, 1:02 AM ] |
| Post subject: | Re: linguist job |
Accent yes. It is a fine way of explaining textual accent but ICly you are still speaking common. Just like someone speaking English in a french accent is still speaking english. If you are using ANY real world language or dialect in any form, you ae speaking Common and players are free to translate and use the info as such. |
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