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How to start on Amia
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=42204
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Author:  Dev Disco [ Wed, Oct 14 2009, 21:13 PM ]
Post subject:  How to start on Amia

http://www.amiaworld.net/phpBB2/viewtopic.php?t=42368

Author:  Dev Disco [ Wed, Oct 14 2009, 21:22 PM ]
Post subject: 

Reminders to self & staff: find the Cordor map. Cordor info in R&L needs a BIG update. The Duke is still in charge.

DM Edit - Tormak: Did a bit of fussing. I suggest Yossarin poke around in there.

Author:  Dev Disco [ Fri, Oct 16 2009, 11:54 AM ]
Post subject: 

I think this is more or less what I wanted to put in there. I miss a few things, for example: what's a Dream Coin? Can't find that anywhere, just how many you need for what kinda requests.

Comments?

Author:  Ziacat [ Fri, Oct 16 2009, 12:28 PM ]
Post subject: 

There's some possible typos.

Quote:
Cordor is big and you can get lost quite easily. You should keep one thing in mind: it is inspired by the city of Venice, with its Canal Grande. There's a big canal dividing Cordor, and it's not always possible to cross it. The best way to learn to know the city is taking a job at Speedies' Messenger Services. You can find it East of the Temple of Waukeen, the place where you went to after the mirror's dialogue. Speedies' errants will bring you to each of the 4 districts of Cordor (and get you to your 3rd level in a painless way).


Speedy's Messenger Services.
Speedy's errands.

Quote:
Assuming you are sensible and not a pathological crook you probably haven't much need for the rules, safe for the occasional browse. The short version is what you find in your ingame journal. Expanded rules are found in the sidebar and the Rules & Lore forum. The latter is something between an archeological dig, goldmine, and maze. We really should be better administrators, but we aren't.


Save.


But otherwise it's good. Gave me a warm and welcomed feeling when I read it.

Author:  Dev Disco [ Fri, Oct 16 2009, 12:43 PM ]
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I tried to keep it a bit informal... :D

Fixing the typas.

Author:  Ziacat [ Fri, Oct 16 2009, 12:51 PM ]
Post subject: 

It still says 'errants', you silly chicken. Nee dolend, ja boodschap. (Notice the difference of meaning between errant and errand!)

Author:  IronAngel [ Fri, Oct 16 2009, 12:52 PM ]
Post subject: 

Good choice of style/tone.

Author:  Dev Disco [ Fri, Oct 16 2009, 12:54 PM ]
Post subject: 

Ziacat wrote:
It still says 'errants', you silly chicken. Nee dolend, ja boodschap. (Notice the difference of meaning between errant and errand!)


OK, ok.

Author:  Nekhy [ Fri, Oct 16 2009, 12:59 PM ]
Post subject: 

Totally can't see the blood relations, can you?

Anyway, looks good. Right amount of self-irony there.

One more misspell: it's deities, not dieties. Under Special Systems.

Author:  Tah [ Fri, Oct 16 2009, 21:43 PM ]
Post subject: 

Why didn't you have this written up last month? :x

:P :D

Looks good.

Author:  BlackDahlya [ Sat, Oct 17 2009, 6:10 AM ]
Post subject: 

I did not access the links provided on the main post. So, pardon if this already happened.

Anyway! Concerning maps, will you place the most recent Amian maps somewhere in the forums?

I saved the one made by Jaq, that is only of Amia, and yours, that is placing Amia and Amia Abroad in a Map of Faerun.

Do you need them, or do you already have them?

Author:  Dev Disco [ Sat, Oct 17 2009, 8:30 AM ]
Post subject: 

Yeah, send 'em. ImageShack has been very erratic lately.

Author:  colanah [ Wed, Oct 21 2009, 0:00 AM ]
Post subject: 

can you sticky this?

Author:  BlackDahlya [ Sat, Oct 31 2009, 21:54 PM ]
Post subject: 

Disco, do you think there could/need be mention of the naming rules on the guide?

Author:  555444333 [ Sun, Nov 01 2009, 14:08 PM ]
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Doubleplusgood idea!

Author:  Dev Disco [ Mon, Nov 02 2009, 9:08 AM ]
Post subject: 

Teh done.

Author:  TormakSaber [ Thu, Nov 05 2009, 21:11 PM ]
Post subject: 

Suggestion: Disco compiles the player-useable f_commands and adds them to Rules and Lore.

Or ghhe did and I missed them or something, I dunno.

Author:  belgianbonzai [ Fri, Nov 06 2009, 7:25 AM ]
Post subject: 

Shout channel commands:
Set your chat channel to "shout" (on the left of where you input your text) or use /s in front of your text.
The commands are not case sensitive.

  • More information: [?, help]
    type either '?' or 'help' in the shout channel to get this info in game
  • Altering PC Biography: f_Bio [R,B,N,A]
    f_bio n <insert text> [Clears existing Biography and replaces it by the text]
    f_bio b [Inserts a linebreak]
    f_bio a <insert text> [Adds the text to your current bio]
    f_bio r [Resets the bio to the initial one, written at character creation]
  • Character Vault: f_file [?, show archive, show vault, store, restore]
    f_file ? [to list the functions]
    f_file show <archive, vault> [this will list your vault or archive vault]
    f_file store <filename> [moves character from servervault to archivevault]
    f_file restore <filename> [moves character from archivevault to servervault]
    f_file rename <filename> <new filename> [renames bic-file in the archive vault; no extension or path needed in the new filename; special characters are stripped; max length is 16 letters]

    Notes:
    *The parameter that takes a "filename" also accepts a number from previously generated lists from the "show" function. Mind that you have to run the correct "show" function first. To "restore" using a number, run the "show archive" function first, for example.
    *Rename only works on files in the archive folder.
    *Vault is the vault that you see and those character that you can play, archive is the place where characters goes to rest that you don't want cluttering your character list.
    *Cannot archive the character you're currently logged in with.
    *Cannot overwrite or delete files.
  • Summoned monsters talk: f_Voice [f, c, s]
    f_voice f <insert text> [Will make your familiar say the inserted text string]
    f_voice c <insert text> [Will make your companion say the inserted text string]
    f_voice s <insert text> [Will make your summon say the inserted text string]
  • Scribe (job system): ds_j [name, bio, append]
    ds_j name <insert text> [Changes the name of the item]
    ds_j bio <insert text> [Starts a new biography]
    ds_j append <insert text> [Adds a new line with the text, use a single 'space' character to simulate a new line]

    Notes:
    *Place the item in the scribe's desk first.
    *Only works on items from the job system.


(don't know if i forgot something. Disco: feel free to alter/delete/copy whatever)

Author:  Dev Disco [ Fri, Nov 06 2009, 8:59 AM ]
Post subject: 

There should be a short version of this in the Journal? Well, at least Bio and Voice are in there.

Author:  belgianbonzai [ Fri, Nov 06 2009, 9:12 AM ]
Post subject: 

Dev Disco wrote:
There should be a short version of this in the Journal? Well, at least Bio and Voice are in there.


*never looks in his journal*

>.>

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