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| Understanding Bane spell https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=43436 |
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| Author: | Dervish [ Sun, Dec 06 2009, 14:54 PM ] |
| Post subject: | Understanding Bane spell |
Can someone explain how the cleric spell Bane works? The description is as follows: Quote: Area of effect: colossal (10 meter radius)
Duration: 1 turn / level Description: Bane fills the caster's enemies with fear and doubt. They suffer a -1 penalty on their attack rolls and a -1 penalty on saving throws against fear. Is this an aura effect that surrounds and follows the cleric around, since it lasts 1 turn/level? That can be a long time. Or is it something that affects just the area where the cleric casts it, and that area only? Once the cleric moves on, the spell no longer affects enemy outside of that zone? I can't tell from the description or from its use. It creates a flash of red light, but I don't see an aura vfx, so it makes me think it's of the second description, where it affects the immediate area only. But it'd be nice if it's of the first description, since it lasts so long. |
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| Author: | Gers [ Sun, Dec 06 2009, 14:58 PM ] |
| Post subject: | |
Bane is a 1-shot radial burst effect. It's essentially the inverse of Bless. Cast it on a target and any of his allies nearby will take the debuff listed, as well as the target itself. |
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| Author: | Dervish [ Sun, Dec 06 2009, 15:19 PM ] |
| Post subject: | |
Thanks for the info. I was afraid of that. I've been casting it and hoping it followed my cleric around. |
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| Author: | Torzeng [ Sun, Dec 06 2009, 20:31 PM ] |
| Post subject: | |
Dervish wrote: Thanks for the info. I was afraid of that. I've been casting it and hoping it followed my cleric around.
Battetide does that one. |
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| Author: | Gers [ Sun, Dec 06 2009, 20:39 PM ] |
| Post subject: | |
Actually, on Amia, battletide is a radial pulse too, not an aura. Auras are lag monsters, and never have worked quite right. |
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| Author: | Dervish [ Mon, Dec 07 2009, 3:07 AM ] |
| Post subject: | |
Battletide isn't an aura? It sure looks like one. No mention of that in the spells sidebar. |
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| Author: | Yurell [ Mon, Dec 07 2009, 4:49 AM ] |
| Post subject: | |
It'd be nice if that could be edited in, because it looks like one. |
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| Author: | TormakSaber [ Mon, Dec 07 2009, 5:30 AM ] |
| Post subject: | |
The aura was probably left as a visual cue for the spell being activated. |
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| Author: | Mr Mago [ Mon, Dec 07 2009, 9:43 AM ] |
| Post subject: | |
And it's the only buff that shows through GS, for some reason. |
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| Author: | Mathias of Constantinople [ Mon, Dec 07 2009, 13:20 PM ] |
| Post subject: | |
Gers wrote: Actually, on Amia, battletide is a radial pulse too, not an aura. Auras are lag monsters, and never have worked quite right.
Does this mean that enemies in range of the 'aura' arent getting the -2 hit to saves ab and damage? If so, can't we add this to the list of spell changes? This would be quite a serious reduction of the spell. That said, I could swear I've seen foes show an animation when they come in range of the aura. It's been a while since I've played my clerics though, so maybe not. Thanks! |
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