Joined: 29 May 2007 Location: A galaxy far far away from here
Self-evident stuff.
You join a party. There is roleplaying. It's great.
You take a journey together, it's dangerous, but you somehow rally together and it's still fun.
Somehow though, you run out of stuff to say, people leave, people join, and the whole intent of the party is lost. It's lost because people want to get XP but don't want to go through the ritual of saying hello, of getting to know the rest of their party, they just want to get that next notch.
It's no longer fun. With the exception of the die hard XP addicts, the original party is dismembered so that someone behind a computer somewhere can change a few numbers on a character sheet.
Shall I go on, or do you understand what I'm getting at here?
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
There will always be people who want to level in a hunting party - after all, that's the point of hunting isn't it?
You can only do your best to make sure they roleplay while you're hunting with them. But there will always be the people that say "Hullo" in OoC, then never say a word ICly apart from a "Can I hunt with you?"
If you want (usually) good hunting roleplay, make a low-level character. Those ones always seem to eb the most talkative, and you have the bonus of getting to know new players who just came to the server.
Joined: 29 May 2007 Location: A galaxy far far away from here
What I'm getting at is - you can be in a party without being so critically aware of how much XP you're getting.
It is also possible to do a reasonable amount of roleplaying when your're in a party, but not when one or more persons doesn't want to roleplay because they have their greedy eyes on the prize.
Because of the overriding emphasis on gaining XP, parties can be broken apart due to the five-level range in which all party members' ECL must lie in order to get XP.
This is not a good thing.
You don't have to be low-level to have a satisfying party. You do have to spend some time bonding as a group. But it all goes downhill as soon as the party gains people who weren't there st the start and don't get the point of roleplaying.
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
I'll come clean. I play a level 30 PC who no longer needs to worry about XP - and yet, when I party and adventure with other people, I find that I am inclined to do as the players Vani points out do: shut the hell up and get on through the hunting area/dungeon.
I feel this way not because I'm wanting the XP, but because stopping and standing around while waiting for a player in my party to type something (aka, roleplay) translates to one thing: precious seconds ticking off of my running buffs, putting me closer and closer and closer to being killed by spawns. Because without my buffs, I am dead meat.
I honestly wrestle with this, and sometimes wonder if I'm doing the right thing, or thinking the right way, or if my priorities are straight. I make concerted efforts to type things out (mostly dialogue but sometimes heat-of-battle emotes, which can be fun) in an effort to show that I'm engaged somewhat with my fellow players, but I will admit to a great degree of hidden impatience if my hunting partner stands there for thirty seconds trying to type "This is a very dangerous place. I am amazed that so many adventurers are able to make it through here alive and tell the tale of it. But of course, we who follow them have much to benefit from their tales - I, for example, know that we should take this right path, briefly, if we want to find a small treasure trove of gold! So follow me, my intrepid friends, to riches and to victory!"
I really love it when that comes out.
But the time it takes to get to that = me becoming less and less of a functional member of the hunting group. Which in turn makes me do subtle things to keep pushing it along, keep it moving.
precious seconds ticking off of my running buffs, putting me closer and closer and closer to being killed by spawns. Because without my buffs, I am dead meat.
Joined: 29 May 2007 Location: A galaxy far far away from here
You can be terse while in battle. You can be verbose when you're not. It isn't a hard thing to do but, as I said, sometimes you run out of things to say. And sometimes you run out of people to say them to.
The importance of being a group of like-minded souls rather than a shambolic collection of zombies on speed, is evident when you use those shorter utterances knowing that their meaning isn't lost. I must have used 'Indeed' twenty times just tonight, and there was never a time when I thought 'Hey, this isn't enough, I need to say more.'
It's more likely that your party will stop to let you be verbose if nobody has completely stopped talking.
It's less likely that your party will stop if OOC takes over, and/or in-character chat just stops completely.
The trouble is, these parties which start with their root in roleplaying are hard to find or hard to put together. Which makes it all the more shameful when they give way to a party which exists purely for the convenience of the players, not the characters they are playing.
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
This is a stupid thread. You just worry about what you're doing. You aren't going to change what others do.
If you keep roleplaying simple emotes like, "Take that ye bastard!" or, *He swings his sword, splitting the Human's cranium in two etcetera* then I think more people will become emersed in the RP than the action, and start emoting likewise.
Then you all start killing stuff, seeing what cool emotes you can come up with, some victory yelps and whatever - and before you know it... BOOM! Level.
YOU: /p // btw! lvld!
OTHER GUY: /p // gratz!
OTHER OTHER GUY: /p stfu wit ooc nubs! back IC!
Ala I win.
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
Joined: 29 May 2007 Location: A galaxy far far away from here
This is not a stupid thread.
I have every intention of changing people's minds, so that I am not presented with the same impossible situations in which all I can do is have my character uncharacteristically leave with no more than a 'Bye' over her shoulder. So that we can all enjoy Amia instead of at times, tearing our hair out in frustration.
You can't just lead by example. You have to stop compromising and get what you want from other people instead of letting them slack off in the corner. If they really are interested in roleplaying, they're going to be getting something out of it too.
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
Mindless xp grinding without being put into context of a DM quest will always be short of what the OP is asking for.
You really have to make an extra effort in creating atmosphere and RP potential, with little to no mechanical benefit, if you want a richer environment to RP in.
Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
It is a stupid thread.
Because you can never change the minds of those who use the party mechanic for xp (which is what it is for) in favor of RP. Besides, the majority of people will GLADLY RP in a party as long as someone takes the initiative and doesn't qq on queue. Besides, you're not influential enough anyway... Your charisma score is barely even 9.
Live like there's no tomorrow,
Love like a naive romantic,
RP like there's no DM watching.
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
Because you can never change the minds of those who use the party mechanic for xp (which is what it is for) in favor of RP.
Prettymuch this.
This is a game, people play it for enjoyment, and different human beings will engage in the game in different ways as suited for their own personal enjoyment.
Some will hunt for XP, some will hunt because they enjoy the action, some will hunt for the 'adventure', and some will hunt purely to get to a certain level for whatever reason.
People likely wouldn't do these unless they enjoyed it, or what results from it, and honestly - trying to change how another completely seperate individual enjoys their time within a video game (assuming it's within the rules) is not only pointless - but selfish.
If you don't enjoy how someone else plays, either accept that and let them enjoy the game as they are, or don't and simply leave. You can show them different ways to play, or hunt, or RP - but trying to shove it down their throat through threads such as this is simply going to make dramas, bother people, and get you nowhere. Which is bound to frustrate yourself further.
Live and Let Live. Let them enjoy their form of Server Enjoyment, and you enjoy yours.
Joined: 29 May 2007 Location: A galaxy far far away from here
I want to create the atmosphere and RP potential. I really do.
However when players enter a hunting place it is hard to restrain them. Unless you have their undivided attention you can only count on a stop for mechanical reasons - to rest, to loot, to buff.
As the topic says, XP kills parties. They may still be together in the same location but they won't be much of a team until you remove them from the corrupting influence, or they somehow figure out that XP isn't really all that important.
Which it isn't, not compared to the wealth of possibilities that you might be passing up for the sake of getting around some monsters a few minutes faster with the result still the same.
Lathandier, saying that you can never change people's minds is utterly preposterous. Otherwise people would keep doing the same thing every day, never learning, never changing. You don't know me and yet you're willing to judge me based on a few posts.
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
Well, what're you gonna do? Worlds collide here: On the one side the hardcore RP mentality which can make hunting more fun, and on the other hand the game mechanics that tell you if you want to kill a lot of monsters, you can't waste too much time RPing.
What is there to do? You decide what you want to do. If you want to hardcore RP, then don't plan a fast-paced hunt, do something else. If you're in a party that wants to run through the Orcs, then up the mountain, then through the Spires, then through the Wastes... you've effectively already made the choice to RP sparingly at the most. Or be slow about it, if the whole party is cool with that. But that's usually not the case.
Joined: 29 May 2007 Location: A galaxy far far away from here
WonWon wrote:
People likely wouldn't do these unless they enjoyed it, or what results from it, and honestly - trying to change how another completely seperate individual enjoys their time within a video game (assuming it's within the rules) is not only pointless - but selfish.
I'm not trying to change how someone else plays their game. I'm pointing out that the mechanic spoils the enjoyment in so many ways it's silly. What people do with that information is up to them.
If they think, 'Well, when you put it like that, yeah I do feel like this is an empty experience,' and strive to make their experience meaningful, then I have done something worthwhile.
If they think, 'No, I really like wailing on monsters, shut up Vani and help me clean up all this blood that's leaking everywhere,' then I'm probably not going to get what I want, but I always have the option of walking away.
I'm sorry if it seems like I'm thrusting this down people's throats, but I'm really not. I can be quite a reasonable person, when I'm dealing with reasonable people. But I can't just sit idly by and not say anything.
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
Maybe it's because I'm tired, but ... what is being proposed here? All I've seen is 'xp is bad'.
It doesn't hurt to emote occasionally,stay IC, but also have a look at it from your characters point of view - stand around for half an hour talking in the middle of a monster-infested lair while your spells slowly wear off is a pretty bad idea too.
I know I'll gladly RP while hunting, but I'm a slow typer and so I also know people would rather slay the monsters instead of stopping every five minutes to wait. Having said that, it doesn't take much to type *Blocks the incoming blow with her shield before stabbing at the creatures thigh* or *Chants some words of power and a ball of fire erupts from her fingertips* either.
_________________ 2009's Second Most Overall Contributing Player
You can't just lead by example. You have to stop compromising and get what you want from other people instead of letting them slack off in the corner.
I think this one is your primary problem. If you're playing this game to get something from other people, then you're already on the wrong track. Other people are not here for your enjoyment. They're here for theirs. It may not sound very nice, but I'm fairly certain this is the case for most individuals.
I don't think you're going to be getting through to the ones you want to get through to, in honesty. It's sort of like complaining about people who don't RP, and expecting them to check the forums to see it, so that they might change.
_________________
Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
I'm not judging you, I'm simply stating that your charisma level in regards to this problem is a negative.
Like I said, do what you have to do for you to enjoy the game. If you don't like how other people in the world interact, play SP.
EDIT REITERATION: The least you can do and hope for is to RP for your own enjoyment. Other people will eventually tag along, and most people enjoy RPing on RP servers. Just keep IC, do what you do, and you're promoting RP.
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
Joined: 29 May 2007 Location: A galaxy far far away from here
xordae wrote:
Well, what're you gonna do? Worlds collide here: On the one side the hardcore RP mentality which can make hunting more fun, and on the other hand the game mechanics that tell you if you want to kill a lot of monsters, you can't waste too much time RPing.
I'm not a big fan of hardcore RP. I am a fan of roleplaying and of having characters which are deep enough to be worth keeping around.
The mechanics don't say that you have to kill a lot of monsters, nor do they preclude time for roleplaying. You will level up more slowly if you don't go as fast, but you will level up some time.
If you can make the time worth something besides XP, then why do you care if it takes longer? It's not that half hour in a monster-infested lair shooting the breeze, it's the little things that you say which make other players smile.
I tend to spend my time outside of Cordor exploring, but that in itself isn't a whole lot of fun when my character has no-one to talk to along the way.
Tonight though I actually had two people to talk to, with more questions than I could reasonably answer, and up to a point it was pretty fun. I was actually pleasantly surprised. And then I thought, 'Well why can't every night be more like this?'
And the only thing stopping it from happening is, maybe a paradox spat out by the mechanics now and then. That and you have to think ahead a bit further than one move.
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
Joined: 29 May 2007 Location: A galaxy far far away from here
Yurell wrote:
Maybe it's because I'm tired, but ... what is being proposed here? All I've seen is 'xp is bad'.
I'm not proposing anything in terms of mechanics changes.
I'm trying to tell you that XP is well, it's always going to be there. It's a fountain of advancemtn for the mechanical side of things.
What isn't going to always be here, are players, and their roleplaying on that particular day. These are things that if you aren't there or weren't paying attention, you will miss being a part of.
So if you are so inclined, make yourself part of the RP while it is there, instead of waiting until tomorrow.
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
Joined: 29 May 2007 Location: A galaxy far far away from here
lathandier wrote:
No. Mechanics have little to do with what RP you encounter. At all.
I think you're starting an argument where there is none.
If I have to leave a party so that they can be happy, and I can't follow them because the rules say so, then mechanics has everything to do with it. In-character that group would stay together, but OOCly it has to split up and my character has to make an exit that doesn't make any sense.
But as I said, this sort of paradox doesn't always happen. But it is a bane of any roleplayer.
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
But why on earth would you want to stop for a deeper chat in a dungeon full of monsters keen on eating you alive? Well, if your character is particularly suicidal, then sure, but don't expect my character to agree with yours! She'll be happy to natter more once you're safely out of the cave, but until that time she'll have more pressing concerns than listening to your stories about adventures in Tethyr or whatever. Such as the troll that might walk into the camp (my character doesn't know about things like "spawntriggers", so she expects the trolls to arrive at any given time).
Joined: 29 May 2007 Location: A galaxy far far away from here
Koragi Mydnite wrote:
I don't think you're going to be getting through to the ones you want to get through to, in honesty. It's sort of like complaining about people who don't RP, and expecting them to check the forums to see it, so that they might change.
People who read the forums also play the game.
Here's the thing. I am one person, and what I can do is pretty limited. I would go so far as to say that I will never 'reach' more than few people.
If a few of you however think that I'm making any kind of sense, or are sufficiently jarred by my negative charisma to gain a fresh perspective, then you might just try it and see. Maybe that's enough people so that even non-forum-readers will notice less meh and more oh yeah, and inquire about it. Maybe it isn't. I like the people who do come to the forum, so this message is mainly for them, even if they shrug and say, 'Yeah, I'm doing that.'
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
Joined: 29 May 2007 Location: A galaxy far far away from here
Nekhy wrote:
But why on earth would you want to stop for a deeper chat in a dungeon full of monsters keen on eating you alive?
I wouldn't. Not me, and not my character.
But that doesn't mean conversation is impossible. It means that one person might ask a question, to which they'll get a one or two word answer, even if it's 'Shut up!' then you have something good going on, depending on what the question was.
For example I'm really okay with another character who says 'Less talking, more fighting!' if fighting is what needs doing. I'm somewhat less okay with them dashing off to fight without a 'Follow me!' or equivalent. It's like we have to then go 'Oh, er, yeah we'd better go after him so that he doesn't get killed.' Tell me which of those is less of a handful to type!
I don't expect A++ roleplaying, but I like it when people try. And they do, and they can, it isn't some great hardship to ask impertinent questions now and then, and answer a few yourself.
I'm afraid that's all the replying I have time for tonight. I hope that I haven't bored you all stiff. Please, discuss further if you like. :)
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
I find that setting an example usually does wonders. Especially if it's a smaller party. 4-6 is often disastrous, but three can RP well enough. If you refuse to answer OOC comments, and persistently stay IC, it's likely that your buddies get the hint too. If they don't, you can always leave them. It's actually an excellent way to seperate the wheat from the chaff: those who don't respond IC at all you don't have to worry about in the future. Those who start RP despite the ticking buffs are probably the kind of guys you want to join up in the future, too. I've got a pretty good idea of several nice role-players, because I join new parties at "random" and see if they're to my liking. A lot of the time, there's one or two great guys there. Before long, you'll probably know a network of such people that you want to party with again.
But then there are those moments when you do get that six-man party, you're level 20, and you want to do the Abyss. It's understandable that you don't spend that opportunity on stopping to RP much: it requires your full attention, and you'll gain XP worth of four normal hours in thirty minutes. I wouldn't blame people for that. It's only bad when becomes the norm.
_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
But why on earth would you want to stop for a deeper chat in a dungeon full of monsters keen on eating you alive? Well, if your character is particularly suicidal, then sure, but don't expect my character to agree with yours! She'll be happy to natter more once you're safely out of the cave, but until that time she'll have more pressing concerns than listening to your stories about adventures in Tethyr or whatever. Such as the troll that might walk into the camp (my character doesn't know about things like "spawntriggers", so she expects the trolls to arrive at any given time).
For as long as I have been playing on this server, DMs have complained that people aren't role playing sufficiently when they're off "hunting". Those DMs include you, Nekhy.
Now you're saying... that the players aren't expected to RP fanatically while "hunting", since it's not ICly reasonable?
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
Mr Mago wrote:
Nekhy wrote:
But why on earth would you want to stop for a deeper chat in a dungeon full of monsters keen on eating you alive? Well, if your character is particularly suicidal, then sure, but don't expect my character to agree with yours! She'll be happy to natter more once you're safely out of the cave, but until that time she'll have more pressing concerns than listening to your stories about adventures in Tethyr or whatever. Such as the troll that might walk into the camp (my character doesn't know about things like "spawntriggers", so she expects the trolls to arrive at any given time).
For as long as I have been playing on this server, DMs have complained that people aren't role playing sufficiently when they're off "hunting". Those DMs include you, Nekhy.
Now you're saying... that the players aren't expected to RP fanatically while "hunting", since it's not ICly reasonable?
Not talking doesn't necessarily mean not RPing. You can always emote.
_________________ 2009's Second Most Overall Contributing Player
I do have some sympathy for slow typers. I click a spawn and manage to write a long statement with an elaborate emote before I ever roll attack, but not everyone is a fast typer. I would appreciate that they tried, and at least tossed one-liners during fights (it's easier to type while you fight than while you move).
_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
But why on earth would you want to stop for a deeper chat in a dungeon full of monsters keen on eating you alive? Well, if your character is particularly suicidal, then sure, but don't expect my character to agree with yours! She'll be happy to natter more once you're safely out of the cave, but until that time she'll have more pressing concerns than listening to your stories about adventures in Tethyr or whatever. Such as the troll that might walk into the camp (my character doesn't know about things like "spawntriggers", so she expects the trolls to arrive at any given time).
For as long as I have been playing on this server, DMs have complained that people aren't role playing sufficiently when they're off "hunting". Those DMs include you, Nekhy.
Now you're saying... that the players aren't expected to RP fanatically while "hunting", since it's not ICly reasonable?
That's not what I am saying at all, if you actually read what I said. What I am saying, is that RP should meet a given situation. You don't tell a story about your past adventures in a dungeon filled with monsters, unless you want to die. You don't probably want to go too deep into your personal disagreements with the bard next door while hacking away at a demon. You probably have far more urgent topics to discuss, such as the tactics of avoiding traps, checking with your comrade if they're OK after getting a nasty blow of the minotaur's horn and perhaps offering them some of your bandages before you continue.
I think calling this a "stupid thread" is not something any one of us should be doing, as ultimately what will result is relatively new players such as Vani here and myself not wanting to post their concerns and grievances for fear that the regulars will chastise them for having what I see as legitimate concerns.
I doubt Vani is asking anyone to recite Shakespeare's King Lear while in the middle of battle, while people's buffs are slowly but surely wearing off, but I imagine equally as implausible as a man who monologues just before fighting orcs is the one who says nothing and remains completely stoic as orcs are shouting at him and the heat of battle is on.
_________________ Effelin of the Mark - Halfling Sneak
Slightly off topic but what would be good IMO is if you didnt see how much xp you were getting. Dont know if you could implement that or not though.
You can't. You can always see the the amount of XP in the XP counter in the character sheet, even if the XP number was taken out of the combat messages.
I would appreciate that they tried, and at least tossed one-liners during fights (it's easier to type while you fight than while you move).
That would be true for a melee class. When out with a party and you're a mage who tries to keep everyone healed / deals with coordinating a pair of summon/dominate that get stuck on every little rock / casts and tries to stay alive as well, it's not that easy to type at the same time. I've been in some situations where I couldn't even look away from the screen for a moment and stop click click clicking on various things because someone would die.
It all depends on the situations and how many other actions you need to perform during combat.
Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
Well, I'm just calling a kettle by it's color. I don't see the point that Vani is trying to make.
I'm not hating on him, I simply don't understand what his crusade is about. He should be RPing for himself, and as I've been saying for the last few posts, reiteration after reiteration. Promoting RP through the self-indulgence of it, will encourage others to take that leap.
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
I kind of agree with lathandier and... well, most of the people who posted here, really. The biggest issue with partying and RP is the game's mechanics automatically add an OOC factor to the IC development. I remember many times of trying to RP with someone while in the midst of a dungeon and then having monsters suddenly spawn on top of us, ruining the moment. It's just not a condusive atmosphere for good RP - not least because wasting time chatting could lead to a premature death.
Of course, I always try and get a moderate amount of RP going in any party I'm in, I just don't think that you should get into anything complex while trying to make your way through a place filled with traps and baddies, especially not if your expensive buffs are wasting away. On top of that, I cannot gain levels solo because I get totally slaughtered by enemies while on my own, so I NEED the XP parties give. I can always spend my time RPing in Cordor or wherever later on, but I can't go hunt on my own, so it takes precedence.
The fact that it can't be helped doesn't make it less real of an issue.
Speckling this thread with negative replies that keep making the same point is not constructive, it's passed the border to being a dick. If this thread is stupid, don't post here. You won't be missed.
I was in the party that probably led to this thread. I find that I am often having to suspend my character's beliefs and motives often enough, in order to roleplay and hunt with other people. Normally, under no circumstances, would that character ever join a party with those surface people in it. But I also figured, it'd be more fun to join it, to make their life easier and perhaps gain a level and a bit of story along the way. Guess the problem was, one person joined the party half-way through and was a level too low, so the level too high decided, to leave, as she felt she got pushed out of the party because of it and indeed, she was definitely in an area too low for her high level challenge wise. The rule should be, in such instances, that the person who joined last, when there's a conflict of levels, leaves, not the one who joined much earlier. Imho, the level 11 should of left, not the level 17th.
The 5 level rule was designed to stop epics babysitting lowbies along the way, as that, in effect, was very much an exploit. Just like you don't get Elminster to join a party of magelings to battle a few rats, nor do you get an high level character on Amia to babysit people on things that really, an epic character wouldn't matter themselves with.
However, there is definitely a range between roleplayers in parties and purely action orientated players and many people falling in between on this server. Quite often, those two things collide and I've often been frustrated due to not quite fitting in with what the others (or even one or two of them) want in a party environment.
But, game mechanic rules, sometimes do get in the way and we've all felt this from time to time...
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
Joined: 29 May 2007 Location: A galaxy far far away from here
555444333 wrote:
You get out what you put in - thats simple Chemistry. The key is making it react to form something useful.
If I want to make something - whining at it isn't going to do anything except make me sound whiny.
On the other hand, people aren't going to understand what my deal is unless I tell them. Which is what I just did.
No, you don't necessarily get out what you put in, you get out what you and others put in. To borrow your chemistry analogy - if something's missing, or a necessary catalyst isn't used, the reaction won't happen or will happen very slowly.
Being a roleplaying example is only one part - an important part to be sure - but another part is getting others involved so that you can learn from them as well. There's no point in just some of the party being involved in roleplaying, everyone has to be into it.
People can choose to join a party which doesn't require a roleplaying commitment, if they want. But they can't or shouldn't join a party which is roleplaying if they're not going to join in. It isn't fair to disrupt one kind of fun for the sake of another.
You want fries with your whine? ;)
_________________ Vani Vala Marah, former ship captain Silla Keldan, card-player Amortris Tegin
Joined: 10 Aug 2005 Location: Ottawa, Ontario, Canada
Vani wrote:
It's like we have to then go 'Oh, er, yeah we'd better go after him so that he doesn't get killed.'
Screw that. If you are in a party, and trying to rp, you have 2 situations, with options dependant on them:
1) Most of teh group *is* interested in, and trying to, rp during the hunt. In this case, usually you have one lone player who isn't interested, who just charges off into the sunset to get the next spawn. That's usually when your line above get's said. Well, Don't say that.
Say instead "Damn! That fool of a swordsman is going to get us all killed, with this barbaric rage he seems to be in, running into battle with nary a thought to tactics! Let him get some sense beat into him. No point in the rest of us running around like headless chickens!" And let the guy get killed, or royally beat down. Generally, either they die, or they come back going "wtf, you guyz comin? ". At which point you STAY IC, and IC point out the foolishness of charging off like he does.
2) You are the only one in the group trying to rp, while everyone else charges off xp crazy. This one is simple. Go in party chat and state that you are not interested in being in a group with no rp, and as such, you are sorry, but you're going to leave. Generally, they either say "Whatever", in which case, screw them, leave the group. Or they say "Damn, yeah, sorry. We should slow down", in which case, maybe give them another chance.
You might find out that more/most of them DO want to rp, and that you are actually in situation 1 as above, or else maybe they are all afraid that the rest of the group just wants to run silently to maximize xp, when in fact MOBODY in the group actualyl wants silence.
MORAL: As many others have said, you cannot change what people are going to do through a post on the forums. You think there haven't been a hundred threads like this over the years? You think any of them actually changed anything? ALL you can do, is change what YOU do, and roll with what happens.
I've left groups before many times, because they were either crazy ooc, or dead silent altogether. And there's times where I've stuck with them because I was sooo close to that next level. And I've been in situation 2 above, where after I spoke up, everyone else did too, and we continued with at least *some* rp.
And for reference, I don't type overly fast, so frequently I'm *trying* to get something in, and everyone has charged off before I get the sentence done. Chances are this happens with a lot of people, a LOT more often than you might think, making it seem like everyone is uninterested in rp, when they are.
_________________ Role with the Punches...
Elan: A 10% chance is pretty unlikely, but everyone knows that a one-in-a-million chance is a sure thing!
1) Most of teh group *is* interested in, and trying to, rp during the hunt. In this case, usually you have one lone player who isn't interested, who just charges off into the sunset to get the next spawn. That's usually when your line above get's said. Well, Don't say that.
Or it happens the other way around. One is interested, or two perhaps, and they rp and hang back.
/p What are you guys doing back there? Get to us!
/p We are Rping?
/p Oh.. Ok. Just catch up when you are done.
Was quite fun too.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder."
Joined: 01 May 2009 Location: GMT-8 Bangor, Washington
For the record, my character rarely hunts, and even more rarely hunts with other people, and when he does he doesn't talk much. This isn't because I don't like RPing while hunting, this has more to do with being wary of strangers and also him being of the opinion that one doesn't need to talk a lot while fighting.
But I understand the sentiment behind the OP. Just not sure how you can change that. You're going to run into it no matter what you do.
_________________ Sir Taelar Ardelyn of Wiltun Winner of the Razor Tongued Award 2015!
Joined: 10 Aug 2005 Location: Ottawa, Ontario, Canada
That hardly prevents you from RPing. It just prevents you from speaking.
RP can take as simple a form as an emote like *Brushes a bit of intestine off his shoulder* or *Huffs a few times, surreptitiously trying to regain his breath* or even just *hangs back silently, observing his comrades*
All are rp, and all are FAR better than dead silence. At least such emotes give your comrades something to work with, if they choose. How else are they to know that you are in fact rping your character, and not just being silent, impatiently waiting to rush off into the next spawn?
_________________ Role with the Punches...
Elan: A 10% chance is pretty unlikely, but everyone knows that a one-in-a-million chance is a sure thing!
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